Felix the Cat (video game)
Felix the Cat is a platformer video game with some scrolling shooter levels developed by Shimada Kikaku and published by Hudson Soft for the NES in October 1992. A highly pared down version was ported to Game Boy and published by Electro Brain in July 1993. The game is loosely based on the 1959 television series version of Felix the Cat, with The Professor and Rock Bottom kidnapping Felix's girlfriend Kitty and demanding he hand over his magical bag of tricks to get her back. You play Felix who must travel through several stages using his bag of tricks to defeat The Professor's minions. The game was originally written in Japanese, but it strangely never saw a Japanese release. Also, despite being only an average game, it made the cover of the September 1992 Nintendo Power.
As a child, I only ever saw the occasional comic strip of Felix the Cat reprinted in newspapers. However, in the 1990s, I remember hearing the theme song of the 1959 television show on a compilation CD and really liking the title music. In the mid-1990s, I saw the 1988 film and liked it. But, it wasn't until the early 2000s that I actually played the NES game. Having become a fan of Felix, I played the game and ended up beating it on my first try. Then, while looking for more Game Boy games to beat, I saw there was a port of the game, so I played it and beat it on my first try also on 2019-12-16.
I don't own either game, but I have beaten both the NES and Game Boy ports.
Best Version: 48%
— This section contains spoilers! —
- The various upgrades Felix can get throughout the various stages are interesting.
- The game does a pretty decent job of mixing the platformer and scrolling shooter genres without getting too far away from the theme.
- The game has large attractive backgrounds.
- The game nicely incorporates the Felix the Cat theme song into the music.
- For a tie-in game, it's pretty good.
- The game is a bit dull. After about 15 minutes, you'll have seen most of what the game has to offer, and then you have to play for another 45 through all nine worlds. The new stage locations and player upgrades help, but they're not interesting enough to keep the game alive, and the level design is just too straight-forward.
- Most of the enemies are just random animals without any link to the source material.
- Some of the controls are a bit hard to work with like the floaty movements in the scrolling shooter stages and the arced projectile of the tank which makes it hard to hit nearby enemies.
- The bosses are all too easy.
- The game is far too easy. A decent player should be able to beat the entire game on the original compliment of lives on their first try, but the game rewards to many free lives you will near 100 reserve lives by the time you beat it!
- The Game Boy port is so pared down there isn't much left to it. Half the levels are missing, all the cut scenes are removed, and much of the background detail is missing. An average-gamer will be able to beat it in about 20 minutes on their first try.
- youtube.com/watch?v=jNv9-beLNGU - Longplay, NES.
- youtube.com/watch?v=nQXl6r97QYI - Longplay, Game Boy.