Half-Life is a first-person shooter adventure game made by Valve. I didn't play Half-Life until long after it had been out, but I still found the game to be quite amazing.
I own this game for Windows and have beaten it.
- Though originally based on the Quake engine, the game greatly modified it to result in something spectacular.
- The enemies have a lot of different character and different functions. They hide, attack, give away their positions, and generally scare the hell out of you.
- The weapons feature a nice gradual increase in power that allows you to feel like you're becoming stronger as the game progresses, and each has its own function, benefits, and short comings.
- Fitting scripted dialog into the engine makes the game feel more realistic.
- The damaged research facility pitfalls are really well-made.
- Several of the bosses are terrifying!
- Despite its length, there are a lot of puzzles and unique sequences that help keep the game fresh all the way through.
- The underwater sequences were well-made and scary to play.
- The NPCs continue to talk even if you're out of earshot which means you can often miss dialogue.
- Early in the game, it feels like you spend far too much time underground. There is a hint at being on the surface, but you end up going back under ground again.
- Having only a couple skins to choose from for the scientists hurts the immersion as does the repeated voice.
- All of the people in the game are male.
- Xen is certainly an interesting section of the game and it's fun to see the aliens in their natural habitat, and jump around with different gravity, but it feels so odd, for some reason it never sits well with me.
- The head crabs that turn people into zombies seems like an uncreative melding of Alien and Doom.
- The barnacles are just an annoying. I like the idea of a monster you can bypass or trick into killing itself or other monsters, but it slows down the game a lot.
- I don't quite get the end boss. It's just weird.
- The game doesn't seem to explain why the US military decides to kill every civilian in Black Mesa, possibly to avoid allowing zombies out, but that's not much of a reason.
- The NPCs have a sort of flapping-head motion when they talk which, while funny, hurts immersion.
- This game doesn't really have any serious faults.