Her Story is game developed by Sam Barlow and released in 2015. The player sits at a police terminal with hours of interrogation footage of a woman who appears to be a suspect in a murder trial. By searching for various words that appear in the dialog of the videos, you're able to slowly uncover what really happened.
I bought this game in a Humble Indie Bundle and played through the game and beat it in June of 2017. By "beat it," I mean, I discovered all the videos in the final interrogation and found out who the murderer was, then saw the credits after logging out.
I own this game and beaten it by seeing 100% of the videos.
- Overall: 5/10
- Best Version: Windows
- The game was certainly interesting, and I enjoyed trying to make sense of the whole affair by digging through old footage.
- This was certainly a creative game. I had never played anything that used this type of mechanic before.
- The display was very well made. After looking at it for awhile, I really felt like I needed to clean the dust and hair off my monitor, and was getting annoyed by the glare. But, I liked seeing the woman's face at certain points.
- The computer database system is probably the worst retrieval system in the world not allowing you to simply view the videos in order.
- Some of the videos contain very little dialogue and don't contain any keywords, making them next to impossible to find in a dutiful search. There is a section in the last interrogation which consists of nothing but "yes" and "no," which you can't find through normal searching.
- Several of the achievements seemed entirely arbitrary. Spilt coffee, fennel? WTF?
- Since there isn't anything preventing you from stumbling on the final interrogation videos, you probably will. Thankfully, they don't quite make sense until you've learned more about the earlier videos, but it short-cuts a lot of the videos.
- I would have preferred if the ending conversation required you to answer several key questions proving that you actually understood what happened before showing you the ending, rather than just allowing you to say, "yes."