Difference between revisions of "Final Fantasy Adventure"
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* The fact that you interact with NPCs and objects by walking into them was a terrible design choice that causes no end of frustration throughout the game. NPCs routinely get in the way, treasure chests block your path, etc. | * The fact that you interact with NPCs and objects by walking into them was a terrible design choice that causes no end of frustration throughout the game. NPCs routinely get in the way, treasure chests block your path, etc. | ||
* I find the inventory system to be too limited. Sure, it's necessary to prevent the player from having 10,000 cures, but the designers could have created a cap on each item, rather than limit the slots. You end up running out of keys and mattocks requiring you to backtrack too often. | * I find the inventory system to be too limited. Sure, it's necessary to prevent the player from having 10,000 cures, but the designers could have created a cap on each item, rather than limit the slots. You end up running out of keys and mattocks requiring you to backtrack too often. | ||
+ | * The hit detection is a little off, and you get hit by enemies when it doesn't seem like they should be able to hit you. | ||
===Ugly=== | ===Ugly=== |
Revision as of 16:30, 17 January 2016
Final Fantasy Adventure titled Seiken Densetsu in Japan is an action adventure RPG, and the first game in the Mana Series.
Review
Good
- The graphics are wonderful for a Game Boy game, and the designers created a lot of the monster templates that would later be used in Secret of Mana.
Bad
- The fact that you interact with NPCs and objects by walking into them was a terrible design choice that causes no end of frustration throughout the game. NPCs routinely get in the way, treasure chests block your path, etc.
- I find the inventory system to be too limited. Sure, it's necessary to prevent the player from having 10,000 cures, but the designers could have created a cap on each item, rather than limit the slots. You end up running out of keys and mattocks requiring you to backtrack too often.
- The hit detection is a little off, and you get hit by enemies when it doesn't seem like they should be able to hit you.
Ugly
- Nothing really, this game is pretty solid.
Links
- en.wikipedia.org/wiki/Final_Fantasy_Adventure - Wikipedia.
- mobygames.com/game/gameboy/final-fantasy-adventure - Moby Games.
- gamefaqs.com/gameboy/563272-final-fantasy-adventure - GameFAQS.