Difference between revisions of "Half-Life 2"

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[[File:Half-Life 2 - W32 - USA.jpg|thumb|256x256px|North American box art.]]
 
[[File:Half-Life 2 - W32 - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Half-Life 2''''' is a first-person shooter adventure game for Windows, XBox, and Macintosh. It was released on November 16, 2004 by Valve.
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'''''Half-Life 2''''' is a first-person action adventure game developed and published by [[Valve]] and released for [[Windows]] on 2004-11-16 and then ported to several other platforms. It is the sequel to [[Half-Life]] and the second game in the [[Half-Life (Universe)|Half-Life series]]. The game is built using the [[Source Engine]].
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I first heard about this game from a co-worker who had bought it at launch and said he was so impressed with it, he spent a lot of time at the beginning just playing with the physics. I rarely buy games at launch, so it was years later until I played the game. I got it as a gift, along with all the other Half-Life 2 games, from my friend Cody. Certainly one of the best gifts I ever received because these games became some of my favorites.
  
 
==Status==
 
==Status==
I own this game and have beaten in several times.
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I own this game and have beaten in several times and got 24/33 achievements.
  
 
==Review==
 
==Review==
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* The Ravenholm chapter is deliciously terrifying. One of the scariest experiences I've ever had with a game.
 
* The Ravenholm chapter is deliciously terrifying. One of the scariest experiences I've ever had with a game.
 
* The Gravity Gun is a fantastic weapon, and being able to hurl saw blades and gas tanks was a wonderful idea.
 
* The Gravity Gun is a fantastic weapon, and being able to hurl saw blades and gas tanks was a wonderful idea.
* There are a lot of secret areas in the game which aides in the replay value.
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* There are a lot of secret areas in the game which aides in the replay value. Despite trying to maintain an attention to detail each replay, I still haven't found them all.
  
 
===Bad===
 
===Bad===
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* This game doesn't really have any serious faults.
 
* This game doesn't really have any serious faults.
  
==Info==
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==Media==
===Escape From City 17===
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===Documentation===
This is a three-part movie about the aftermath after Gordon Freeman sets off the singularity in City 17, and all the rebels are trying to get out of the city with the Combine still after them.
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<gallery>
[http://www.youtube.com/watch?v=9ixFf4ljuCg Part 1], [http://www.youtube.com/watch?v=4lyUNs7eNhs Part 2], Part 3 hasn't been released yet.
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Half-Life 2 - XBOX - Manual.pdf|Xbox manual.
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Half-Life 2 - W32 - Quick Reference Card.pdf|Windows quick reference card.
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Half-Life 2 - Counter-Strike Source - Prima Official eGuide.pdf|Prima Guide.
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Half-Life 2 - Orange Box, The - Prima Official eGuide.pdf|Prima Orange Box Guide.
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</gallery>
  
==Gallery==
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===Gallery===
 
<gallery>
 
<gallery>
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Half-Life 2 - W32 - Map.jpg|Flattened game map.
 
Half-Life 2 - City 17 Train Station Square.jpg|City 17 Train Square.
 
Half-Life 2 - City 17 Train Station Square.jpg|City 17 Train Square.
 
</gallery>
 
</gallery>
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===Escape From City 17===
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Escape From City 17 is an amateur film series produced by David and Ian Purchase. It's set in the Half-Life universe and details the aftermath that occurs after Gordon Freeman sets off the singularity in City 17 as all the rebels try to get out of the city with the Combine still after them. The first two episodes were self-funded, but the duo tried to crowd-fund the third episode, but it didn't reach its goal. A teaser was made for the third episode, but it never materialized. The films were later taken offline, but have be re-uploaded by other people.
  
 
==Links==
 
==Links==
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* [http://www.mobygames.com/game/half-life-2 mobygames.com/game/half-life-2] - Mobygames.
 
* [http://en.wikipedia.org/wiki/Half-life_2 en.wikipedia.org/wiki/Half-life_2] - Wikipedia.
 
* [http://en.wikipedia.org/wiki/Half-life_2 en.wikipedia.org/wiki/Half-life_2] - Wikipedia.
* [http://www.mobygames.com/game/half-life-2 mobygames.com/game/half-life-2] - Mobygames.
 
 
* [http://www.gamefaqs.com/pc/914642-half-life-2 gamefaqs.com/pc/914642-half-life-2] - GameFAQs.
 
* [http://www.gamefaqs.com/pc/914642-half-life-2 gamefaqs.com/pc/914642-half-life-2] - GameFAQs.
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* [https://www.textures-resource.com/pc_computer/halflife2 textures-resource.com/pc_computer/halflife2] - Textures.
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* [https://en.wikipedia.org/wiki/Half-Life:_Escape_from_City_17 en.wikipedia.org/wiki/Half-Life:_Escape_from_City_17] - Escape From City 17 - Wikipedia.
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* [https://www.youtube.com/watch?v=n_9fncpIenI youtube.com/watch?v=n_9fncpIenI] - Boundary Break.
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Linux Games]]
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[[Category: Macintosh Games]]
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[[Category: Windows Games]]
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[[Category: Xbox Games]]
 
[[Category: First-Person Shooter]]
 
[[Category: First-Person Shooter]]
 
[[Category: Adventure]]
 
[[Category: Adventure]]
 
[[Category: Action]]
 
[[Category: Action]]
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[[Category: Science Fiction]]
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[[Category: Horror]]
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[[Category: Multi-Player]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
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[[Category: Favorite]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
[[Category: Multi-Player]]
 
[[Category: Horror]]
 

Revision as of 17:59, 7 July 2018

North American box art.

Half-Life 2 is a first-person action adventure game developed and published by Valve and released for Windows on 2004-11-16 and then ported to several other platforms. It is the sequel to Half-Life and the second game in the Half-Life series. The game is built using the Source Engine.

I first heard about this game from a co-worker who had bought it at launch and said he was so impressed with it, he spent a lot of time at the beginning just playing with the physics. I rarely buy games at launch, so it was years later until I played the game. I got it as a gift, along with all the other Half-Life 2 games, from my friend Cody. Certainly one of the best gifts I ever received because these games became some of my favorites.

Status

I own this game and have beaten in several times and got 24/33 achievements.

Review

  • Overall: 8/10
  • Best Version: Windows

Good

  • The 3D engine was awfully impressive at the time featuring water reflection, fog, dynamic lighting, light blinding, cast shadows, focus changing, etc.
  • The physics is also really great for the time. Rolling wheels, weighted levers, spinning merry-go-rounds, and thrown objects that ricochet beautifully.
  • The weapons feature a nice gradual increase in power that allows you to feel like you're becoming stronger as the game progresses.
  • The Ravenholm chapter is deliciously terrifying. One of the scariest experiences I've ever had with a game.
  • The Gravity Gun is a fantastic weapon, and being able to hurl saw blades and gas tanks was a wonderful idea.
  • There are a lot of secret areas in the game which aides in the replay value. Despite trying to maintain an attention to detail each replay, I still haven't found them all.

Bad

  • The NPCs continue to talk even if you're out of earshot which means you can often miss dialogue.
  • There are a few points where the game gets dull and repetitious, like the highway section.
  • Some of the puzzles are tedious, especially jumping puzzles. Not touching the sand in the sand lions section was especially annoying.
  • I miss having the more powerful weapons from the first game like the Gluon Gun and the Tau Cannon. The Combine rifle is too similar to the machine gun.

Ugly

  • This game doesn't really have any serious faults.

Media

Documentation

Gallery

Escape From City 17

Escape From City 17 is an amateur film series produced by David and Ian Purchase. It's set in the Half-Life universe and details the aftermath that occurs after Gordon Freeman sets off the singularity in City 17 as all the rebels try to get out of the city with the Combine still after them. The first two episodes were self-funded, but the duo tried to crowd-fund the third episode, but it didn't reach its goal. A teaser was made for the third episode, but it never materialized. The films were later taken offline, but have be re-uploaded by other people.

Links