Difference between revisions of "Half-Life 2"
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* The NPCs continue to talk even if you're out of earshot which means you can often miss dialogue. | * The NPCs continue to talk even if you're out of earshot which means you can often miss dialogue. | ||
* There are a few points where the game gets dull and repetitious, like the highway section. | * There are a few points where the game gets dull and repetitious, like the highway section. | ||
− | * Some of the puzzles are tedious, especially jumping puzzles. | + | * Some of the puzzles are tedious, especially jumping puzzles. Not touching the sand in the sand lions section was especially annoying. |
===Ugly=== | ===Ugly=== |
Revision as of 12:49, 23 September 2011
Half-Life 2 is a first-person shooter adventure game for Windows, XBox, and Macintosh. It was released on November 16, 2004 by Valve.
Review
Good
- The 3D engine was awfully impressive at the time featuring water reflection, fog, dynamic lighting, light blinding, cast shadows, focus changing, etc.
- The weapons feature a nice gradual increase in power that allows you to feel like you're becoming stronger as the game progresses.
- The Ravenholm chapter is deliciously terrifying. One of the scariest experiences I've ever had with a game.
- There are a lot of secret areas in the game which aides in the replay value.
Bad
- The NPCs continue to talk even if you're out of earshot which means you can often miss dialogue.
- There are a few points where the game gets dull and repetitious, like the highway section.
- Some of the puzzles are tedious, especially jumping puzzles. Not touching the sand in the sand lions section was especially annoying.
Ugly
- This game doesn't really have any serious faults.
Links
- en.wikipedia.org/wiki/Half-life_2 - Wikipedia.
- mobygames.com/game/half-life-2 - Mobygames.
- gamefaqs.com/pc/914642-half-life-2 - GameFAQs.[[Category:First Person Shooter