Difference between revisions of "Hugo II: Whodunit?"
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* The map geometry in several areas doesn't make sense, like out in the street and by the back door. | * The map geometry in several areas doesn't make sense, like out in the street and by the back door. | ||
* There are several commands that have a universal effect. You can look at a plant or picture in every room, regardless if one exists. You can give catnip in every room, etc. | * There are several commands that have a universal effect. You can look at a plant or picture in every room, regardless if one exists. You can give catnip in every room, etc. | ||
+ | * There is a small amount of guess the verb problems, where you have to word a command specifically to get it to work. | ||
* I didn't care for the dexterity puzzles like the Venus fly traps, the bridge, the dynamite. | * I didn't care for the dexterity puzzles like the Venus fly traps, the bridge, the dynamite. | ||
* There are some minor bugs in the game engine that allow you to sometimes get stuck in the walls. | * There are some minor bugs in the game engine that allow you to sometimes get stuck in the walls. |
Revision as of 22:36, 24 June 2018
Hugo II: Whodunnit? is an adventure game.
Review
Good
- It's always nice to have a female lead character.
- Some of the puzzles have an interesting solution, like the chasm.
Bad
- The hard-drawn graphics are pretty awful. Some of the photos turned into backgrounds are nice, but they're poorly colored and clash with the hand-drawn backgrounds.
- A lot of graphics are reused from the first game. The gardener, genie, dog, switch panel, broom, old man, etc. Kind of cheap.
- The music and sound effects are very dated, and not that great even for the 80s, let alone the 90s.
- The maze is pretty annoying. There isn't any creativity to it, it's just an annoying maze that must be mapped out entirely to make sure you find everything.
- The map geometry in several areas doesn't make sense, like out in the street and by the back door.
- There are several commands that have a universal effect. You can look at a plant or picture in every room, regardless if one exists. You can give catnip in every room, etc.
- There is a small amount of guess the verb problems, where you have to word a command specifically to get it to work.
- I didn't care for the dexterity puzzles like the Venus fly traps, the bridge, the dynamite.
- There are some minor bugs in the game engine that allow you to sometimes get stuck in the walls.
- When you're playing as Penelope, and type "LOOK SELF" you get the response, "It's the handsome Hugo!"