Difference between revisions of "Ghosts 'N Goblins"
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− | + | {{Video Game | |
+ | | Title = Ghosts 'N Goblins | ||
+ | | Image = Ghosts 'N Goblins - ARC - USA - Taito.jpg | ||
+ | | ImageDescription = Arcade - USA - Cabinet - Taito. | ||
+ | | Developer = {{VideoGameDeveloper|Capcom}} | ||
+ | | Publisher = {{VideoGamePublisher|Capcom}}, {{VideoGamePublisher|Taito}} | ||
+ | | PublishedYear = 1985 | ||
+ | | PublishedMonth = 09 | ||
+ | | PublishedDay = 19 | ||
+ | | Platforms = {{Platform|Amiga}}, {{Platform|Amstrad CPC}}, {{Platform|Arcade}}, {{Platform|Atari ST}}, {{Platform|BREW}}, {{Platform|Commodore 16}}, {{Platform|Commodore 64}}, {{Platform|DoJa}}, {{Platform|DOS}}, {{Platform|FM-7}}, {{Platform|NES}}, {{Platform|PC-8800}}, {{Platform|Windows Mobile}}, {{Platform|ZX Spectrum}} | ||
+ | | Genres = {{VideoGameGenre|Platform shooter|Platform shooter}}, {{VideoGameGenre|Platformer|Platformer}}, {{VideoGameGenre|Shooter|Shooter}} | ||
+ | | Themes = {{MediaTheme|Fantasy}}, {{MediaTheme|Horror}} | ||
+ | | Series = ''[[Ghosts 'N Goblins (universe)|Ghosts 'N Goblins]]'' | ||
+ | | Multiplayer = {{GameMultiplayer|Alternating versus}} | ||
+ | | Distributions = {{VideoGameDistribution|Commercial}} | ||
+ | }} | ||
− | '''''Ghosts 'N Goblins''''' is a Gothic [[fantasy]]-themed [[platform shooter]] video game developed and published by [[Capcom]] originally for the [[arcade]] on 1985-09-19 as the first game in the [[Ghosts 'N Goblins (universe)|''Ghosts 'N Goblins'' series]]. As it is a pioneer in the genre, the game became quite popular and was ported to about a dozen other platforms. In ''Ghosts 'N Goblins'', you control Arthur who must rescue princess Prin Prin who has been kidnapped by demons. The NES port was | + | '''''Ghosts 'N Goblins''''' is a Gothic [[fantasy]]-themed [[platform shooter]] video game developed and published by [[Capcom]] originally for the [[arcade]] on 1985-09-19 as the first game in the [[Ghosts 'N Goblins (universe)|''Ghosts 'N Goblins'' series]]. As it is a pioneer in the genre, the game became quite popular and was ported to about a dozen other platforms. |
+ | |||
+ | In ''Ghosts 'N Goblins'', you control Arthur who must rescue princess Prin Prin who has been kidnapped by demons. | ||
+ | |||
+ | The [[Nintendo Entertainment System|NES]] port was published on 1986-06-13, and, like with Capcom's other early games for the console, they outsourced the port to [[Micronics]] who made a faithful, yet inferior product. This is a shame because, in a years time, Capcom discovered the wisdom, not only of programming their NES ports in-house, but also retooling their arcade games to better suit the home console. | ||
+ | |||
+ | ==Personal== | ||
+ | {{VideoGameStatus | ||
+ | | Own = Yes. NES USA. | ||
+ | | CantOwn = | ||
+ | | Won = | ||
+ | | CantWin = | ||
+ | | Finished = | ||
+ | }} | ||
I learned about ''Ghosts 'N Goblins'' because of its inclusion in ''[[The Official Nintendo Player's Guide]]'', but I never played the game in its heyday, not in the arcade or on home consoles. Looking back, I'm glad I didn't spend any money on it because it is so obscenely difficult it would only cause me frustration. I have tried my skill at the arcade and NES ports of this game a couple of times, but I always get frustrated and give up. The game has never been that important to me personally, however, I do have to give the game credit for being so influential, both to platform shooters and Gothic fantasy. | I learned about ''Ghosts 'N Goblins'' because of its inclusion in ''[[The Official Nintendo Player's Guide]]'', but I never played the game in its heyday, not in the arcade or on home consoles. Looking back, I'm glad I didn't spend any money on it because it is so obscenely difficult it would only cause me frustration. I have tried my skill at the arcade and NES ports of this game a couple of times, but I always get frustrated and give up. The game has never been that important to me personally, however, I do have to give the game credit for being so influential, both to platform shooters and Gothic fantasy. | ||
− | |||
− | |||
− | |||
==Review== | ==Review== | ||
− | {{Video Game Review|4|4|6|6|3 | + | {{Video Game Review|4|4|6|6|3|Arcade}} |
{{Spoilers}} | {{Spoilers}} | ||
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* Having Arthur's armor shatter to reveal his boxers underneath is a good gag, and the death animation is great. | * Having Arthur's armor shatter to reveal his boxers underneath is a good gag, and the death animation is great. | ||
* The NES port thankfully gives you unlimited continues. | * The NES port thankfully gives you unlimited continues. | ||
+ | * Stage 6 features one of the first [[boss rush]]es in video game history, though, with only 3 bosses, it's not that impressive. | ||
===Bad=== | ===Bad=== | ||
* Being able to only take two hits before dying is not nearly enough for such a difficult game. This could be forgiven if the game was more liberal in rewarding replacement armor, but it's stingy. | * Being able to only take two hits before dying is not nearly enough for such a difficult game. This could be forgiven if the game was more liberal in rewarding replacement armor, but it's stingy. | ||
− | * The weapons are not very evenly matched. The dagger is objectively better than the lance, and the torch and axe are pretty awful. | + | * The weapons are not very evenly matched. The dagger is objectively better than the lance, and the torch and axe are both pretty awful. |
* Most ground-based enemies are allowed to walk through solid walls, which hurts the immersion. | * Most ground-based enemies are allowed to walk through solid walls, which hurts the immersion. | ||
* The game has terrible engrish. | * The game has terrible engrish. | ||
− | * The NES port is pretty buggy. | + | * The NES port, which was arguably the most played version, is pretty buggy. |
===Ugly=== | ===Ugly=== | ||
* The game is stupid difficult; partly because enemies move way too fast, suffer very little knock back, and attack at odd angles, partly because the player is slow and unresponsive. Even on it's easiest setting, the game is very hard, and, if you're good enough to beat it, it unlocks harder modes which are even more ridiculous! | * The game is stupid difficult; partly because enemies move way too fast, suffer very little knock back, and attack at odd angles, partly because the player is slow and unresponsive. Even on it's easiest setting, the game is very hard, and, if you're good enough to beat it, it unlocks harder modes which are even more ridiculous! | ||
− | * Punishing players for keeping | + | * Punishing players for not keeping an inferior weapon in the last couple stages by sending them back two levels is very mean. |
− | * Requiring players to beat the game | + | * Requiring players to beat the game multiple times in order to see the proper ending is cruel. |
* The home computer ports are especially terrible, and some of them cut out large portions of the game. | * The home computer ports are especially terrible, and some of them cut out large portions of the game. | ||
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===Box Art=== | ===Box Art=== | ||
<gallery> | <gallery> | ||
− | Ghosts 'N Goblins - ARC - USA - Taito.jpg|Arcade | + | Ghosts 'N Goblins - ARC - USA - Taito.jpg|Arcade - USA - Cabinet - Taito. |
− | Ghosts 'N Goblins - ARC - USA - Marquee - | + | Ghosts 'N Goblins - ARC - USA - Marquee - Taito.jpg|Arcade - USA - Marquee - Taito. Even more childish, and doesn't even show Arthur. |
− | Ghosts 'N Goblins - ARC - USA - Marquee - | + | Ghosts 'N Goblins - ARC - USA - Bezel - Taito.png|Arcade - USA - Bezel - Taito. |
− | Ghosts 'N Goblins - ARC - USA - Marquee - Alt.jpg|Arcade | + | Ghosts 'N Goblins - ARC - USA - Control Panel - Taito.svg|Arcade - USA - Control panel - Taito. |
− | Ghosts 'N Goblins - NES - Japan.jpg| | + | Ghosts 'N Goblins - ARC - USA - Marquee - Romstar.jpg|Arcade - USA - Marquee - Romstar. A bit childish, but effective. |
− | Ghosts 'N Goblins - NES - USA.jpg| | + | Ghosts 'N Goblins - ARC - USA - Marquee - Alt.jpg|Arcade - Marquee - Unknown. Very dull. |
+ | Ghosts 'N Goblins - ARC - USA - Instructions.png|Arcade - Instructions. | ||
+ | Ghosts 'N Goblins - NES - Japan.jpg|Famicom - Japan. A cute painting of Arthur protecting Prin Prin from monsters. Great art, but it makes the game out to be for kids, which it certainly is not. | ||
+ | Ghosts 'N Goblins - NES - USA.jpg|Most US releases. Great painting, and my favorite art. Has Arthur and many of the baddies, with Prin Prin held in Astorath's hand. But why is Arthur facing away from all of them? | ||
Ghosts 'N Goblins - C64 - EU.jpg|European computers used this strange painting. It has the graveyard, zombies, and the eyeball plant, but what's up with the fuzzy cape-clad monster? Is that supposed to be the Red Guard? | Ghosts 'N Goblins - C64 - EU.jpg|European computers used this strange painting. It has the graveyard, zombies, and the eyeball plant, but what's up with the fuzzy cape-clad monster? Is that supposed to be the Red Guard? | ||
Ghosts 'N Goblins - GBC - USA.jpg|Game Boy Color, USA. Great cartoon, my second favorite. I don't know why they switched the typeface to [[Serpentine]]. | Ghosts 'N Goblins - GBC - USA.jpg|Game Boy Color, USA. Great cartoon, my second favorite. I don't know why they switched the typeface to [[Serpentine]]. | ||
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===Documentation=== | ===Documentation=== | ||
<gallery> | <gallery> | ||
− | Ghosts 'N Goblins - ARC - USA - Manual.pdf|Manual | + | Ghosts 'N Goblins - ARC - USA - Manual.pdf|Manual - Arcade - USA. |
− | Ghosts 'N Goblins - NES - Japan - Manual - Digital.pdf|Manual | + | Ghosts 'N Goblins - NES - Japan - Manual.pdf|Manual - Famicom - Japan. |
− | Ghosts 'N Goblins - NES - USA - Manual.pdf|Manual | + | Ghosts 'N Goblins - NES - Japan - Manual - Digital.pdf|Manual - Famicom - Japan - Digital. |
− | Ghosts 'N Goblins - NES - USA - Manual - Digital.pdf|Manual | + | Ghosts 'N Goblins - NES - USA - Manual.pdf|Manual - NES - USA. |
− | Ghosts 'N Goblins - EU - Manual - Elite 8-bit.pdf|Manual | + | Ghosts 'N Goblins - NES - USA - Manual - Rev 1.pdf|Manual - NES - USA - Rev 1. |
− | Ghosts 'N Goblins - EU - Manual - Elite 16-bit.pdf|Manual | + | Ghosts 'N Goblins - NES - USA - Manual - Digital.pdf|Manual - NES - USA - Digital. |
− | Official Nintendo Player's Guide - 035.jpg|''[[The Official Nintendo Player's Guide]]'' | + | Ghosts 'N Goblins - EU - Manual - Elite 8-bit.pdf|Manual - Europe - 8-bit computers. |
− | Official Nintendo Player's Guide - 036.jpg|''The Official Nintendo Player's Guide'' | + | Ghosts 'N Goblins - EU - Manual - Elite 16-bit.pdf|Manual - Europe - 16-bit computers. |
− | Official Nintendo Player's Guide - 037.jpg|''The Official Nintendo Player's Guide'' | + | Official Nintendo Player's Guide - 035.jpg|''[[The Official Nintendo Player's Guide]]'' - part 1. |
− | Official Nintendo Player's Guide - 038.jpg|''The Official Nintendo Player's Guide'' | + | Official Nintendo Player's Guide - 036.jpg|''The Official Nintendo Player's Guide'' - part 2. |
− | Ghosts 'N Goblins - ARC - USA - Flyer - Capcom - Art.jpg|Arcade flyer | + | Official Nintendo Player's Guide - 037.jpg|''The Official Nintendo Player's Guide'' - part 3. |
− | Ghosts 'N Goblins - ARC - USA - Flyer - Capcom - Screenshots.jpg|Arcade flyer | + | Official Nintendo Player's Guide - 038.jpg|''The Official Nintendo Player's Guide'' - part 4. |
− | Ghosts 'N Goblins - ARC - USA - Flyer - Taito.jpg|Arcade flyer | + | Ghosts 'N Goblins - ARC - USA - Flyer - Capcom - Art.jpg|Arcade flyer - Capcom. |
− | Official Nintendo Player's Guide - 141.jpg|''The Official Nintendo Player's Guide'', | + | Ghosts 'N Goblins - ARC - USA - Flyer - Capcom - Screenshots.jpg|Arcade flyer - Capcom. |
+ | Ghosts 'N Goblins - ARC - USA - Flyer - Taito.jpg|Arcade flyer - Taito. | ||
+ | Official Nintendo Player's Guide - 141.jpg|''The Official Nintendo Player's Guide'' - blurb. | ||
+ | </gallery> | ||
+ | |||
+ | ===Maps=== | ||
+ | <gallery> | ||
+ | Ghosts 'N Goblins - ARC - Map - Overview.png|Arcade, overview. | ||
+ | Ghosts 'N Goblins - ARC - Map - Stage 1.png|Arcade, stage 1. | ||
+ | Ghosts 'N Goblins - ARC - Map - Stage 2.png|Arcade, stage 2. | ||
+ | Ghosts 'N Goblins - ARC - Map - Stage 3.png|Arcade, stage 3. | ||
+ | Ghosts 'N Goblins - ARC - Map - Stage 4.png|Arcade, stage 4. | ||
+ | Ghosts 'N Goblins - ARC - Map - Stage 5.png|Arcade, stage 5. | ||
+ | Ghosts 'N Goblins - ARC - Map - Stage 6.png|Arcade, stage 6. | ||
+ | Ghosts 'N Goblins - ARC - Map - Stage 7.png|Arcade, stage 7. | ||
+ | Ghosts 'N Goblins - NES - Map - Overview.png|NES, overview. | ||
+ | Ghosts 'N Goblins - NES - Map - Stage 1.png|NES, stage 1. | ||
+ | Ghosts 'N Goblins - NES - Map - Stage 2.png|NES, stage 2. | ||
+ | Ghosts 'N Goblins - NES - Map - Stage 3.png|NES, stage 3. | ||
+ | Ghosts 'N Goblins - NES - Map - Stage 4.png|NES, stage 4. | ||
+ | Ghosts 'N Goblins - NES - Map - Stage 5.png|NES, stage 5. | ||
+ | Ghosts 'N Goblins - NES - Map - Stage 6.png|NES, stage 6. | ||
+ | Ghosts 'N Goblins - NES - Map - Stage 7.png|NES, stage 7. | ||
+ | Ghosts 'N Goblins - C64 - Map - Stage 1.png|Commodore 64, stage 1. | ||
+ | Ghosts 'N Goblins - C64 - Map - Stage 2.png|Commodore 64, stage 2. | ||
+ | Ghosts 'N Goblins - C64 - Map - Stage 3.png|Commodore 64, stage 3. | ||
+ | Ghosts 'N Goblins - C64 - Map - Stage 4.png|Commodore 64, stage 4. | ||
+ | Ghosts 'N Goblins - CPC - Maps.png|Amstrad CPC. | ||
+ | Ghosts 'N Goblins - ZXS - Maps.png|ZX Spectrum. | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Graphics=== | ||
+ | * [https://www.spriters-resource.com/arcade/gng spriters-resource.com/arcade/gng] - Arcade. | ||
+ | * [https://www.spriters-resource.com/nes/ghostsngoblins spriters-resource.com/nes/ghostsngoblins] - NES. | ||
+ | * [https://www.spriters-resource.com/amstrad_cpc/ghostsngoblins spriters-resource.com/amstrad_cpc/ghostsngoblins] - Amstrad CPC. | ||
===Screenshots=== | ===Screenshots=== | ||
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===Videos=== | ===Videos=== | ||
− | + | {{YouTube|94Y6y1MOoEo|Angry Video Game Nerd.}} | |
− | + | {{YouTube|ERtkhZx0f-A|Longplay, Amiga.}} | |
− | + | {{YouTube|tIlTIzvyiBc|Longplay, Amstrad CPC.}} | |
− | + | {{YouTube|4sb6UKXG2S0|Longplay, arcade (Japan), all difficulties.}} | |
− | + | {{YouTube|SugLAqaPhqA|Longplay, arcade (USA).}} | |
− | + | {{YouTube|wB8Jw6OW9-c|Longplay, Atari ST.}} | |
− | + | {{YouTube|WC809188Pss|Longplay, Game Boy Color.}} | |
− | + | {{YouTube|KP15wQERQxg|Longplay, DOS.}} | |
− | + | {{YouTube|5ZgqugtReso|Longplay, NES.}} | |
− | + | {{YouTube|OwxhxbkFjic|Longplay, Commodore 64.}} | |
− | + | {{YouTube|5ZiVwbJni4k|Longplay, ZX Spectrum.}} | |
− | + | {{YouTube|YRkN4Rl36ek|Game play, Commodore 16.}} | |
− | + | {{YouTube|xTXXiGubsGs|Game play, PC-8801.}} | |
+ | |||
+ | ==Play Online== | ||
+ | {{PlayOnline|https://www.retrogames.cc/arcade-games/makai-mura-japan-revision-g.html|Arcade (Japan)}}, {{PlayOnline|https://www.retrogames.cc/arcade-games/ghostsn-goblins-world-revision-c.html|Arcade (USA)}}, {{PlayOnline|https://classicreload.com/c64-ghosts-n-goblins.html|Commodore 64}}, {{PlayOnline|https://www.retrogames.cc/nes-games/makai-mura-japan.html|Famicom}}, {{PlayOnline|https://classicreload.com/ghosts-n-goblins.html|MS-DOS}}, {{PlayOnline|https://www.retrogames.cc/nes-games/ghosts-n-goblins-usa.html|NES}} | ||
+ | |||
+ | ==Representation== | ||
+ | {{Representation | ||
+ | | Media = Video games | ||
+ | | StrongFemaleCharacterStatus = Fail | ||
+ | | StrongFemaleCharacterNotes = The only woman is a damsel in distress and reward. | ||
+ | | BechdelTestStatus = Fail | ||
+ | | BechdelTestNotes = The only doesn't talk. | ||
+ | | StrongPOCCharacterStatus = Fail | ||
+ | | StrongPOCCharacterNotes = There are no persons of color. | ||
+ | | QueerCharacterStatus = Fail | ||
+ | | QueerCharacterNotes = There are no queer characters. | ||
+ | }} | ||
==Titles== | ==Titles== | ||
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{{Link|StrategyWiki|https://strategywiki.org/wiki/Ghosts_%27n_Goblins}} | {{Link|StrategyWiki|https://strategywiki.org/wiki/Ghosts_%27n_Goblins}} | ||
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=Ghosts_%27N_Goblins_(NES)}} | {{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=Ghosts_%27N_Goblins_(NES)}} | ||
− | {{Link| | + | {{Link|ROMDetectives|2=http://www.romdetectives.com/Wiki/index.php?title=Ghosts_%27N_Goblins_(NES)}} |
{{Link|TCRF|https://tcrf.net/Category:Ghosts%27n_Goblins_series}} | {{Link|TCRF|https://tcrf.net/Category:Ghosts%27n_Goblins_series}} | ||
{{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/GhostsNGoblins}} | {{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/GhostsNGoblins}} | ||
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[[Category: Video Game Prime Order - Action, Adventure, Strategy]] | [[Category: Video Game Prime Order - Action, Adventure, Strategy]] | ||
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[[Category: Game Mechanic - Unlockable Difficulty Levels]] | [[Category: Game Mechanic - Unlockable Difficulty Levels]] | ||
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[[Category: Trope - Damsel In Distress]] | [[Category: Trope - Damsel In Distress]] | ||
− | [[Category: | + | [[Category: Trope - Women As Reward]] |
Latest revision as of 16:27, 14 March 2024
Ghosts 'N Goblins | ||||||||||||||||||
Arcade - USA - Cabinet - Taito. |
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|
Ghosts 'N Goblins is a Gothic fantasy-themed platform shooter video game developed and published by Capcom originally for the arcade on 1985-09-19 as the first game in the Ghosts 'N Goblins series. As it is a pioneer in the genre, the game became quite popular and was ported to about a dozen other platforms.
In Ghosts 'N Goblins, you control Arthur who must rescue princess Prin Prin who has been kidnapped by demons.
The NES port was published on 1986-06-13, and, like with Capcom's other early games for the console, they outsourced the port to Micronics who made a faithful, yet inferior product. This is a shame because, in a years time, Capcom discovered the wisdom, not only of programming their NES ports in-house, but also retooling their arcade games to better suit the home console.
Contents
Personal
Own? | Yes. NES USA. |
---|---|
Won? | No. |
I learned about Ghosts 'N Goblins because of its inclusion in The Official Nintendo Player's Guide, but I never played the game in its heyday, not in the arcade or on home consoles. Looking back, I'm glad I didn't spend any money on it because it is so obscenely difficult it would only cause me frustration. I have tried my skill at the arcade and NES ports of this game a couple of times, but I always get frustrated and give up. The game has never been that important to me personally, however, I do have to give the game credit for being so influential, both to platform shooters and Gothic fantasy.
Review
4 | 4 | 6 | 6 | 3 |
Best Version: Arcade
— This section contains spoilers! —
Good
- For 1985, the game has really good graphics and sound.
- I like the Gothic fantasy theme.
- Though it has many faults, this is one of the first platform shooters, and it pioneered a lot of elements of the genre.
- Having Arthur's armor shatter to reveal his boxers underneath is a good gag, and the death animation is great.
- The NES port thankfully gives you unlimited continues.
- Stage 6 features one of the first boss rushes in video game history, though, with only 3 bosses, it's not that impressive.
Bad
- Being able to only take two hits before dying is not nearly enough for such a difficult game. This could be forgiven if the game was more liberal in rewarding replacement armor, but it's stingy.
- The weapons are not very evenly matched. The dagger is objectively better than the lance, and the torch and axe are both pretty awful.
- Most ground-based enemies are allowed to walk through solid walls, which hurts the immersion.
- The game has terrible engrish.
- The NES port, which was arguably the most played version, is pretty buggy.
Ugly
- The game is stupid difficult; partly because enemies move way too fast, suffer very little knock back, and attack at odd angles, partly because the player is slow and unresponsive. Even on it's easiest setting, the game is very hard, and, if you're good enough to beat it, it unlocks harder modes which are even more ridiculous!
- Punishing players for not keeping an inferior weapon in the last couple stages by sending them back two levels is very mean.
- Requiring players to beat the game multiple times in order to see the proper ending is cruel.
- The home computer ports are especially terrible, and some of them cut out large portions of the game.
Media
Box Art
Game Boy Color, USA. Great cartoon, my second favorite. I don't know why they switched the typeface to Serpentine.
Documentation
The Official Nintendo Player's Guide - part 1.
Maps
Graphics
- spriters-resource.com/arcade/gng - Arcade.
- spriters-resource.com/nes/ghostsngoblins - NES.
- spriters-resource.com/amstrad_cpc/ghostsngoblins - Amstrad CPC.
Screenshots
Fan Art
Videos
Play Online
Arcade (Japan), Arcade (USA), Commodore 64, Famicom, MS-DOS, NES
Representation
Strong female character? | Fail | The only woman is a damsel in distress and reward. |
---|---|---|
Bechdel test? | Fail | The only doesn't talk. |
Strong person of color character? | Fail | There are no persons of color. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Ghosts 'N Goblins | ||
Japanese | 魔界村 | Makai Mura | Demon World Village |
Links
- arcade-museum.com/game_detail.php?game_id=7938 - International Arcade Museum.
- Video Games
- 1985 Video Games
- Video games developed by Capcom
- Video games published by Capcom
- Video games published by Taito
- Amiga Games
- Amstrad CPC Games
- Arcade Games
- Atari ST Games
- BREW Games
- Commodore 16 Games
- Commodore 64 Games
- DoJa Games
- DOS Games
- FM-7 Games
- NES Games
- PC-8800 Games
- Windows Mobile Games
- ZX Spectrum Games
- Video Game Genre - Platform shooter
- Video Game Genre - Platformer
- Video Game Genre - Shooter
- Media Theme - Fantasy
- Media Theme - Horror
- Multiplayer
- Multiplayer Alternating versus
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games I Haven't Beaten
- Video Game Rating - 4
- Video Game Graphics Rating - 6
- Video Game Sound Rating - 6
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Action, Adventure, Strategy
- Game Mechanic - Unlockable Difficulty Levels
- Trope - Damsel In Distress
- Trope - Women As Reward