Difference between revisions of "Duck Hunt"
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− | + | {{Video Game | |
+ | | Title = Duck Hunt | ||
+ | | Image = Duck Hunt - NES - USA.jpg | ||
+ | | ImageDescription = NES - USA - 1st Edition. | ||
+ | | Developer = {{VideoGameDeveloper|Nintendo}} | ||
+ | | Publisher = {{VideoGamePublisher|Nintendo}} | ||
+ | | PublishedYear = 1984 | ||
+ | | PublishedMonth = 04 | ||
+ | | PublishedDay = 21 | ||
+ | | Platforms = {{Platform|MSX}}, {{Platform|NES}}, {{Platform|PlayChoice-10}}, {{Platform|VS. System}} | ||
+ | | Genres = {{VideoGameGenre|Light gun video game|Light gun}}, {{VideoGameGenre|Single-screen video game|Single-screen}} | ||
+ | | Themes = {{MediaTheme|Cartoon}}, {{MediaTheme|Hunting}} | ||
+ | | Series = ''[[Duck Hunt (universe)|Duck Hunt]]'' | ||
+ | | Multiplayer = {{GameMultiplayer|Alternating versus}} | ||
+ | | Distributions = {{VideoGameDistribution|Commercial}} | ||
+ | }} | ||
− | '''''Duck Hunt''''' is a light | + | '''''Duck Hunt''''' is a [[light gun]] video game developed and published by [[Nintendo]] originally released on the [[Famicom]] in 1984-04-21 and later on the [[VS. System]], [[Nintendo Entertainment System]], and finally the [[PlayChoice-10]]. Strangely, in 2004, a company ported it to the long since obsolete [[MSX]]. This is the first game featuring the creative design of [[Hiroji Kiyotake]] who would later go on to create ''[[Metroid]]'' and several other Nintendo franchises. The dog and duck later showed up in ''[[Super Smash Bros. 4]]''. |
− | + | The game has two main formats: shooting ducks or shooting clay pigeons. The titular duck hunting format features a cartoon dog scaring ducks out of the bushes into the air where you must shoot them, but you're only granted three shots. As the game progresses in difficulty, the movement of the ducks become more erratic and they flay away sooner. The clay pigeons format uses a more realistic display where clay pigeons are catapulted away from you, and you are awarded points based on when you shoot them. The further away they are when you hit them, the more points are awarded. In both formats, if you miss too many shots, you lose the game, and, the number of successful hits necessary to advance to the next level grows. | |
− | + | ==Personal== | |
+ | {{VideoGameStatus | ||
+ | | Own = Yes. In ''Super Mario Bros. / Duck Hunt'' multi-cart. | ||
+ | | CantOwn = | ||
+ | | Won = | ||
+ | | CantWin = | ||
+ | | Finished = | ||
+ | }} | ||
− | + | I first played this game when my brother and I bought the NES Action Set around 1988 which came with a [[Super Mario Bros. multicarts|Super Mario Bros. / Duck Hunt]] multicart and a [[Zapper]]. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with the game and stopped playing it. | |
− | + | ||
+ | One interesting thing I found while playing with a debugger is the programmers actually trapped the max level to give a [[planned game over]] if you reach level 100 (which is displayed as 0), rather than having infinite play or a bugged [[kill screen]]. | ||
+ | |||
+ | I own the game in the ''Super Mario Bros. / Duck Hunt'' multi-cart. I can play indefinitely by getting extremely close to the television, but I'm not going to sit around until I reach level 100. | ||
==Review== | ==Review== | ||
− | + | {{Video Game Review|3|4|3|4|3|VS. System}} | |
− | + | ||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
− | * For the first few minutes play the game, you'll probably enjoy yourself. | + | * For the first few minutes you play the game, you'll probably enjoy yourself. |
* The cartoon graphics are kind of nice, and there is a noticeable difference in tone between the silly duck shooting and the more serious clay pigeons. | * The cartoon graphics are kind of nice, and there is a noticeable difference in tone between the silly duck shooting and the more serious clay pigeons. | ||
* The game has some nice memorable jingles. | * The game has some nice memorable jingles. | ||
− | * The | + | * The VS. System adds an additional type of game play and allows you to shoot the stupid giggling dog! |
===Bad=== | ===Bad=== | ||
Line 24: | Line 50: | ||
===Ugly=== | ===Ugly=== | ||
− | * All of the game is | + | * All of the game is similarly dull. Although there are three total modes, you're essentially doing the exact same thing in each. There just isn't much content. |
− | == | + | ==Media== |
+ | ===Box Art=== | ||
<gallery> | <gallery> | ||
− | Duck Hunt - NES - | + | Duck Hunt - NES - Japan.jpg|The original Japanese art. It accurately represents the game with its cartoony style. |
− | Duck Hunt - NES - | + | Duck Hunt - NES - USA.jpg|The North American box art uses the awful pixel art style used by the launch title releases. |
− | Duck Hunt - NES - | + | Duck Hunt - NES - EU.jpg|The European art uses the Japanese line art, but adds texture. This is my favorite art. |
+ | Duck Hunt - MSX - Japan.jpg|The Japanese MSX port has custom art using a paper cut-out style which is pretty good. | ||
</gallery> | </gallery> | ||
− | ==Documentation== | + | ===Documentation=== |
<gallery> | <gallery> | ||
− | Duck Hunt - NES - Manual.pdf| | + | Duck Hunt - NES - USA - Manual.pdf|US manual. |
− | Official Nintendo Player's Guide - 151.jpg| | + | Duck Hunt - VS - USA - Manual.pdf|VS. System manual. |
+ | Official Nintendo Player's Guide - 151.jpg|[[The Official Nintendo Player's Guide]], blurb. | ||
</gallery> | </gallery> | ||
− | == | + | ===Screenshots=== |
<gallery> | <gallery> | ||
− | Duck Hunt - NES - | + | Duck Hunt - NES - Screenshot - Title.png|Title screen. |
− | Duck Hunt - NES - | + | Duck Hunt - NES - Screenshot - Ducks.png|Shooting ducks. |
− | Duck Hunt - NES - | + | Duck Hunt - NES - Screenshot - Clay.png|Clay pigeons. |
− | |||
</gallery> | </gallery> | ||
− | == | + | ===Graphics=== |
<gallery> | <gallery> | ||
Duck Hunt - NES - Sprite Sheet.png|Sprite sheet. | Duck Hunt - NES - Sprite Sheet.png|Sprite sheet. | ||
Duck Hunt - NES - Sprite Sheet Updated.png|An updated sprite sheet. | Duck Hunt - NES - Sprite Sheet Updated.png|An updated sprite sheet. | ||
+ | </gallery> | ||
+ | |||
+ | ===Fan Art=== | ||
+ | <gallery> | ||
Duck Hunt - NES - Fan Art.jpg|Gorgeous fan art. | Duck Hunt - NES - Fan Art.jpg|Gorgeous fan art. | ||
Duck Hunt - NES - Fan Art Poster.jpg|A nice hand-drawn fan poster. | Duck Hunt - NES - Fan Art Poster.jpg|A nice hand-drawn fan poster. | ||
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Duck Hunt - Deimos-Remus.jpg|Fan art by Deimos-Remus. | Duck Hunt - Deimos-Remus.jpg|Fan art by Deimos-Remus. | ||
Duck Hunt - Fan Art - Matthew Gordon Sallack.jpg|Fan art by Matthew Gordon Sallack. | Duck Hunt - Fan Art - Matthew Gordon Sallack.jpg|Fan art by Matthew Gordon Sallack. | ||
+ | Honest Video Game Titles - Duck Hunt.jpg|Honest title. | ||
+ | Duck Hunt - NES - CGA Mockup.png|[[Color Graphics Adapter|CGA]] mockup. | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Videos=== | ||
+ | {{YouTube|zTyqSv8NoT8|NES Works, review.}} | ||
+ | {{YouTube|Qtf1FUp-0jo|Shooting the dog in the VS System.}} | ||
+ | {{YouTube|khtTZ87amwc|Boundary Break.}} | ||
+ | {{YouTube|dp_i3OElURE|Played on an actual NES.}} | ||
+ | {{YouTube|jBDNsaWiT8Q|Longplay.}} | ||
+ | |||
+ | ==Play Online== | ||
+ | {{PlayOnline|https://www.retrogames.cc/nes-games/duck-hunt-world.html|NES}} | ||
+ | |||
+ | ==Representation== | ||
+ | {{Representation | ||
+ | | Media = Video games | ||
+ | | StrongFemaleCharacterStatus = Fail | ||
+ | | StrongFemaleCharacterNotes = There are no women. | ||
+ | | BechdelTestStatus = Fail | ||
+ | | BechdelTestNotes = There are no women. | ||
+ | | StrongPOCCharacterStatus = Fail | ||
+ | | StrongPOCCharacterNotes = There are no human characters. | ||
+ | | QueerCharacterStatus = Fail | ||
+ | | QueerCharacterNotes = There are no queer characters. | ||
+ | }} | ||
+ | |||
+ | ==Credits== | ||
+ | Duck Hunt was released without credits, but dedicated fans have determined the majority of the staff. | ||
+ | |||
+ | {| class="wikitable" | | ||
+ | ! Role !! Staff | ||
+ | |- | ||
+ | | Executive Producer || [[Hiroshi Yamauchi]] | ||
+ | |- | ||
+ | | Producer || [[Gunpei Yokoi]] | ||
+ | |- | ||
+ | | Director || [[Satoru Okada]] | ||
+ | |- | ||
+ | | Designer || [[Hiroji Kiyotake]] | ||
+ | |- | ||
+ | | Programmers || [[Yasunari Soejima]], [[Kenji Nakajima]] | ||
+ | |- | ||
+ | | Music, Sound Effects, Audio Programmer || [[Hirokazu Tanaka]] | ||
+ | |} | ||
+ | |||
+ | ==Titles== | ||
+ | {| class="wikitable" | ||
+ | ! Language !! Native !! Transliteration !! Translation | ||
+ | |- | ||
+ | | English || Duck Hunt || || | ||
+ | |- | ||
+ | | Japanese || ダックハント || Dakku Hanto || Duck Hunt | ||
+ | |} | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|https://www.mobygames.com/game/vs-duck-hunt}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Duck_Hun}} | |
− | + | {{Link|GameFAQs|https://www.gamefaqs.com/nes/587252-duck-hunt}} | |
− | + | {{Link|ROMDetectives|2=http://www.romdetectives.com/Wiki/index.php?title=Duck_Hunt_(NES)}} | |
− | |||
− | + | [[Category: Video Game Prime Order - Action, Adventure, Strategy]] | |
− | [[Category: Video | + | [[Category: Game Mechanic - Planned game over]] |
− | [[Category: | + | [[Category: Video Games That Can't Be Beaten]] |
− | [[Category: | ||
− | |||
− | |||
− | |||
− |
Latest revision as of 22:31, 27 March 2024
Duck Hunt | ||||||||||||||||||
NES - USA - 1st Edition. |
||||||||||||||||||
|
Duck Hunt is a light gun video game developed and published by Nintendo originally released on the Famicom in 1984-04-21 and later on the VS. System, Nintendo Entertainment System, and finally the PlayChoice-10. Strangely, in 2004, a company ported it to the long since obsolete MSX. This is the first game featuring the creative design of Hiroji Kiyotake who would later go on to create Metroid and several other Nintendo franchises. The dog and duck later showed up in Super Smash Bros. 4.
The game has two main formats: shooting ducks or shooting clay pigeons. The titular duck hunting format features a cartoon dog scaring ducks out of the bushes into the air where you must shoot them, but you're only granted three shots. As the game progresses in difficulty, the movement of the ducks become more erratic and they flay away sooner. The clay pigeons format uses a more realistic display where clay pigeons are catapulted away from you, and you are awarded points based on when you shoot them. The further away they are when you hit them, the more points are awarded. In both formats, if you miss too many shots, you lose the game, and, the number of successful hits necessary to advance to the next level grows.
Contents
Personal
Own? | Yes. In Super Mario Bros. / Duck Hunt multi-cart. |
---|---|
Won? | No. |
I first played this game when my brother and I bought the NES Action Set around 1988 which came with a Super Mario Bros. / Duck Hunt multicart and a Zapper. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with the game and stopped playing it.
One interesting thing I found while playing with a debugger is the programmers actually trapped the max level to give a planned game over if you reach level 100 (which is displayed as 0), rather than having infinite play or a bugged kill screen.
I own the game in the Super Mario Bros. / Duck Hunt multi-cart. I can play indefinitely by getting extremely close to the television, but I'm not going to sit around until I reach level 100.
Review
3 | 4 | 3 | 4 | 3 |
Best Version: VS. System
— This section contains spoilers! —
Good
- For the first few minutes you play the game, you'll probably enjoy yourself.
- The cartoon graphics are kind of nice, and there is a noticeable difference in tone between the silly duck shooting and the more serious clay pigeons.
- The game has some nice memorable jingles.
- The VS. System adds an additional type of game play and allows you to shoot the stupid giggling dog!
Bad
- Although the game ends at round 100, the difficultly stops increasing after only a handful of rounds and then caps out and repeats itself where it becomes dull.
Ugly
- All of the game is similarly dull. Although there are three total modes, you're essentially doing the exact same thing in each. There just isn't much content.
Media
Box Art
Documentation
Screenshots
Graphics
Fan Art
CGA mockup.
Videos
Play Online
Representation
Strong female character? | Fail | There are no women. |
---|---|---|
Bechdel test? | Fail | There are no women. |
Strong person of color character? | Fail | There are no human characters. |
Queer character? | Fail | There are no queer characters. |
Credits
Duck Hunt was released without credits, but dedicated fans have determined the majority of the staff.
Role | Staff |
---|---|
Executive Producer | Hiroshi Yamauchi |
Producer | Gunpei Yokoi |
Director | Satoru Okada |
Designer | Hiroji Kiyotake |
Programmers | Yasunari Soejima, Kenji Nakajima |
Music, Sound Effects, Audio Programmer | Hirokazu Tanaka |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Duck Hunt | ||
Japanese | ダックハント | Dakku Hanto | Duck Hunt |
Links
- Video Games
- 1984 Video Games
- Video games developed by Nintendo
- Video games published by Nintendo
- MSX Games
- NES Games
- PlayChoice-10 Games
- VS. System Games
- Video Game Genre - Light gun
- Video Game Genre - Single-screen
- Media Theme - Cartoon
- Media Theme - Hunting
- Multiplayer
- Multiplayer Alternating versus
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games I Haven't Beaten
- Video Game Rating - 3
- Video Game Graphics Rating - 3
- Video Game Sound Rating - 4
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Action, Adventure, Strategy
- Game Mechanic - Planned game over
- Video Games That Can't Be Beaten