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2600 box art.

Enduro is a racing game developed by Larry Miller and published by Activision on the Atari 2600 on 1983-02-01 and later ported to the ZX Spectrum in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues forever afterward so you can try for the highest score.

Although my family had an Atari in the mid-1980s, we didn't have Enduro. Once my brother and I bought our NES, my mother convinced us to give away our Atari to our cousin since we didn't play it anymore. A couple years later, when I started getting into BASIC programming, I began trying to recreate many of the games I loved on the Atari, which caused me to try and re-collect the system and games. At my aunt's house I discovered that they had an Atari they rarely used, and one of the games they had was Enduro. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house. Since I didn't have the manual to tell me I needed to pass five days to see the trophy screen, I just assumed I beat the game after the first day.


I do not own Enduro and have not reached the trophy.


  • Overall: 3/10
  • Best Version: Atari 2600


  • As racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and a day to night transition. They really give the game a lot of feel.
  • The day-to-night transition with the sunset and gray morning is really impressive for the Atari.
  • The parallax scrolling of the mountains in the background is ahead of its time.
  • The scrolling odometer is a nice touch.
  • The box art is great.


  • The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision.
  • Crashing looks ridiculous. It's like you're driving a bouncy ball rather than an automobile.


  • Nothing.


Box Art




Language Native Transliteration Translation
English (North American) Enduro
English (Europe) Super-Ferrari