Difference between revisions of "Final Fantasy VII"

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'''''Final Fantasy VII''''' is and RPG from [[Squaresoft]].
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[[Image:Final Fantasy VII - PS1 - USA.jpg|thumb|256x256px|North American box art.]]
  
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'''''Final Fantasy VII''''' is and fantasy role-playing game developed and published by [[Square]] and released on the [[PlayStation]] in 1997. It is the 7th game in the [[Final Fantasy (Universe)|Final Fantasy series]].
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I first saw this game after my friend Eric bought it for his [[PlayStation]]. I watched him play the first half hour or so and was pretty disappointed by the way it looked. I watched him a couple other times at different points through the game, including the final battle which he won in a single round. This, no doubt, colored my opinion of the game when I tried to play it myself years later.
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==Status==
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I own this game for Windows and played through most of the first disc before becoming bored with it.
  
 
==Review==
 
==Review==
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* '''Overall:''' 3/10
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* '''Best Version:''' Windows
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===Good===
 
===Good===
* The pre-rendered background graphics are very nice, and help alleviate the problem of tiled backgrounds.
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* The pre-rendered background graphics are very nice, and help alleviate the problems commonly seen with tiled backgrounds.
 
* The full-motion video merges seamlessly between the static game play.
 
* The full-motion video merges seamlessly between the static game play.
* The materia magic system is original and fun. I like the idea of being able to customize character's abilities.
+
* The materia magic system is original and fun. I like the idea of being able to customize the character's abilities.
 
* The panning camera during combat is very nice, better than a static camera.
 
* The panning camera during combat is very nice, better than a static camera.
 
* Limit breaks were a cool idea.
 
* Limit breaks were a cool idea.
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* Having the character's eyes fade last when performing a summon is a nice touch.
  
 
===Bad===
 
===Bad===
* Merging Middle-Ages weaponry with lasers and machine-guns is stupid.
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* The designers did a poor job of handling perspective changes when the player moves in the 3D environment. As you walk to the end of a hall, the perspective will shift and alter the direction of the D-pad, this will often cause you to walk in the wrong direction, and sometimes even back the way you came. This happens enough to be annoying.
* The 3D environment makes controls rather annoying with it always changing perspective. I find myself often backtracking and turning away from my goal all the time.
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* The character art is pretty bad. Everyone's legs account for about 2/3 of their body, and most of them are dressed in utterly ridiculous costumes. Tifa is probably the worst, fighting in a halter top and a miniskirt held up by suspenders. Outside of close-ups they look even more ridiculous like they're meant to be action figures with giant fists, scrawny arms, and enormous shoulders. It makes it very difficult to take the game seriously.
* The vast majority of the monsters are so avant-garde I don't really know what to make of them.
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* The majority of the monsters are so avant-garde I have no idea what they are, which takes away from the emotional attachment.
* I'm not very impressed by the game's music. I find most of the themes to be rather repetitive and bland.
+
* Though a fan of [[Nobuo Uematsu]]'s work, I'm not very impressed by the game's music. I find most of the themes to be rather repetitive and bland.
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* Only the female characters are sexualized, Tifa especially.
 
* I don't like having to hold down a button to run. I would prefer to hold down a button to walk, which I do far less.
 
* I don't like having to hold down a button to run. I would prefer to hold down a button to walk, which I do far less.
* The camera during combat sometimes focuses away from the action.
+
* During combat, the camera sometimes focuses away from the action or moves in close behind a large monster so you can't see anything. More effort should have been spent on preventing this.
* It's often difficult to tell who you're targeting during combat.
+
* With the tiny arrow, it's often difficult to tell who you're targeting during combat. I occasionally find myself attacking monsters I didn't intend to.
* I don't like how limit breaks are automatically put to the top of the combat stack.
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* I don't like how limit breaks are automatically put to the top of the combat stack. It makes it harder to plan ahead.
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* It's petty, but the game has terrible box art.
  
 
===Ugly===
 
===Ugly===
* So many of the special combat abilities take way too long. It feels more like I'm watching a movie than playing a game.
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* I'm unable to suspend my disbelief enough to appreciate the game world. It's always difficult to successfully merge fantasy and sci-fi. I think [[Final Fantasy VI]] pulled it off because technology was something new to the world brought about by exploiting espers, but in 7, the entire world is filled with futuristic technology, it's even available to the general public. There are machine guns, lasers, giant robots, cybernetic implants and yet, for some unexplained reason, a few people still wield swords that do even more damage than bullets. It's really, really stupid.
 +
* So many of the special combat abilities take way too long for very little effect. Combat feels more like watching a movie than playing a game.
 
* I have little appreciation for most of the characters. Their back-stories are dull and uninspired, and I don't care if they die.
 
* I have little appreciation for most of the characters. Their back-stories are dull and uninspired, and I don't care if they die.
  
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==Media==
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===Box Art===
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The box art for FF7 is particularly bad.
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<gallery>
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Final Fantasy VII - PS1 - Japan.jpg|The Japanese PS1 box is just terrible. Nothing but the logo with a meteor in the background on a white box. Lame.
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Final Fantasy VII - PS1 - USA.jpg|The North American box is a rendering of Cloud standing at the base of, I think it's the Shinra Headquarters, but I'm not sure. Cloud, as usual, looks goofy.
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Final Fantasy VII - PS1 - EU.jpg|The EU box is just as bad as the Japanese box, and they didn't even have the artistic style to offset the logo.
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Final Fantasy VII - W32 - USA.jpg|The Windows box has a rendering of goofy Cloud facing away from the building. It also uses the stupid Eidos box shape which was mercifully ignored for other region and reprints.
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</gallery>
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===Documentation===
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<gallery>
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Final Fantasy VII - PS1 - Manual.pdf|PS1 Manual.
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</gallery>
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===Fan Art===
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<gallery>
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Zac Gorman - Final Fantasy VII.gif|Comic by Zac Gorman.
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Zac Gorman - Cloud and Red XIII.jpg|Zac Gorman comic about Cloud and Red XIII.
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Final Fantasy VII - Phoenix Down.jpg|A minor plot hole.
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Final Fantasy VII - Fan Art - Sakimichan.jpg|Legit fighting armor. Fan art by Sakimichan.
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</gallery>
  
 
==Links==
 
==Links==
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* [http://www.mobygames.com/game/final-fantasy-vii mobygames.com/game/final-fantasy-vii] - MobyGames.
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* [https://en.wikipedia.org/wiki/Final_Fantasy_VII en.wikipedia.org/wiki/Final_Fantasy_VII] - Wikipedia.
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[[Category: Game]]
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[[Category: Games]]
[[Category: Videogame]]
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[[Category: Video Games]]
[[Category: Role Playing Game]]
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[[Category: PlayStation Games]]
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[[Category: Windows Games]]
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[[Category: Role-Playing Game]]
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[[Category: Science Fiction]]
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[[Category: Playable Female Character]]

Revision as of 09:37, 29 June 2018

North American box art.

Final Fantasy VII is and fantasy role-playing game developed and published by Square and released on the PlayStation in 1997. It is the 7th game in the Final Fantasy series.

I first saw this game after my friend Eric bought it for his PlayStation. I watched him play the first half hour or so and was pretty disappointed by the way it looked. I watched him a couple other times at different points through the game, including the final battle which he won in a single round. This, no doubt, colored my opinion of the game when I tried to play it myself years later.

Status

I own this game for Windows and played through most of the first disc before becoming bored with it.

Review

  • Overall: 3/10
  • Best Version: Windows

Good

  • The pre-rendered background graphics are very nice, and help alleviate the problems commonly seen with tiled backgrounds.
  • The full-motion video merges seamlessly between the static game play.
  • The materia magic system is original and fun. I like the idea of being able to customize the character's abilities.
  • The panning camera during combat is very nice, better than a static camera.
  • Limit breaks were a cool idea.
  • Having the character's eyes fade last when performing a summon is a nice touch.

Bad

  • The designers did a poor job of handling perspective changes when the player moves in the 3D environment. As you walk to the end of a hall, the perspective will shift and alter the direction of the D-pad, this will often cause you to walk in the wrong direction, and sometimes even back the way you came. This happens enough to be annoying.
  • The character art is pretty bad. Everyone's legs account for about 2/3 of their body, and most of them are dressed in utterly ridiculous costumes. Tifa is probably the worst, fighting in a halter top and a miniskirt held up by suspenders. Outside of close-ups they look even more ridiculous like they're meant to be action figures with giant fists, scrawny arms, and enormous shoulders. It makes it very difficult to take the game seriously.
  • The majority of the monsters are so avant-garde I have no idea what they are, which takes away from the emotional attachment.
  • Though a fan of Nobuo Uematsu's work, I'm not very impressed by the game's music. I find most of the themes to be rather repetitive and bland.
  • Only the female characters are sexualized, Tifa especially.
  • I don't like having to hold down a button to run. I would prefer to hold down a button to walk, which I do far less.
  • During combat, the camera sometimes focuses away from the action or moves in close behind a large monster so you can't see anything. More effort should have been spent on preventing this.
  • With the tiny arrow, it's often difficult to tell who you're targeting during combat. I occasionally find myself attacking monsters I didn't intend to.
  • I don't like how limit breaks are automatically put to the top of the combat stack. It makes it harder to plan ahead.
  • It's petty, but the game has terrible box art.

Ugly

  • I'm unable to suspend my disbelief enough to appreciate the game world. It's always difficult to successfully merge fantasy and sci-fi. I think Final Fantasy VI pulled it off because technology was something new to the world brought about by exploiting espers, but in 7, the entire world is filled with futuristic technology, it's even available to the general public. There are machine guns, lasers, giant robots, cybernetic implants and yet, for some unexplained reason, a few people still wield swords that do even more damage than bullets. It's really, really stupid.
  • So many of the special combat abilities take way too long for very little effect. Combat feels more like watching a movie than playing a game.
  • I have little appreciation for most of the characters. Their back-stories are dull and uninspired, and I don't care if they die.

Media

Box Art

The box art for FF7 is particularly bad.

Documentation

Fan Art

Links