Difference between revisions of "Guerrilla War"

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[[Image:Guerrilla War - NES - USA.jpg|thumb|256x256px|North American NES box art.]]
 
[[Image:Guerrilla War - NES - USA.jpg|thumb|256x256px|North American NES box art.]]
  
'''''Guerrilla War''''', known in Japan as '''''ゲバラ [Gebara], "Guevara"''''' is a run and gun developed and published by [[SNK]] for the arcade in 1987, and was subsequently ported to the [[NES]], and home computers, [[Amstrad CPC]], [[Commodore 64]], and [[ZX Spectrum]]. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to [[Commando]], but with a unique control style.
+
'''''Guerrilla War''''', known in Japan as '''''ゲバラ [Gebara], "Guevara"''''' is a run and gun developed and published by [[SNK]] for the [[arcade]] in 1987, and was subsequently ported to the [[NES]], and home computers, [[Amstrad CPC]], [[Commodore 64]], and [[ZX Spectrum]]. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to [[Commando]], but with a unique control style.
  
 
Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick. This allows the player to strafe, a control system adds a unique twist (pun intended) to the game play. [[Time Soldiers]], also published by SNK in 1987, also uses this scheme. Naturally, this system of movement wasn't possible on the NES port, but some home computer ports allowed it using keys on the keyboard for rotation. In MAME, you can emulate a rotating joystick using the shoulder buttons of a gamepad.
 
Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick. This allows the player to strafe, a control system adds a unique twist (pun intended) to the game play. [[Time Soldiers]], also published by SNK in 1987, also uses this scheme. Naturally, this system of movement wasn't possible on the NES port, but some home computer ports allowed it using keys on the keyboard for rotation. In MAME, you can emulate a rotating joystick using the shoulder buttons of a gamepad.
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* The arcade game and the NES port have really nice graphics for the time.
 
* The arcade game and the NES port have really nice graphics for the time.
 
* The NES port has great music.
 
* The NES port has great music.
* The NES port expands the game
 
 
* The story, though limited and censored in the USA, is a good backdrop.
 
* The story, though limited and censored in the USA, is a good backdrop.
 
* The NES port features unlimited continues from where you get a game over, which is quite nice for such a difficult game.
 
* The NES port features unlimited continues from where you get a game over, which is quite nice for such a difficult game.
* The NES port, though not documented in-game, allows you to increase the difficulty for a more difficult game. Nice for added game play.
+
* The NES manual shows you how to increase the difficulty for a more difficult game. Nice for added game play.
 
* In the NES port, when you pick up a gun, you keep it until you die. A much better approach than the arcade where you get limited ammo.
 
* In the NES port, when you pick up a gun, you keep it until you die. A much better approach than the arcade where you get limited ammo.
 
* The NES port has a pretty awesome end game sequence.
 
* The NES port has a pretty awesome end game sequence.
  
 
===Bad===
 
===Bad===
* Most ports of the game are unbelievably hard.
+
* In the arcade port, when you defeat the end boss's turrets, he just runs away. Lame!
* Due to the difficulty of the game, if you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent being overwhelmed, which really slows down the game.
+
* Since the difficulty setting is not documented in the NES game, and most kids lose the manual (or don't read it), few players ever discover the setting.
* In the arcade port, you don't get to kill the end boss!
 
* I don't like how the NES port hides the difficulty and stage select. It's only mentioned in the manual, which few players ever have.
 
  
 
===Ugly===
 
===Ugly===
 +
* Most ports of the game are unbelievably hard, so, if you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent being overwhelmed. This makes the game boring to play.
 
* All of the home computer ports are awful.
 
* All of the home computer ports are awful.
  
 
==Box Art==
 
==Box Art==
 
<gallery>
 
<gallery>
 +
Guerrilla War - ARC - Marquee.jpg|US arcade marquee. Pretty good art, but it's could use some some gunfire.
 +
Guerrilla War - ARC - Cabinet Art.jpg|US arcade cabinet art. Again, nicely drawn, but it doesn't really get across the "war" portion of the title.
 
Guerrilla War - C64 - EU.jpg|European Amstrad CPC, Commodore 64, and ZX Spectrum releases uses this box which adds some text around a photo of the arcade cabinet. Pretty uninspired.
 
Guerrilla War - C64 - EU.jpg|European Amstrad CPC, Commodore 64, and ZX Spectrum releases uses this box which adds some text around a photo of the arcade cabinet. Pretty uninspired.
 
Guerrilla War - PCB - USA.jpg|European Commodore 64 and PC Booter releases use this box. The art is intense and accurately depicts the game, and I love the barbed wire and camouflage on the title, but why did they make Che look like Stallone?
 
Guerrilla War - PCB - USA.jpg|European Commodore 64 and PC Booter releases use this box. The art is intense and accurately depicts the game, and I love the barbed wire and camouflage on the title, but why did they make Che look like Stallone?
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==Documentation==
 
==Documentation==
 
<gallery>
 
<gallery>
Guerrilla War - NES - Manual.pdf|Game manual.
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Guerrilla War - ARC - Manual.pdf|Arcade manual.
 +
Guerrilla War - NES - Manual.pdf|NES manual.
 +
Guerrilla War - European Ad.jpg|European ad for home computers.
 +
Guerrilla War - NES - Ad.jpg|NES ad.
 
</gallery>
 
</gallery>
  
==Documentation==
+
==Maps==
 
<gallery>
 
<gallery>
 +
Guerrilla War - ARC - Map - 1 - Farm.png|Arcade, level 1.
 +
Guerrilla War - ARC - Map - 2 - Fortress.png|Arcade, level 2.
 +
Guerrilla War - ARC - Map - 3 - Coal Mine.png|Arcade, level 3.
 +
Guerrilla War - ARC - Map - 4 - Capitol.png|Arcade, level 4.
 +
Guerrilla War - ARC - Map - 5 - Palace.png|Arcade, level 5.
 
Guerrilla War - DOS - Map - Level 1.png|DOS, level 1.
 
Guerrilla War - DOS - Map - Level 1.png|DOS, level 1.
 
Guerrilla War - DOS - Map - Level 2.png|DOS, level 2.
 
Guerrilla War - DOS - Map - Level 2.png|DOS, level 2.
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* [http://www.vgmpf.com/Wiki/index.php?title=Guerrilla_War_(NES) vgmpf.com/Wiki/index.php?title=Guerrilla_War_(NES)] - Music.
 
* [http://www.vgmpf.com/Wiki/index.php?title=Guerrilla_War_(NES) vgmpf.com/Wiki/index.php?title=Guerrilla_War_(NES)] - Music.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Guerrilla_War thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Guerrilla_War] - NES Hacker Database.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Guerrilla_War thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Guerrilla_War] - NES Hacker Database.
 +
* [https://www.youtube.com/watch?v=jCYKNKPXv1w youtube.com/watch?v=jCYKNKPXv1w] - Arcade long play.
  
  
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[[Category: Multi-Player]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player Co-op]]
 
[[Category: Multi-Player Co-op]]
 +
[[Category: Monochrome Graphics]]

Revision as of 19:24, 19 March 2018

North American NES box art.

Guerrilla War, known in Japan as ゲバラ [Gebara], "Guevara" is a run and gun developed and published by SNK for the arcade in 1987, and was subsequently ported to the NES, and home computers, Amstrad CPC, Commodore 64, and ZX Spectrum. In the game, you play as either Ernesto "Che" Guevara or Fidel Castro in their attempt to invade Cuba to overthrow dictator, Fulgencio Batista. The appearance is similar to Commando, but with a unique control style.

Like most run and guns, the joystick moves the player's character, but unlike most others, the character continues to face the same direction no matter which way you press. To turn the player, you must rotate the joystick. This allows the player to strafe, a control system adds a unique twist (pun intended) to the game play. Time Soldiers, also published by SNK in 1987, also uses this scheme. Naturally, this system of movement wasn't possible on the NES port, but some home computer ports allowed it using keys on the keyboard for rotation. In MAME, you can emulate a rotating joystick using the shoulder buttons of a gamepad.

I first saw this game in the arcade room of the Lakeland Arena in the late 1980s. My parents never gave me quarters, so I didn't play the game, but I enjoyed watching other people play it. At one point, I watched my older brother play it, but he didn't get very far. Around 1990, I played the game for the first time on the NES with my cousin who was borrowing it from a friend. Since the game gives you unlimited continues, we beat the game the first time we played it.

Status

I do not own the game, but I have beaten both the American and Japanese versions on the NES on easy mode.

Review

  • Overall: 5/10
  • Best Version: NES

Good

  • As run and guns go, this one is well-made. There are numerous guns, each is nice to use, you can ride in tanks, the environment changes in each level, and there is variety among the enemy soldiers and bosses. The NES port expands this greatly adding several levels each with new features.
  • The arcade strafing movement while using a rotating joystick to turn the player was pretty innovative, and they made good use of it in the design of the maps.
  • The arcade game and the NES port have really nice graphics for the time.
  • The NES port has great music.
  • The story, though limited and censored in the USA, is a good backdrop.
  • The NES port features unlimited continues from where you get a game over, which is quite nice for such a difficult game.
  • The NES manual shows you how to increase the difficulty for a more difficult game. Nice for added game play.
  • In the NES port, when you pick up a gun, you keep it until you die. A much better approach than the arcade where you get limited ammo.
  • The NES port has a pretty awesome end game sequence.

Bad

  • In the arcade port, when you defeat the end boss's turrets, he just runs away. Lame!
  • Since the difficulty setting is not documented in the NES game, and most kids lose the manual (or don't read it), few players ever discover the setting.

Ugly

  • Most ports of the game are unbelievably hard, so, if you want to beat it, you have to slowly sneak your way across every inch of the map in order to prevent being overwhelmed. This makes the game boring to play.
  • All of the home computer ports are awful.

Box Art

Documentation

Maps

Links