Difference between revisions of "Enduro"

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[[Image:Enduro - 2600 - USA.jpg|thumb|256x256px|2600 box art.]]
 
[[Image:Enduro - 2600 - USA.jpg|thumb|256x256px|2600 box art.]]
  
'''''Enduro''''' is a racing game developed by [[Larry Miller]] and published by [[Activision]] on the [[Atari 2600]] on 1983-02-01 and later ported to the [[ZX Spectrum]] in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues forever afterward so you can try for the highest score.
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'''''Enduro''''' is a racing game developed by [[Larry Miller]] and published by [[Activision]] on the [[Atari 2600]] on 1983-02-01 and later ported to the [[ZX Spectrum]] in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues so you can try for the highest score. The game never ends, instead the days roll back to 0 after you pass 99, and the miles roll back to zero after you pass 999,999.9.
  
Although my family had an Atari in the mid-1980s, we didn't have Enduro. Once my brother and I bought our [[NES]], my mother convinced us to give away our Atari to our cousin since we didn't play it anymore. A couple years later, when I started getting into [[BASIC]] programming, I began trying to recreate many of the games I loved on the Atari, which caused me to try and re-collect the system and games. At my aunt's house I discovered that they had an Atari they rarely used, and one of the games they had was Enduro. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house. Since I didn't have the manual to tell me I needed to pass five days to see the trophy screen, I just assumed I beat the game after the first day.
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Although my family had an Atari in the mid-1980s, we didn't have Enduro. It wasn't until years later, long after my brother and I had an [[NES]], that I was at my aunt's house where I discovered Enduro. I remember playing it and getting the green flags and assuming I had beaten it. My uncle told me that the game doesn't end, and, without the manual, I didn't know if there was anything else. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house afterward and beating the first day again. Assuming there was nothing else to it, I got bored with the game and stopped playing it.
  
 
==Status==
 
==Status==
I do not own Enduro and have not reached the trophy.
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I do not own Enduro and have not reached the trophy. My high score is 586.2.
  
 
==Review==
 
==Review==
 
* '''Overall:''' 3/10
 
* '''Overall:''' 3/10
 
* '''Best Version:''' Atari 2600
 
* '''Best Version:''' Atari 2600
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 +
{{Spoilers}}
  
 
===Good===
 
===Good===
* As racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and a day to night transition. They really give the game a lot of feel.
+
* As single-player racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and transition from day to night and back to day. This gives the game extra character.
* The day-to-night transition with the sunset and gray morning is really impressive for the Atari.
+
* The day-to-night transition with the sunset and gray morning is graphically impressive for the Atari.
 
* The parallax scrolling of the mountains in the background is ahead of its time.
 
* The parallax scrolling of the mountains in the background is ahead of its time.
 
* The scrolling odometer is a nice touch.
 
* The scrolling odometer is a nice touch.
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===Bad===
 
===Bad===
* The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision.
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* Crashing looks pretty ridiculous. It's like you're driving a bouncy ball rather than an automobile.
* Crashing looks ridiculous. It's like you're driving a bouncy ball rather than an automobile.
 
  
 
===Ugly===
 
===Ugly===
* Nothing.
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* The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision. That's the whole game. Even with the attractive backgrounds, you see everything the game has to offer after a few minutes.
  
 
==Media==
 
==Media==
 
===Box Art===
 
===Box Art===
 
<gallery>
 
<gallery>
Enduro - 2600 - USA.jpg|I really like how the road folds off into the distance, shows the day-to-night transition, and becomes the trademark Activision rainbow. Not only does it look great, but it also identifies the game as a long-distance racer. This is my favorite box.
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Enduro - 2600 - USA.jpg|I really like how the road folds off into the distance, shows the day-to-night transition, and merges into the trademark Activision rainbow. Not only does it look great, but it also identifies the game as a long-distance racer. This is my favorite box.
 
Enduro - 2600 - Germany.jpg|The European release re-named the game Super-Ferrari and replaced the cover art with a race car driving down a green road into a pink sunset. A bit too surreal for my tastes.
 
Enduro - 2600 - Germany.jpg|The European release re-named the game Super-Ferrari and replaced the cover art with a race car driving down a green road into a pink sunset. A bit too surreal for my tastes.
 
Enduro - ZXS - EU - Activision - Original.jpg|The original Activision release for the ZX Spectrum uses the Atari box art, but with a black background instead of green and loses the grid. Not as attractive in my opinion.
 
Enduro - ZXS - EU - Activision - Original.jpg|The original Activision release for the ZX Spectrum uses the Atari box art, but with a black background instead of green and loses the grid. Not as attractive in my opinion.
Enduro - ZXS - EU - Activision - Reprint.jpg|Activision released a cheap reprint on the Spectrum with just a small section of the original art in black and white.
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Enduro - ZXS - EU - Activision - Reprint.jpg|Activision released a cheap reprint on the Spectrum with redrawing of a small section of the original art in black and white.
Enduro - ZXS - EU - Firebird.jpg|Enduro was re-prublished on the Spectrum by Firebird in 1987. They gave it a great action cover, but it doesn't fit the game as well.
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Enduro - ZXS - EU - Firebird.jpg|Enduro was re-published on the Spectrum by Firebird in 1987. They gave it a great action cover, but it doesn't fit the game as well.
 
</gallery>
 
</gallery>
  
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===Videos===
 
===Videos===
* [https://www.youtube.com/watch?v=jvli9CXSqP4 youtube.com/watch?v=jvli9CXSqP4] - Longplay of a full score of 999,999.
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* [https://www.youtube.com/watch?v=jvli9CXSqP4 youtube.com/watch?v=jvli9CXSqP4] - Longplay of 10 days.
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 +
==Credits==
 +
{| class="wikitable"
 +
! Role !! Staff
 +
|-
 +
| Entire Game || [[Larry Miller]]
 +
|}
  
 
==Titles==
 
==Titles==
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==Links==
 
==Links==
* [https://www.mobygames.com/game/enduro mobygames.com/game/enduro] - MobyGames.
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{{Link|MobyGames|https://www.mobygames.com/game/enduro}}
* [https://en.wikipedia.org/wiki/Enduro_(video_game) en.wikipedia.org/wiki/Enduro_(video_game)] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Enduro_(video_game)}}
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
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[[Category: Media Theme - Sports]]
 
[[Category: Atari 2600 Games]]
 
[[Category: Atari 2600 Games]]
 
[[Category: ZX Spectrum Games]]
 
[[Category: ZX Spectrum Games]]
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[[Category: Driving]]
 
[[Category: Driving]]
 
[[Category: Racing]]
 
[[Category: Racing]]
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[[Category: 4-bit Color Graphics]]

Revision as of 17:20, 11 November 2019

2600 box art.

Enduro is a racing game developed by Larry Miller and published by Activision on the Atari 2600 on 1983-02-01 and later ported to the ZX Spectrum in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues so you can try for the highest score. The game never ends, instead the days roll back to 0 after you pass 99, and the miles roll back to zero after you pass 999,999.9.

Although my family had an Atari in the mid-1980s, we didn't have Enduro. It wasn't until years later, long after my brother and I had an NES, that I was at my aunt's house where I discovered Enduro. I remember playing it and getting the green flags and assuming I had beaten it. My uncle told me that the game doesn't end, and, without the manual, I didn't know if there was anything else. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house afterward and beating the first day again. Assuming there was nothing else to it, I got bored with the game and stopped playing it.

Status

I do not own Enduro and have not reached the trophy. My high score is 586.2.

Review

  • Overall: 3/10
  • Best Version: Atari 2600

— This section contains spoilers! —

Good

  • As single-player racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and transition from day to night and back to day. This gives the game extra character.
  • The day-to-night transition with the sunset and gray morning is graphically impressive for the Atari.
  • The parallax scrolling of the mountains in the background is ahead of its time.
  • The scrolling odometer is a nice touch.
  • The box art is great.

Bad

  • Crashing looks pretty ridiculous. It's like you're driving a bouncy ball rather than an automobile.

Ugly

  • The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision. That's the whole game. Even with the attractive backgrounds, you see everything the game has to offer after a few minutes.

Media

Box Art

Documentation

Videos

Credits

Role Staff
Entire Game Larry Miller

Titles

Language Native Transliteration Translation
English (North American) Enduro
English (Europe, 2600) Super-Ferrari

Links

Link-MobyGames.png  Link-Wikipedia.png