Difference between revisions of "Excitebike"

From TheAlmightyGuru
Jump to: navigation, search
(Videos)
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Image:Excitebike - NES - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Excitebike - NES - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Excitebike''''', known in Japan as '''''(エキサイトバイク [Ekisaitobaiku])''''' is a side-scrolling dirt bike racing game made by [[Nintendo]] and released for the [[NES]] on 1984-11-30, then ported to a several other platforms. A 2-player split-screen version was made for the [[Famicom Disk System]] which included the ability to save your custom tracks and times.
+
'''''Excitebike''''' is a side-scrolling dirt bike racing game made by [[Nintendo]] and released for the [[NES]] on 1984-11-30, then ported to a several other platforms. A 2-player split-screen version was made for the [[Famicom Disk System]] which included the ability to save your custom tracks and times.
  
 +
==Personal==
 
I think the very first time I played it was at my babysitter's house in Pontiac (around 1985). I didn't own this game growing up, but several of my friends had the game, and I always enjoyed playing it. What interested me most was the ability to create your own tracks, though I always wished there was a way to save them.
 
I think the very first time I played it was at my babysitter's house in Pontiac (around 1985). I didn't own this game growing up, but several of my friends had the game, and I always enjoyed playing it. What interested me most was the ability to create your own tracks, though I always wished there was a way to save them.
  
Line 11: Line 12:
 
* '''Overall:''' 4/10
 
* '''Overall:''' 4/10
 
* '''Best Version:''' Vs. Excitebike for Famicom Disk System
 
* '''Best Version:''' Vs. Excitebike for Famicom Disk System
 +
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
* For awhile at least, the game is a lot of fun.  
+
* For a short while at least, the game is a quite fun.
 +
* Being able to design your own tracks is a fantastic addition that more games should have had at the time.
 
* The Vs. version for the FDS basically makes the game complete. It allows two player competitive split screen, lets you to save your tracks, logs your best times, has more pre-made tracks, and adds more music and cut-scenes.
 
* The Vs. version for the FDS basically makes the game complete. It allows two player competitive split screen, lets you to save your tracks, logs your best times, has more pre-made tracks, and adds more music and cut-scenes.
 
* Requiring the player to not only keep their bike oriented properly, but also manage heat, was a good way to make the game more involved.
 
* Requiring the player to not only keep their bike oriented properly, but also manage heat, was a good way to make the game more involved.
Line 20: Line 24:
 
===Bad===
 
===Bad===
 
* The graphics and music are pretty dull.
 
* The graphics and music are pretty dull.
* The color palette of stage 5 makes it difficult to see the track.
+
* The color palette of stage 5 makes it difficult to see the track. It's also a shame that you can't choose a from a selection of palettes in the track designer.
 +
* I wish the game actually implemented an AI for the other bikers rather than just throwing them randomly on the screen.
  
 
===Ugly===
 
===Ugly===
 
* The game is too short. Five stages isn't nearly enough to keep players occupied.
 
* The game is too short. Five stages isn't nearly enough to keep players occupied.
* The non-working save and load options that were left in the game were such a tease. The developers should removed them before releasing the game.
+
* The game really needs to be a two player game. I understand that a split screen just wasn't feasible on the hardware at the time, but it really hurts the game to only be one-player.
 +
* The non-working save and load options that were left in the game were such a tease. The developers should have removed them before releasing the game.
  
 
==Media==
 
==Media==
Line 35: Line 41:
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
Excitebike - NES - Manual.pdf|Game manual.
+
Excitebike - NES - USA - Manual (Digital).pdf|North American game manual (digital).
 +
Excitebike - NES - Japan - Manual (Digital).pdf|Japanese game manual (digital).
 
Official Nintendo Player's Guide - 087.jpg|[[The Official Nintendo Player's Guide]], part 1.
 
Official Nintendo Player's Guide - 087.jpg|[[The Official Nintendo Player's Guide]], part 1.
 
Official Nintendo Player's Guide - 088.jpg|The Official Nintendo Player's Guide, part 2.
 
Official Nintendo Player's Guide - 088.jpg|The Official Nintendo Player's Guide, part 2.
 
Official Nintendo Player's Guide - 152.jpg|The Official Nintendo Player's Guide, blurb.
 
Official Nintendo Player's Guide - 152.jpg|The Official Nintendo Player's Guide, blurb.
Excitebike - FDS - Ad.jpg|FDS version advertisement.
+
Excitebike - VS - Ad.jpg|Advertisement for the VS. System release.
 
</gallery>
 
</gallery>
  
Line 50: Line 57:
 
Excitebike - NES - Map - Track 5.png|Track 5.
 
Excitebike - NES - Map - Track 5.png|Track 5.
 
</gallery>
 
</gallery>
 +
 +
===Graphics===
 +
<gallery>
 +
Excitebike - NES - Graphic Sheet - Sprites.png|Sprite sheet.
 +
Excitebike - NES - Graphic Sheet - Tracks.png|Track objects and palettes.
 +
</gallery>
 +
 +
===Videos===
 +
{{#ev:youtube|38uTSk882P8|256|inline|NES Works, review.|frame}}
 +
{{#ev:youtube|fRgMCtaWoSU|256|inline|Longplay.|frame}}
  
 
==Credits==
 
==Credits==
 
The original game doesn't have credits, but NES Virtual Console, official sound tracks, and Vs. high score lists help identify several of the developers.
 
The original game doesn't have credits, but NES Virtual Console, official sound tracks, and Vs. high score lists help identify several of the developers.
  
{| class="wikitable" |
+
{| class="wikitable"
! Name !! Roles
+
! Role || Staff
 
|-
 
|-
| [[Hiroshi Yamauchi]] || Executive Producer
+
| Executive Producer || [[Hiroshi Yamauchi]]
 
|-
 
|-
| [[Shigeru Miyamoto]] || Director, Producer
+
| Director || [[Shigeru Miyamoto]]
 
|-
 
|-
| [[Toshihiko Nakago]] || Programmer
+
| Producer || [[Shigeru Miyamoto]]
 
|-
 
|-
| [[Minoru Maeda]] || Graphic Designer
+
| Programmer || [[Toshihiko Nakago]]
 
|-
 
|-
| [[Takashi Tezuka]] || Graphic Designer
+
| Graphic Designers || [[Minoru Maeda]], [[Takashi Tezuka]]
 
|-
 
|-
| [[Akito Nakatsuka]] || Music Composer
+
| Music Composer || [[Akito Nakatsuka]]
 
|-
 
|-
| [[Yukio Kaneoka]] || Audio Programmer
+
| Audio Programmer || [[Yukio Kaneoka]]
 +
|}
 +
 
 +
==Titles==
 +
{| class="wikitable"
 +
! Language !! Native !! Transliteration !! Translation
 +
|-
 +
| English || Excitebike || ||
 +
|-
 +
| Japanese || エキサイトバイク || Ekisaitobaiku || Excitebike
 
|}
 
|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/excitebike mobygames.com/game/excitebike] - MobyGames.
+
{{Link|MobyGames|http://www.mobygames.com/game/excitebike}}
 +
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Excitebike}}
 +
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=Excitebike_(NES)}}
 +
{{Link|NESHacker|2=http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Excitebike}}
 +
{{Link|TCRF|https://tcrf.net/Excitebike_(NES)}}
 +
 
 
* [http://www.mobygames.com/game/vs-excitebike mobygames.com/game/vs-excitebike] - MobyGames (Vs. Excitebike).
 
* [http://www.mobygames.com/game/vs-excitebike mobygames.com/game/vs-excitebike] - MobyGames (Vs. Excitebike).
* [https://en.wikipedia.org/wiki/Excitebike en.wikipedia.org/wiki/Excitebike] - Wikipedia.
 
* [http://www.vgmpf.com/Wiki/index.php?title=Excitebike_(NES) vgmpf.com/Wiki/index.php?title=Excitebike_(NES)] - Music.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Excitebike thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Excitebike] - NES Hacker Database.
 
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
[[Category: Arcade Games]]
+
[[Category: 1984 Video Games]]
[[Category: Famicom Disk Systems Games]]
+
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 +
[[Category: Game Mechanic - Cheating AI]]
 +
[[Category: Media Theme - Sports]]
 +
[[Category: Famicom Disk System Games]]
 
[[Category: NES Games]]
 
[[Category: NES Games]]
 
[[Category: PC-88 Games]]
 
[[Category: PC-88 Games]]
 +
[[Category: PlayChoice-10 Games]]
 
[[Category: Sharp X1 Games]]
 
[[Category: Sharp X1 Games]]
 +
[[Category: VS. System Games]]
 
[[Category: Action]]
 
[[Category: Action]]
 
[[Category: Racing]]
 
[[Category: Racing]]

Revision as of 13:34, 7 May 2020

North American box art.

Excitebike is a side-scrolling dirt bike racing game made by Nintendo and released for the NES on 1984-11-30, then ported to a several other platforms. A 2-player split-screen version was made for the Famicom Disk System which included the ability to save your custom tracks and times.

Personal

I think the very first time I played it was at my babysitter's house in Pontiac (around 1985). I didn't own this game growing up, but several of my friends had the game, and I always enjoyed playing it. What interested me most was the ability to create your own tracks, though I always wished there was a way to save them.

Status

I own this game for the NES, and have come in first place on each track in Mode A.

Review

  • Overall: 4/10
  • Best Version: Vs. Excitebike for Famicom Disk System

— This section contains spoilers! —

Good

  • For a short while at least, the game is a quite fun.
  • Being able to design your own tracks is a fantastic addition that more games should have had at the time.
  • The Vs. version for the FDS basically makes the game complete. It allows two player competitive split screen, lets you to save your tracks, logs your best times, has more pre-made tracks, and adds more music and cut-scenes.
  • Requiring the player to not only keep their bike oriented properly, but also manage heat, was a good way to make the game more involved.
  • I like how the game changes the palette for each new track.

Bad

  • The graphics and music are pretty dull.
  • The color palette of stage 5 makes it difficult to see the track. It's also a shame that you can't choose a from a selection of palettes in the track designer.
  • I wish the game actually implemented an AI for the other bikers rather than just throwing them randomly on the screen.

Ugly

  • The game is too short. Five stages isn't nearly enough to keep players occupied.
  • The game really needs to be a two player game. I understand that a split screen just wasn't feasible on the hardware at the time, but it really hurts the game to only be one-player.
  • The non-working save and load options that were left in the game were such a tease. The developers should have removed them before releasing the game.

Media

Box Art

Documentation

Maps

Graphics

Videos

NES Works, review.
Longplay.

Credits

The original game doesn't have credits, but NES Virtual Console, official sound tracks, and Vs. high score lists help identify several of the developers.

Role Staff
Executive Producer Hiroshi Yamauchi
Director Shigeru Miyamoto
Producer Shigeru Miyamoto
Programmer Toshihiko Nakago
Graphic Designers Minoru Maeda, Takashi Tezuka
Music Composer Akito Nakatsuka
Audio Programmer Yukio Kaneoka

Titles

Language Native Transliteration Translation
English Excitebike
Japanese エキサイトバイク Ekisaitobaiku Excitebike

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-VGMPF.png  64x64px  Link-TCRF.png