Difference between revisions of "Final Fantasy VII"

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* The pre-rendered background graphics are very nice, and help alleviate the problem of tiled backgrounds.
 
* The pre-rendered background graphics are very nice, and help alleviate the problem of tiled backgrounds.
 
* The full-motion video merges seamlessly between the static game play.
 
* The full-motion video merges seamlessly between the static game play.
* The materia magic system is original and fun. I like the idea of being able to customize character's abilities.
+
* The materia magic system is original and fun. I like the idea of being able to customize the character's abilities.
 
* The panning camera during combat is very nice, better than a static camera.
 
* The panning camera during combat is very nice, better than a static camera.
 
* Limit breaks were a cool idea.
 
* Limit breaks were a cool idea.
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===Bad===
 
===Bad===
* Merging Middle-Ages weaponry with lasers and machine-guns is stupid.
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* Merging Middle-Ages weaponry with lasers and machine-guns is stupid.  
 
* The 3D environment makes controls rather annoying with it always changing perspective. I find myself often backtracking and turning away from my goal all the time.
 
* The 3D environment makes controls rather annoying with it always changing perspective. I find myself often backtracking and turning away from my goal all the time.
 
* The vast majority of the monsters are so avant-garde I don't really know what to make of them.
 
* The vast majority of the monsters are so avant-garde I don't really know what to make of them.
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[[Category: Game]]
 
[[Category: Game]]
 
[[Category: Videogame]]
 
[[Category: Videogame]]
[[Category: Role Playing Game]]
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[[Category: Role-Playing Game]]

Revision as of 09:40, 20 August 2015

Final Fantasy VII is and RPG from Squaresoft.


Review

Good

  • The pre-rendered background graphics are very nice, and help alleviate the problem of tiled backgrounds.
  • The full-motion video merges seamlessly between the static game play.
  • The materia magic system is original and fun. I like the idea of being able to customize the character's abilities.
  • The panning camera during combat is very nice, better than a static camera.
  • Limit breaks were a cool idea.
  • Having the character's eyes fade last when performing a summon is a nice touch.

Bad

  • Merging Middle-Ages weaponry with lasers and machine-guns is stupid.
  • The 3D environment makes controls rather annoying with it always changing perspective. I find myself often backtracking and turning away from my goal all the time.
  • The vast majority of the monsters are so avant-garde I don't really know what to make of them.
  • I'm not very impressed by the game's music. I find most of the themes to be rather repetitive and bland.
  • I don't like having to hold down a button to run. I would prefer to hold down a button to walk, which I do far less.
  • The camera during combat sometimes focuses away from the action.
  • It's often difficult to tell who you're targeting during combat.
  • I don't like how limit breaks are automatically put to the top of the combat stack.

Ugly

  • So many of the special combat abilities take way too long. It feels more like I'm watching a movie than playing a game.
  • I have little appreciation for most of the characters. Their back-stories are dull and uninspired, and I don't care if they die.


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