Difference between revisions of "Hugo II: Whodunit?"
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[[Image:Hugo II - Whodunit - DOS - USA.jpg|thumb|256x256px|US cover art.]] | [[Image:Hugo II - Whodunit - DOS - USA.jpg|thumb|256x256px|US cover art.]] | ||
− | '''''Hugo II: Whodunit?''''' is an adventure puzzle game developed and published by [[David Gray]] and released for [[MS-DOS]] on 1991-02-10 and later ported to [[Windows]]. It is the second game in the [[Hugo ( | + | '''''Hugo II: Whodunit?''''' is an adventure puzzle game developed and published by [[David Gray]] and released for [[MS-DOS]] on 1991-02-10 and later ported to [[Windows]]. It is the second game in the [[Hugo (universe)|''Hugo'' series]], the sequel to ''[[Hugo's House of Horrors]]'' and followed later by ''[[Hugo III: Jungle of Doom!]]''. In this game, the player primarily controls Hugo's girlfriend Penelope who is trying to solve a murder mystery. |
− | David Gray programmed the game in [[Quick C]], and used [[ | + | David Gray programmed the game in [[Quick C]], and used [[PC Paintbrush]] for the graphics. |
− | I believe I first played this game on a shareware compilation disk around 1994. I had already beaten the first game, and I got nearly to the end of this game, but an | + | I believe I first played this game on a shareware compilation disk around 1994. I had already beaten the first game, and I got nearly to the end of this game, but I had unknowingly put the game into an [[unwinnable state]] which prevented me from beating it. Years later I decided to try again, and, after learning how the game could be made unwinnable and bypassing it, I was able to beat the game on 2018-06-24. |
==Status== | ==Status== | ||
− | I do not own the game, but I have beaten it with 349 points. | + | I do not own the game, but I have beaten it with 349/350 points with minor hints. |
==Review== | ==Review== | ||
Line 14: | Line 14: | ||
* '''Best Version:''' DOS | * '''Best Version:''' DOS | ||
− | + | {{Spoilers}} | |
+ | |||
===Good=== | ===Good=== | ||
− | * It's always nice to have a female lead character. | + | * It's always nice to have a female lead character since it happens so rarely. |
* A couple puzzles have an interesting solutions, like the chasm and the maid. | * A couple puzzles have an interesting solutions, like the chasm and the maid. | ||
* The game engine has been slightly improved to handle archived data files. | * The game engine has been slightly improved to handle archived data files. | ||
Line 26: | Line 27: | ||
* The music and sound effects are very dated, and not that great even for the 80s, let alone 1991. | * The music and sound effects are very dated, and not that great even for the 80s, let alone 1991. | ||
* The maze is pretty annoying. There isn't any creativity to it, it's just a maze that must be mapped out entirely to make sure you find everything. | * The maze is pretty annoying. There isn't any creativity to it, it's just a maze that must be mapped out entirely to make sure you find everything. | ||
− | * There are a couple | + | * There are a couple ways to put the game in an [[unwinnable state]], and one is not readily apparent. |
+ | * Despite being billed as a mystery game, there is no real mystery to solve. I took notes throughout the game, but none of them amounted to anything, and everything is just as the crossword puzzle indicates, a red herring. | ||
* The map geometry in several areas doesn't make sense, like out in the street and by the back door. | * The map geometry in several areas doesn't make sense, like out in the street and by the back door. | ||
− | |||
* There are a couple guess-the-verb type problems where I knew what I wanted to do, but I had to word the command in a specific way to do it. | * There are a couple guess-the-verb type problems where I knew what I wanted to do, but I had to word the command in a specific way to do it. | ||
− | * Dexterity puzzles, like the Venus fly traps, the bridge, the dynamite | + | * Dexterity puzzles, like the Venus fly traps, the bridge, and the dynamite no longer amuse me. |
* There are some minor bugs in the game engine that allow you to sometimes get stuck in the walls. | * There are some minor bugs in the game engine that allow you to sometimes get stuck in the walls. | ||
* When you're playing as Penelope, and type "LOOK SELF" you get the response, "It's the handsome Hugo!" | * When you're playing as Penelope, and type "LOOK SELF" you get the response, "It's the handsome Hugo!" | ||
− | * | + | * There are several commands that have a universal effect. You can look at a plant or picture in every room, regardless if one exists. You can give catnip in every room even without a cat, etc. |
* The ending is kind of lame. | * The ending is kind of lame. | ||
Line 40: | Line 41: | ||
==Media== | ==Media== | ||
+ | ===Screenshots=== | ||
+ | <gallery> | ||
+ | Hugo II - Whodunit - DOS - Screenshot - Title.png|Title screen. | ||
+ | </gallery> | ||
+ | |||
+ | ===Maps=== | ||
+ | <gallery> | ||
+ | Hugo II - Whodunit - DOS - Map - Uncle Horace's Cottage.png|Uncle Horace's Cottage. | ||
+ | </gallery> | ||
+ | |||
===Videos=== | ===Videos=== | ||
* [https://www.youtube.com/watch?v=EiXsaSsJHaE youtube.com/watch?v=EiXsaSsJHaE] - Longplay. | * [https://www.youtube.com/watch?v=EiXsaSsJHaE youtube.com/watch?v=EiXsaSsJHaE] - Longplay. | ||
==Download== | ==Download== | ||
− | This is all of the shareware versions of the Hugo games I could find including Hugo II: Whodunit? for DOS and Windows. You can still buy the game from the author. | + | This is all of the shareware versions of the ''Hugo'' games I could find including ''Hugo II: Whodunit?'' for DOS and Windows. You can still buy the game from the author. |
* [[Media:Hugo Adventures (All Shareware Versions).zip|Download]] ([[:File:Hugo Adventures (All Shareware Versions).zip|Info]]) - All shareware versions. | * [[Media:Hugo Adventures (All Shareware Versions).zip|Download]] ([[:File:Hugo Adventures (All Shareware Versions).zip|Info]]) - All shareware versions. | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|http://www.mobygames.com/game/hugo-ii-whodunit}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Hugo_II,_Whodunit%3F}} | |
− | + | {{Link|ModdingWiki|http://www.shikadi.net/moddingwiki/Hugo_II,_Whodunit%3F}} | |
+ | {{Link|Official|http://www.dgray.com/hwpage.htm}} | ||
Revision as of 19:16, 6 June 2019
Hugo II: Whodunit? is an adventure puzzle game developed and published by David Gray and released for MS-DOS on 1991-02-10 and later ported to Windows. It is the second game in the Hugo series, the sequel to Hugo's House of Horrors and followed later by Hugo III: Jungle of Doom!. In this game, the player primarily controls Hugo's girlfriend Penelope who is trying to solve a murder mystery.
David Gray programmed the game in Quick C, and used PC Paintbrush for the graphics.
I believe I first played this game on a shareware compilation disk around 1994. I had already beaten the first game, and I got nearly to the end of this game, but I had unknowingly put the game into an unwinnable state which prevented me from beating it. Years later I decided to try again, and, after learning how the game could be made unwinnable and bypassing it, I was able to beat the game on 2018-06-24.
Contents
Status
I do not own the game, but I have beaten it with 349/350 points with minor hints.
Review
- Overall: 2/10
- Best Version: DOS
— This section contains spoilers! —
Good
- It's always nice to have a female lead character since it happens so rarely.
- A couple puzzles have an interesting solutions, like the chasm and the maid.
- The game engine has been slightly improved to handle archived data files.
- There are a couple mysterious moments with some of the game's characters.
Bad
- The hand-drawn graphics are awful for 1991; Monkey Island 2: LeChuck's Revenge came out the same year. Some of the photos turned into backgrounds are decent, but they're poorly colored and the style clashes with the hand-drawn backgrounds.
- A lot of graphics are reused from the first game. The gardener, genie, dog, switch panel, old man, etc. Kind of cheap.
- The music and sound effects are very dated, and not that great even for the 80s, let alone 1991.
- The maze is pretty annoying. There isn't any creativity to it, it's just a maze that must be mapped out entirely to make sure you find everything.
- There are a couple ways to put the game in an unwinnable state, and one is not readily apparent.
- Despite being billed as a mystery game, there is no real mystery to solve. I took notes throughout the game, but none of them amounted to anything, and everything is just as the crossword puzzle indicates, a red herring.
- The map geometry in several areas doesn't make sense, like out in the street and by the back door.
- There are a couple guess-the-verb type problems where I knew what I wanted to do, but I had to word the command in a specific way to do it.
- Dexterity puzzles, like the Venus fly traps, the bridge, and the dynamite no longer amuse me.
- There are some minor bugs in the game engine that allow you to sometimes get stuck in the walls.
- When you're playing as Penelope, and type "LOOK SELF" you get the response, "It's the handsome Hugo!"
- There are several commands that have a universal effect. You can look at a plant or picture in every room, regardless if one exists. You can give catnip in every room even without a cat, etc.
- The ending is kind of lame.
Ugly
- While the game has no real serious flaws, over all it's not that great. If it came out in 1984, I'd be impressed, but not 1991.
Media
Screenshots
Maps
Videos
- youtube.com/watch?v=EiXsaSsJHaE - Longplay.
Download
This is all of the shareware versions of the Hugo games I could find including Hugo II: Whodunit? for DOS and Windows. You can still buy the game from the author.