Difference between revisions of "Enduro"

From TheAlmightyGuru
Jump to: navigation, search
Line 3: Line 3:
 
'''''Enduro''''' is a racing game developed by [[Larry Miller]] and published by [[Activision]] on the [[Atari 2600]] on 1983-02-01 and later ported to the [[ZX Spectrum]] in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues so you can try for the highest score. I'm not sure what happens after 9999.9 miles or 99 days.
 
'''''Enduro''''' is a racing game developed by [[Larry Miller]] and published by [[Activision]] on the [[Atari 2600]] on 1983-02-01 and later ported to the [[ZX Spectrum]] in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues so you can try for the highest score. I'm not sure what happens after 9999.9 miles or 99 days.
  
Although my family had an Atari in the mid-1980s, we didn't have Enduro. Once my brother and I bought our [[NES]], my mother convinced us to give away our Atari to our cousin since we didn't play it anymore. A couple years later, when I started getting into [[BASIC]] programming, I began trying to recreate many of the games I loved on the Atari, which caused me to try and re-collect the system and games. At my aunt's house I discovered that they had an Atari they rarely used, and one of the games they had was Enduro. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house. Since I didn't have the manual to tell me I needed to pass five days to see the trophy screen, I just assumed I beat the game after the first day.
+
Although my family had an Atari in the mid-1980s, we didn't have Enduro. It wasn't until years later, long after my brother and I had an [[NES]], that I was at my aunt's house where I discovered Enduro. I remember playing it and getting the green flags and assuming I had beaten it. My uncle told me that the game doesn't end, and, without the manual, I didn't know if there was anything else. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house afterward and beating the first day again. Assuming there was nothing else to it, I got bored with the game and stopped playing it.
  
 
==Status==
 
==Status==
Line 13: Line 13:
  
 
===Good===
 
===Good===
* As racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and a day to night transition. They really give the game a lot of feel.
+
* As racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and transition from day to night and back to day. This gives the game extra character.
* The day-to-night transition with the sunset and gray morning is really impressive for the Atari.
+
* The day-to-night transition with the sunset and gray morning is graphically impressive for the Atari.
 
* The parallax scrolling of the mountains in the background is ahead of its time.
 
* The parallax scrolling of the mountains in the background is ahead of its time.
 
* The scrolling odometer is a nice touch.
 
* The scrolling odometer is a nice touch.
Line 20: Line 20:
  
 
===Bad===
 
===Bad===
* The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision.
+
* Crashing looks pretty ridiculous. It's like you're driving a bouncy ball rather than an automobile.
* Crashing looks ridiculous. It's like you're driving a bouncy ball rather than an automobile.
 
  
 
===Ugly===
 
===Ugly===
* Nothing.
+
* The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision. That's the whole game. Even with the attractive backgrounds, you see everything the game has to offer after a few minutes.
  
 
==Media==
 
==Media==

Revision as of 10:28, 19 October 2018

2600 box art.

Enduro is a racing game developed by Larry Miller and published by Activision on the Atari 2600 on 1983-02-01 and later ported to the ZX Spectrum in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues so you can try for the highest score. I'm not sure what happens after 9999.9 miles or 99 days.

Although my family had an Atari in the mid-1980s, we didn't have Enduro. It wasn't until years later, long after my brother and I had an NES, that I was at my aunt's house where I discovered Enduro. I remember playing it and getting the green flags and assuming I had beaten it. My uncle told me that the game doesn't end, and, without the manual, I didn't know if there was anything else. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house afterward and beating the first day again. Assuming there was nothing else to it, I got bored with the game and stopped playing it.

Status

I do not own Enduro and have not reached the trophy.

Review

  • Overall: 3/10
  • Best Version: Atari 2600

Good

  • As racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and transition from day to night and back to day. This gives the game extra character.
  • The day-to-night transition with the sunset and gray morning is graphically impressive for the Atari.
  • The parallax scrolling of the mountains in the background is ahead of its time.
  • The scrolling odometer is a nice touch.
  • The box art is great.

Bad

  • Crashing looks pretty ridiculous. It's like you're driving a bouncy ball rather than an automobile.

Ugly

  • The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision. That's the whole game. Even with the attractive backgrounds, you see everything the game has to offer after a few minutes.

Media

Box Art

Documentation

Videos

Titles

Language Native Transliteration Translation
English (North American) Enduro
English (Europe, 2600) Super-Ferrari

Links