Difference between revisions of "Genesis"

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(Created page with "The '''''Genesis''''' is a video game console created by Sega and released in Japan in 1988 (called the Mega-Drive), and in the USA in 1989. I never owned a Genesis, but a...")
 
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The '''''Genesis''''' is a video game console created by [[Sega]] and released in Japan in 1988 (called the Mega-Drive), and in the USA in 1989. I never owned a Genesis, but a couple of my friends did. In general, I liked how attractive the games were, but found them to be less fun than the [[NES]].
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The '''''Genesis''''' known as the '''''Mega-Drive''''' in Japan and Europe, is a video game console created by [[Sega]] and released in Japan in 1988, and in the USA in 1989. I never owned a Genesis, but a couple of my friends did. In general, I liked how attractive the games were, but found them to be less fun than the [[NES]].
  
I think my major hangup for the bulk of the system's game library is that the designers were too focused on stage-based games, which I don't enjoy as much. Stage-based games make sense in the arcade where players don't expect a long-term commitment, but for a home console, I prefer games that take you into a different world like [[The Legend of Zelda]], [[Metroid]], or [[Shadowgate]]. This isn't to say the Genesis didn't have adventures and RPGs, but when you look at people's list of favorite games for the system they're mostly stage-based platformers like [[Sonic the Hedgehog]], stage-based scrolling-shooters like [[Thunderforce]], or various sports games. I do enjoy some stage-based games, but they don't have the same allure to me.
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I think my major hangup for the bulk of the system's game library is that the designers were too focused on stage-based games, which I don't enjoy as much. Stage-based games make sense in the arcade where players don't expect a long-term commitment, but for a home console, I prefer games that take you into a different world like [[The Legend of Zelda]], [[Metroid]], or [[Shadowgate]]. This isn't to say the Genesis didn't have adventure games and RPGs, but when you look at people's list of favorite games for the system they're mostly stage-based platformers like [[Sonic the Hedgehog]], stage-based scrolling-shooters like [[Thunderforce]], or various sports games. I rarely enjoy sports games, and while I do enjoy some stage-based games, they don't have the same allure to me.
  
 
==Favorite Games==
 
==Favorite Games==
I have played several games for the platform and haven't really found any of them good enough to be considered my favorite.
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I have played several games for the platform and haven't really found any of them good enough to be considered a favorite.
  
 
==Review==
 
==Review==

Revision as of 12:25, 20 July 2017

The Genesis known as the Mega-Drive in Japan and Europe, is a video game console created by Sega and released in Japan in 1988, and in the USA in 1989. I never owned a Genesis, but a couple of my friends did. In general, I liked how attractive the games were, but found them to be less fun than the NES.

I think my major hangup for the bulk of the system's game library is that the designers were too focused on stage-based games, which I don't enjoy as much. Stage-based games make sense in the arcade where players don't expect a long-term commitment, but for a home console, I prefer games that take you into a different world like The Legend of Zelda, Metroid, or Shadowgate. This isn't to say the Genesis didn't have adventure games and RPGs, but when you look at people's list of favorite games for the system they're mostly stage-based platformers like Sonic the Hedgehog, stage-based scrolling-shooters like Thunderforce, or various sports games. I rarely enjoy sports games, and while I do enjoy some stage-based games, they don't have the same allure to me.

Favorite Games

I have played several games for the platform and haven't really found any of them good enough to be considered a favorite.

Review

Good

  • The Genesis had a great graphics processing unit, which out-stripped the NES by leaps and bounds, and even gave the SNES a run for its money.
  • The audio chip was pretty decent, and though the FM synthesis never felt right to me, it was still a very competent chip, and the designers made some very impressive music on it.

Bad

  • Probably the thing that will make or break any system, the games, always felt lacking for me on the Genesis.

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