Difference between revisions of "Final Fantasy VI"

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===Good===
 
===Good===
 
* The game is pretty much the apex of quality for the traditional 2-D basic RPG.
 
* The game is pretty much the apex of quality for the traditional 2-D basic RPG.
* There are several parts of the story that are quite emotional.
+
* The story has some really well-written and emotional arcs.
 
* The graphics are beautiful and amazingly well-compact for an SNES game.
 
* The graphics are beautiful and amazingly well-compact for an SNES game.
 
* This game features some of the best videogame music to date, and surpasses much of what came after it.
 
* This game features some of the best videogame music to date, and surpasses much of what came after it.
 
* Combat is highly varied and allows for all sorts of different strategies.
 
* Combat is highly varied and allows for all sorts of different strategies.
* When played at a normal pace, the game doesn't require very much grinding, but for those who find the game too difficult, you can always grind levels, spells, items, etc. to become more powerful.
+
* When played at a normal pace, the game doesn't require very much grinding, but for those who find the game too difficult, you can always grind levels, spells, items, etc. to make the game easier.
 
* There are so many items, spells, special abilities, etc. that you can make all sorts of unexpected combinations.
 
* There are so many items, spells, special abilities, etc. that you can make all sorts of unexpected combinations.
 
* There is a large cast of characters to find in the game, even a couple optional ones, and most of the them have pretty fleshed-out story lines.
 
* There is a large cast of characters to find in the game, even a couple optional ones, and most of the them have pretty fleshed-out story lines.
 +
* Each character has some special weapons, armor, and relics that only they can use, making them feel more unique.
  
 
===Bad===
 
===Bad===
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* There are several programming bugs that affect game play. Dark doesn't hurt people, Evade doesn't check properly, Sketch is pretty buggy, etc. Nothing is game-breaking, but they do create noticeable problems.
 
* There are several programming bugs that affect game play. Dark doesn't hurt people, Evade doesn't check properly, Sketch is pretty buggy, etc. Nothing is game-breaking, but they do create noticeable problems.
 
* Most of the game's spells (like muddle, poison, float, etc.) are under-powered and have no applicable use. Others (like break, doom, x-zone, etc.) fail so often, that they're not worth using. Also, a lot of the global spells you get later in the game (quake, w.wind, merton, etc.) require a lot of work to make them usable and aren't worth the effort when you could just cast ultima all the time.
 
* Most of the game's spells (like muddle, poison, float, etc.) are under-powered and have no applicable use. Others (like break, doom, x-zone, etc.) fail so often, that they're not worth using. Also, a lot of the global spells you get later in the game (quake, w.wind, merton, etc.) require a lot of work to make them usable and aren't worth the effort when you could just cast ultima all the time.
* A lot of the character's special abilities (Dance, Slot, Sketch, Rage, etc.) are so unreliable that they're not worth using.
+
* A lot of the character's special abilities (Dance, Slot, Sketch, Rage, etc.) are so unreliable that they're not worth using, making the characters feel generic.
 
* While the large quantity of items, spells, etc. is great for finding new and better strategies, it also becomes a nightmare for finding what you're looking for, especially since nothing is alphabetized. Trying to equip non-optimal equipment or finding a ninja star for Shadow's throw ability becomes a hassle.
 
* While the large quantity of items, spells, etc. is great for finding new and better strategies, it also becomes a nightmare for finding what you're looking for, especially since nothing is alphabetized. Trying to equip non-optimal equipment or finding a ninja star for Shadow's throw ability becomes a hassle.
  

Revision as of 12:45, 8 August 2016

Final Fantasy VI, originally released in the USA as Final Fantasy III is a role-playing by Squaresoft. It is my favorite title in the Final Fantasy series, probably my favorite SNES game, and one of my favorite videogames over all.

Review

Good

  • The game is pretty much the apex of quality for the traditional 2-D basic RPG.
  • The story has some really well-written and emotional arcs.
  • The graphics are beautiful and amazingly well-compact for an SNES game.
  • This game features some of the best videogame music to date, and surpasses much of what came after it.
  • Combat is highly varied and allows for all sorts of different strategies.
  • When played at a normal pace, the game doesn't require very much grinding, but for those who find the game too difficult, you can always grind levels, spells, items, etc. to make the game easier.
  • There are so many items, spells, special abilities, etc. that you can make all sorts of unexpected combinations.
  • There is a large cast of characters to find in the game, even a couple optional ones, and most of the them have pretty fleshed-out story lines.
  • Each character has some special weapons, armor, and relics that only they can use, making them feel more unique.

Bad

  • Though the story has several great moments, is riddled with plot holes. And while the game was meant for a younger crowd, a lot of the jokes and plot-elements were more juvenile than they needed to be.
  • Even with the items in the game to reduce random encounters, there are far too many.
  • There are several programming bugs that affect game play. Dark doesn't hurt people, Evade doesn't check properly, Sketch is pretty buggy, etc. Nothing is game-breaking, but they do create noticeable problems.
  • Most of the game's spells (like muddle, poison, float, etc.) are under-powered and have no applicable use. Others (like break, doom, x-zone, etc.) fail so often, that they're not worth using. Also, a lot of the global spells you get later in the game (quake, w.wind, merton, etc.) require a lot of work to make them usable and aren't worth the effort when you could just cast ultima all the time.
  • A lot of the character's special abilities (Dance, Slot, Sketch, Rage, etc.) are so unreliable that they're not worth using, making the characters feel generic.
  • While the large quantity of items, spells, etc. is great for finding new and better strategies, it also becomes a nightmare for finding what you're looking for, especially since nothing is alphabetized. Trying to equip non-optimal equipment or finding a ninja star for Shadow's throw ability becomes a hassle.

Ugly

  • Nothing.

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