Difference between revisions of "Guerrilla War"

From TheAlmightyGuru
Jump to: navigation, search
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Image:Guerrilla War - ARC - USA.png|thumb|256x256px|North American arcade cabinet.]]
 
[[Image:Guerrilla War - ARC - USA.png|thumb|256x256px|North American arcade cabinet.]]
  
'''''Guerrilla War''''', known in Japan as '''''ゲバラ [Gebara], "Guevara"''''' is a run and gun developed and published by [[SNK]] for the [[arcade]] in 1987, and was subsequently ported to the [[NES]], and home computers, [[Amstrad CPC]], [[Commodore 64]], and [[ZX Spectrum]]. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to [[Commando]], but with a unique control style.
+
'''''Guerrilla War''''' is a [[scrolling shooter|run and gun]] developed and published by [[SNK]] for the [[arcade]] in 1987, and subsequently ported to the [[Amstrad CPC]], [[Commodore 64]], [[MS-DOS]], and [[ZX Spectrum]]. A heavily [[Guerrilla War (NES)|altered version]] was also made for the NES. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to ''[[Commando]]'', but with a unique control style.
  
Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick. This allows the player to strafe, a control system adds a unique twist (pun intended) to the game play. [[Time Soldiers]], also published by SNK in 1987, also uses this scheme. Naturally, this system of movement wasn't possible on the NES port, but some home computer ports allowed it using keys on the keyboard for rotation. In MAME, you can emulate a rotating joystick using the shoulder buttons of a gamepad.
+
Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick, otherwise the player will strafe across the screen. This control system adds a unique twist (pun intended) to the game play. ''[[Time Soldiers]]'', also published by SNK in 1987, uses this scheme as well. When playing the game in MAME, I emulate a rotating joystick by using the shoulder buttons on my gamepad, but someone also created a hack that uses the more traditional movement.
  
I first saw this game in the arcade room of the Lakeland Arena in the late 1980s. My parents never gave me quarters, so I didn't play the game, but I enjoyed watching other people play it. At one point, I watched my older brother play it, but he didn't get very far. Around 1990, I played the game for the first time on the NES with my cousin who was borrowing it from a friend. Since the game gives you unlimited continues, we beat the game the first time we played it.
+
I first saw this game in the arcade room of the Lakeland Arena in the late 1980s. My parents never gave me quarters, so I didn't play the game, but I enjoyed watching other people play it. Once, I watched my older brother play it, but he didn't get very far. Around 1990, I first played the [[Guerrilla War (NES)|NES port]] and loved it.
  
 
==Status==
 
==Status==
I do not own the game, but I have beaten the NES port, the American version on hard mode and Japanese version on easy mode.
+
I do not own this game, nor have I beaten it.
  
 
==Review==
 
==Review==
* '''Overall:''' 5/10
+
* '''Overall:''' 4/10
* '''Best Version:''' NES
+
* '''Best Version:''' Arcade
 +
 
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
* As run and guns go, this one is well-made. There are numerous guns, each is nice to use, you can ride in tanks, the environment changes in each level, and there is variety among the enemy soldiers and bosses. The NES port expands this greatly adding several levels each with new features.
+
* As run and guns go, this one is well-made. There are numerous guns, each is nice to use, you can ride in tanks, the environment changes in each level, harder enemies appear as you progress, and there is variety among the bosses.
 
* The arcade strafing movement while using a rotating joystick to turn the player was pretty innovative, and they made good use of it in the design of the maps.
 
* The arcade strafing movement while using a rotating joystick to turn the player was pretty innovative, and they made good use of it in the design of the maps.
* The arcade game and the NES port have really nice graphics for the time.
+
* The arcade game has really nice graphics for the time.
* The NES port has great music.
+
* The game has a good story.
* The story, though limited and censored in the USA, is a good backdrop.
+
* Having the enemy use refugees as human shields makes the game more complex.
* The NES maps are designed in such a way that guns show up frequently in certain sections to help showcase them.
 
* The NES port features unlimited continues from where you get a game over, which is quite nice for such a difficult game.
 
* The NES manual shows you how to increase the difficulty for a more difficult game. Nice for added game play.
 
* In the NES port, when you pick up a gun, you keep it until you die. A much better approach than the arcade where you get limited ammo.
 
* The NES port has a pretty awesome end game sequence.
 
  
 
===Bad===
 
===Bad===
* In the arcade port, when you defeat the end boss's turrets, he just runs away. Lame!
+
* When you defeat the end boss's turrets, he just runs away. Lame!
* Since the difficulty setting is not documented in the NES game, and most kids lose the manual (or don't read it), few players ever discover the setting.
 
* While the difficulty setting is a nice addition, beating the game on hard mode doesn't offer any additional reward.
 
  
 
===Ugly===
 
===Ugly===
* Most ports of the game are unbelievably hard, so, if you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent being overwhelmed. This makes the game boring to play.
+
* The game is unbelievably hard. If you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent from being overwhelmed by enemies. This makes the game boring to watch and very un-thematic.
 
* All of the home computer ports are awful.
 
* All of the home computer ports are awful.
  
Line 38: Line 33:
 
===Box Art===
 
===Box Art===
 
<gallery>
 
<gallery>
Guerrilla War - ARC - Marquee.jpg|US arcade marquee. Pretty good art, but it's could use some some gunfire.
+
Guerrilla War - ARC - USA.png|US arcade cabinet. Nice cohesive art, attractive, and accurately depicts the game.
 +
Guerrilla War - ARC - Marquee.jpg|US arcade marquee. Pretty good art, but it could use some gunfire.
 
Guerrilla War - ARC - Cabinet Art.jpg|US arcade cabinet art. Again, nicely drawn, but it doesn't really get across the "war" portion of the title.
 
Guerrilla War - ARC - Cabinet Art.jpg|US arcade cabinet art. Again, nicely drawn, but it doesn't really get across the "war" portion of the title.
 
Guerrilla War - C64 - EU.jpg|European Amstrad CPC, Commodore 64, and ZX Spectrum releases uses this box which adds some text around a photo of the arcade cabinet. Pretty uninspired.
 
Guerrilla War - C64 - EU.jpg|European Amstrad CPC, Commodore 64, and ZX Spectrum releases uses this box which adds some text around a photo of the arcade cabinet. Pretty uninspired.
 
Guerrilla War - PCB - USA.jpg|European Commodore 64 and PC Booter releases use this box. The art is intense and accurately depicts the game, and I love the barbed wire and camouflage on the title, but why did they make Che look like Stallone?
 
Guerrilla War - PCB - USA.jpg|European Commodore 64 and PC Booter releases use this box. The art is intense and accurately depicts the game, and I love the barbed wire and camouflage on the title, but why did they make Che look like Stallone?
Guerrilla War - NES - Japan.jpg|The Japanese Famicom box places a rough painting of a Guerrilla fighter over a screenshot of the map. It's pretty half-assed, but the title text is nice.
 
Guerrilla War - NES - USA.jpg|The American NES box, is an orgy of action with explosions and bullets flying everywhere. It not only perfectly depicts the game's gratuitous nature, but captures the feel of the Cuban jungle. This is my favorite art.
 
 
</gallery>
 
</gallery>
  
Line 70: Line 64:
  
 
===Videos===
 
===Videos===
* [https://www.youtube.com/watch?v=jCYKNKPXv1w youtube.com/watch?v=jCYKNKPXv1w] - Arcade long play.
+
* [https://www.youtube.com/watch?v=jCYKNKPXv1w youtube.com/watch?v=jCYKNKPXv1w] - Longplay, Arcade.
 +
 
 +
==Titles==
 +
{| class="wikitable"
 +
! Language !! Native !! Transliteration !! Translation
 +
|-
 +
| English || Guerrilla War || ||
 +
|-
 +
| Japanese || ゲバラ || Gebara || Guevara
 +
|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/guerrilla-war mobygames.com/game/guerrilla-war] - MobyGames.
+
{{Link|MobyGames|http://www.mobygames.com/game/guerrilla-war}}
* [https://en.wikipedia.org/wiki/Guerrilla_War_(video_game) en.wikipedia.org/wiki/Guerrilla_War_(video_game)] - Wikipedia.
+
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Guerrilla_War_(video_game)}}
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
 +
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 +
[[Category: Media Theme - War]]
 
[[Category: Amstrad CPC Games]]
 
[[Category: Amstrad CPC Games]]
 
[[Category: Arcade Games]]
 
[[Category: Arcade Games]]
Line 85: Line 90:
 
[[Category: ZX Spectrum Games]]
 
[[Category: ZX Spectrum Games]]
 
[[Category: Action]]
 
[[Category: Action]]
[[Category: Run and Gun]]
+
[[Category: Video Game Genre - Scrolling Shooter]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player Co-op]]
 
[[Category: Multi-Player Co-op]]
 +
[[Category: 4-bit Color Graphics]]
 
[[Category: Monochrome Graphics]]
 
[[Category: Monochrome Graphics]]

Latest revision as of 16:37, 11 November 2019

North American arcade cabinet.

Guerrilla War is a run and gun developed and published by SNK for the arcade in 1987, and subsequently ported to the Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum. A heavily altered version was also made for the NES. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to Commando, but with a unique control style.

Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick, otherwise the player will strafe across the screen. This control system adds a unique twist (pun intended) to the game play. Time Soldiers, also published by SNK in 1987, uses this scheme as well. When playing the game in MAME, I emulate a rotating joystick by using the shoulder buttons on my gamepad, but someone also created a hack that uses the more traditional movement.

I first saw this game in the arcade room of the Lakeland Arena in the late 1980s. My parents never gave me quarters, so I didn't play the game, but I enjoyed watching other people play it. Once, I watched my older brother play it, but he didn't get very far. Around 1990, I first played the NES port and loved it.

Status

I do not own this game, nor have I beaten it.

Review

  • Overall: 4/10
  • Best Version: Arcade

— This section contains spoilers! —

Good

  • As run and guns go, this one is well-made. There are numerous guns, each is nice to use, you can ride in tanks, the environment changes in each level, harder enemies appear as you progress, and there is variety among the bosses.
  • The arcade strafing movement while using a rotating joystick to turn the player was pretty innovative, and they made good use of it in the design of the maps.
  • The arcade game has really nice graphics for the time.
  • The game has a good story.
  • Having the enemy use refugees as human shields makes the game more complex.

Bad

  • When you defeat the end boss's turrets, he just runs away. Lame!

Ugly

  • The game is unbelievably hard. If you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent from being overwhelmed by enemies. This makes the game boring to watch and very un-thematic.
  • All of the home computer ports are awful.

Media

Box Art

Documentation

Maps

Videos

Titles

Language Native Transliteration Translation
English Guerrilla War
Japanese ゲバラ Gebara Guevara

Links

Link-MobyGames.png  Link-Wikipedia.png