Difference between revisions of "Guerrilla War"
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− | [[Image:Guerrilla War - | + | [[Image:Guerrilla War - ARC - USA.png|thumb|256x256px|North American arcade cabinet.]] |
− | '''''Guerrilla War | + | '''''Guerrilla War''''' is a run and gun developed and published by [[SNK]] for the [[arcade]] in 1987, and subsequently ported to the [[Amstrad CPC]], [[Commodore 64]], [[MS-DOS]], and [[ZX Spectrum]]. A heavily [[Guerrilla War (NES)|altered version]] was also made for the NES. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to [[Commando]], but with a unique control style. |
− | Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick. This allows the player to strafe, a control system adds a unique twist (pun intended) to the game play. [[Time Soldiers]], also published by SNK in 1987, also uses this scheme | + | Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick. This allows the player to strafe, a control system adds a unique twist (pun intended) to the game play. [[Time Soldiers]], also published by SNK in 1987, also uses this scheme. In MAME, you can emulate a rotating joystick using the shoulder buttons of a gamepad, but someone also created a hack that uses the more traditional movement. |
− | I first saw this game in the arcade room of the Lakeland Arena in the late 1980s. My parents never gave me quarters, so I didn't play the game, but I enjoyed watching other people play it. At one point, I watched my older brother play it, but he didn't get very far. Around 1990, I played the | + | I first saw this game in the arcade room of the Lakeland Arena in the late 1980s. My parents never gave me quarters, so I didn't play the game, but I enjoyed watching other people play it. At one point, I watched my older brother play it, but he didn't get very far. Around 1990, I first played the [[Guerrilla War (NES)|NES port]] and loved it. |
==Status== | ==Status== | ||
− | I do not own | + | I do not own this game, nor have I beaten it. |
==Review== | ==Review== | ||
− | * '''Overall:''' | + | * '''Overall:''' 4/10 |
− | * '''Best Version:''' | + | * '''Best Version:''' Arcade |
===Good=== | ===Good=== | ||
− | * As run and guns go, this one is well-made. There are numerous guns, each is nice to use, you can ride in tanks, the environment changes in each level, and there is variety among the | + | * As run and guns go, this one is well-made. There are numerous guns, each is nice to use, you can ride in tanks, the environment changes in each level, harder enemies appear as you progress, and there is variety among the bosses. |
* The arcade strafing movement while using a rotating joystick to turn the player was pretty innovative, and they made good use of it in the design of the maps. | * The arcade strafing movement while using a rotating joystick to turn the player was pretty innovative, and they made good use of it in the design of the maps. | ||
− | * The arcade game | + | * The arcade game has really nice graphics for the time. |
− | + | * The story is a good backdrop. | |
− | * The story | + | * Having the enemy use refugees as human shields makes the game more complex. |
− | * | ||
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===Bad=== | ===Bad=== | ||
− | * | + | * When you defeat the end boss's turrets, he just runs away. Lame! |
− | |||
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===Ugly=== | ===Ugly=== | ||
− | * | + | * The game is unbelievably hard. If you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent being overwhelmed and also memorize all the ambushes. This makes the game boring to play. |
* All of the home computer ports are awful. | * All of the home computer ports are awful. | ||
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===Box Art=== | ===Box Art=== | ||
<gallery> | <gallery> | ||
− | Guerrilla War - ARC - Marquee.jpg|US arcade marquee. Pretty good art, but it | + | Guerrilla War - ARC - USA.png|US arcade cabinet. Nice cohesive art, attractive, and accurately depicts the game. |
+ | Guerrilla War - ARC - Marquee.jpg|US arcade marquee. Pretty good art, but it could use some gunfire. | ||
Guerrilla War - ARC - Cabinet Art.jpg|US arcade cabinet art. Again, nicely drawn, but it doesn't really get across the "war" portion of the title. | Guerrilla War - ARC - Cabinet Art.jpg|US arcade cabinet art. Again, nicely drawn, but it doesn't really get across the "war" portion of the title. | ||
Guerrilla War - C64 - EU.jpg|European Amstrad CPC, Commodore 64, and ZX Spectrum releases uses this box which adds some text around a photo of the arcade cabinet. Pretty uninspired. | Guerrilla War - C64 - EU.jpg|European Amstrad CPC, Commodore 64, and ZX Spectrum releases uses this box which adds some text around a photo of the arcade cabinet. Pretty uninspired. | ||
Guerrilla War - PCB - USA.jpg|European Commodore 64 and PC Booter releases use this box. The art is intense and accurately depicts the game, and I love the barbed wire and camouflage on the title, but why did they make Che look like Stallone? | Guerrilla War - PCB - USA.jpg|European Commodore 64 and PC Booter releases use this box. The art is intense and accurately depicts the game, and I love the barbed wire and camouflage on the title, but why did they make Che look like Stallone? | ||
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</gallery> | </gallery> | ||
Line 49: | Line 41: | ||
<gallery> | <gallery> | ||
Guerrilla War - ARC - Manual.pdf|Arcade manual. | Guerrilla War - ARC - Manual.pdf|Arcade manual. | ||
− | Guerrilla War - | + | Guerrilla War - ARC - USA - Flyer.jpg|Arcade flyer. |
− | Guerrilla War - | + | Guerrilla War - EU - Ad 1.jpg|European ad for home computers. |
− | Guerrilla War - | + | Guerrilla War - EU - Ad 2.jpg|European ad for home computers. |
</gallery> | </gallery> | ||
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Guerrilla War - ZXS - Maps.png|ZX Spectrum. | Guerrilla War - ZXS - Maps.png|ZX Spectrum. | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Videos=== | ||
+ | * [https://www.youtube.com/watch?v=jCYKNKPXv1w youtube.com/watch?v=jCYKNKPXv1w] - Longplay, Arcade. | ||
+ | |||
+ | ==Titles== | ||
+ | {| class="wikitable" | ||
+ | ! Language !! Native !! Transliteration !! Translation | ||
+ | |- | ||
+ | | English || Guerrilla War || || | ||
+ | |- | ||
+ | | Japanese || ゲバラ || Gebara || Guevara | ||
+ | |} | ||
==Links== | ==Links== | ||
* [http://www.mobygames.com/game/guerrilla-war mobygames.com/game/guerrilla-war] - MobyGames. | * [http://www.mobygames.com/game/guerrilla-war mobygames.com/game/guerrilla-war] - MobyGames. | ||
* [https://en.wikipedia.org/wiki/Guerrilla_War_(video_game) en.wikipedia.org/wiki/Guerrilla_War_(video_game)] - Wikipedia. | * [https://en.wikipedia.org/wiki/Guerrilla_War_(video_game) en.wikipedia.org/wiki/Guerrilla_War_(video_game)] - Wikipedia. | ||
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[[Category: Arcade Games]] | [[Category: Arcade Games]] | ||
[[Category: Commodore 64 Games]] | [[Category: Commodore 64 Games]] | ||
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[[Category: PC Booter Games]] | [[Category: PC Booter Games]] | ||
[[Category: ZX Spectrum Games]] | [[Category: ZX Spectrum Games]] |
Revision as of 22:54, 10 September 2018
Guerrilla War is a run and gun developed and published by SNK for the arcade in 1987, and subsequently ported to the Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum. A heavily altered version was also made for the NES. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to Commando, but with a unique control style.
Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick. This allows the player to strafe, a control system adds a unique twist (pun intended) to the game play. Time Soldiers, also published by SNK in 1987, also uses this scheme. In MAME, you can emulate a rotating joystick using the shoulder buttons of a gamepad, but someone also created a hack that uses the more traditional movement.
I first saw this game in the arcade room of the Lakeland Arena in the late 1980s. My parents never gave me quarters, so I didn't play the game, but I enjoyed watching other people play it. At one point, I watched my older brother play it, but he didn't get very far. Around 1990, I first played the NES port and loved it.
Contents
Status
I do not own this game, nor have I beaten it.
Review
- Overall: 4/10
- Best Version: Arcade
Good
- As run and guns go, this one is well-made. There are numerous guns, each is nice to use, you can ride in tanks, the environment changes in each level, harder enemies appear as you progress, and there is variety among the bosses.
- The arcade strafing movement while using a rotating joystick to turn the player was pretty innovative, and they made good use of it in the design of the maps.
- The arcade game has really nice graphics for the time.
- The story is a good backdrop.
- Having the enemy use refugees as human shields makes the game more complex.
Bad
- When you defeat the end boss's turrets, he just runs away. Lame!
Ugly
- The game is unbelievably hard. If you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent being overwhelmed and also memorize all the ambushes. This makes the game boring to play.
- All of the home computer ports are awful.
Media
Box Art
Documentation
Maps
Videos
- youtube.com/watch?v=jCYKNKPXv1w - Longplay, Arcade.
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Guerrilla War | ||
Japanese | ゲバラ | Gebara | Guevara |
Links
- mobygames.com/game/guerrilla-war - MobyGames.
- en.wikipedia.org/wiki/Guerrilla_War_(video_game) - Wikipedia.