Difference between revisions of "Duck Hunt"

From TheAlmightyGuru
Jump to: navigation, search
(Documentation)
(Links)
(43 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Image:Duck Hunt - NES - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Duck Hunt - NES - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Duck Hunt''''', known in Japan as '''''ダックハント [Dakku Hanto]''''', is a light-gun game by [[Nintendo]] originally released on the [[NES]] in 1984 and then ported to the [[PlayChoice-10]] and the [[Vs. System]]. Strangely, in 2004, a company ported it to the long since obsolete [[MSX]]. The dog and duck later showed up in [[Super Smash Bros. 4]]
+
'''''Duck Hunt''''' is a light-gun game by [[Nintendo]] originally released on the [[NES]] in 1984 and then ported to the [[PlayChoice-10]] and the [[VS. System]]. Strangely, in 2004, a company ported it to the long since obsolete [[MSX]]. This is the first game featuring the creative design of [[Hiroji Kiyotake]] who would later go on to create ''[[Metroid]]'' and several other Nintendo franchises. The dog and duck later showed up in ''[[Super Smash Bros. 4]]''.
  
I first played this game when my brother and I bought the NES Action Set around 1988 which came with a [[Super Mario Bros.]] / Duck Hunt dual cart. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with it.
+
==Personal==
 +
I first played this game when my brother and I bought the NES Action Set around 1988 which came with a [[Super Mario Bros. multicarts|Super Mario Bros. / Duck Hunt]] multicart and a [[Zapper]]. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with the game and stopped playing it.
  
On interesting thing I found while playing with a debugger is the programmers actually trapped the game to give a game over if you reach level 100 rather than having infinite play or a kill screen.
+
One interesting thing I found while playing with a debugger is the programmers actually trapped the max level to give a game over if you reach level 100 rather than having infinite play or a bugged kill screen.
  
 
==Status==
 
==Status==
* By getting extremely close to the television, I can play indefinitely.
+
I own the game in the ''Super Mario Bros. / Duck Hunt'' multi-cart. I can play indefinitely by getting extremely close to the television, but I'm not going to sit around until I reach level 100.
  
 
==Review==
 
==Review==
 
* '''Overall:''' 2/10
 
* '''Overall:''' 2/10
* '''Best Version:''' Vs. System
+
* '''Best Version:''' VS. System
 +
 
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
* For the first few minutes play the game, you'll probably enjoy yourself.
+
* For the first few minutes you play the game, you'll probably enjoy yourself.
 
* The cartoon graphics are kind of nice, and there is a noticeable difference in tone between the silly duck shooting and the more serious clay pigeons.
 
* The cartoon graphics are kind of nice, and there is a noticeable difference in tone between the silly duck shooting and the more serious clay pigeons.
 
* The game has some nice memorable jingles.
 
* The game has some nice memorable jingles.
* The Vs. System adds an additional type of game play and allows you to shoot the stupid giggling dog!
+
* The VS. System adds an additional type of game play and allows you to shoot the stupid giggling dog!
  
 
===Bad===
 
===Bad===
Line 24: Line 27:
  
 
===Ugly===
 
===Ugly===
* All of the game is dully similar. Although there are three modes, you're essentially doing the exact same thing in each. There just isn't much content.
+
* All of the game is dully similar. Although there are three total modes, you're essentially doing the exact same thing in each. There just isn't much content.
  
==Screenshots==
+
==Media==
 +
===Box Art===
 
<gallery>
 
<gallery>
Duck Hunt - NES - Title.png|Title screen.
+
Duck Hunt - NES - Japan.jpg|The original Japanese art. It accurately represents the game with its cartoony style.
Duck Hunt - NES - Ducks.png|Shooting ducks.
+
Duck Hunt - NES - USA.jpg|The North American box art uses the awful pixel art style used by the launch title releases.
Duck Hunt - NES - Clay.png|Clay pigeons.
+
Duck Hunt - NES - EU.jpg|The European art uses the Japanese line art, but adds texture. This is my favorite art.
 +
Duck Hunt - MSX - Japan.jpg|The Japanese MSX port has custom art using a paper cut-out style which is pretty good.
 
</gallery>
 
</gallery>
  
==Documentation==
+
===Documentation===
 
<gallery>
 
<gallery>
 
Duck Hunt - NES - Manual.pdf|Game manual.
 
Duck Hunt - NES - Manual.pdf|Game manual.
 +
Duck Hunt - VS - USA - Manual.pdf|VS. System manual.
 
Official Nintendo Player's Guide - 151.jpg|[[The Official Nintendo Player's Guide]], blurb.
 
Official Nintendo Player's Guide - 151.jpg|[[The Official Nintendo Player's Guide]], blurb.
 
</gallery>
 
</gallery>
  
==Box Art==
+
===Screenshots===
 
<gallery>
 
<gallery>
Duck Hunt - NES - Japan.jpg|The original Japanese art. It accurately represents the game with its cartoony style.
+
Duck Hunt - NES - Title.png|Title screen.
Duck Hunt - NES - USA.jpg|The North American box art uses the awful pixel art style used by the launch title releases.
+
Duck Hunt - NES - Ducks.png|Shooting ducks.
Duck Hunt - NES - EU.jpg|The European art uses the Japanese art, but adds texture to cells. This is my favorite art.
+
Duck Hunt - NES - Clay.png|Clay pigeons.
Duck Hunt - MSX - Japan.jpg|The Japanese MSX port has custom art using a paper cut-out style which is pretty good.
 
 
</gallery>
 
</gallery>
  
==Gallery==
+
===Gallery===
 
<gallery>
 
<gallery>
 
Duck Hunt - NES - Sprite Sheet.png|Sprite sheet.
 
Duck Hunt - NES - Sprite Sheet.png|Sprite sheet.
Line 56: Line 61:
 
Duck Hunt - Deimos-Remus.jpg|Fan art by Deimos-Remus.
 
Duck Hunt - Deimos-Remus.jpg|Fan art by Deimos-Remus.
 
Duck Hunt - Fan Art - Matthew Gordon Sallack.jpg|Fan art by Matthew Gordon Sallack.
 
Duck Hunt - Fan Art - Matthew Gordon Sallack.jpg|Fan art by Matthew Gordon Sallack.
 +
Honest Video Game Titles - Duck Hunt.jpg|Honest title.
 +
Duck Hunt - NES - CGA Mockup.png|[[Color Graphics Adapter|CGA]] mockup.
 
</gallery>
 
</gallery>
 +
 +
===Videos===
 +
{{#ev:youtube|zTyqSv8NoT8|256|inline|NES Works, review.|frame}}
 +
{{#ev:youtube|Qtf1FUp-0jo|256|inline|Shooting the dog in the VS System.|frame}}
 +
{{#ev:youtube|khtTZ87amwc|256|inline|Boundary Break.|frame}}
 +
{{#ev:youtube|dp_i3OElURE|256|inline|Played on an actual NES.|frame}}
 +
{{#ev:youtube|jBDNsaWiT8Q|256|inline|Longplay.|frame}}
 +
 +
==Credits==
 +
Duck Hunt was released without credits, but dedicated fans have determined the majority of the staff.
 +
 +
{| class="wikitable" |
 +
! Role !! Staff
 +
|-
 +
| Executive Producer || [[Hiroshi Yamauchi]]
 +
|-
 +
| Producer || [[Gunpei Yokoi]]
 +
|-
 +
| Director || [[Satoru Okada]]
 +
|-
 +
| Designer || [[Hiroji Kiyotake]]
 +
|-
 +
| Programmers || [[Yasunari Soejima]], [[Kenji Nakajima]]
 +
|-
 +
| Music, Sound Effects, Audio Programmer || [[Hirokazu Tanaka]]
 +
|}
 +
 +
==Titles==
 +
{| class="wikitable"
 +
! Language !! Native !! Transliteration !! Translation
 +
|-
 +
| English || Duck Hunt || ||
 +
|-
 +
| Japanese || ダックハント || Dakku Hanto || Duck Hunt
 +
|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/duck-hunt mobygames.com/game/duck-hunt] - MobyGames.
+
{{Link|MobyGames|https://www.mobygames.com/game/vs-duck-hunt}}
* [https://en.wikipedia.org/wiki/Duck_Hunt en.wikipedia.org/wiki/Duck_Hunt] - Wikipedia.
+
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Duck_Hun}}
* [https://www.gamefaqs.com/nes/587252-duck-hunt gamefaqs.com/nes/587252-duck-hunt] - GameFAQs.
+
{{Link|GameFAQs|https://www.gamefaqs.com/nes/587252-duck-hunt}}
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Duck_Hunt thealmightyguru.com/Games/Hacking/Wiki/index.php/Duck_Hunt] - NES Hacker Database.
+
{{Link|ROMDetectives|2=http://www.romdetectives.com/Wiki/index.php?title=Duck_Hunt_(NES)}}
* [https://www.youtube.com/watch?v=Qtf1FUp-0jo youtube.com/watch?v=Qtf1FUp-0jo] - Shooting the dog in the VS System.
 
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
 +
[[Category: 1984 Video Games]]
 +
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 +
[[Category: Video Game Genre - Light Gun]]
 +
[[Category: Media Theme - Cartoon]]
 +
[[Category: Media Theme - Hunting]]
 
[[Category: MSX Games]]
 
[[Category: MSX Games]]
 
[[Category: NES Games]]
 
[[Category: NES Games]]
[[Category: Arcade Games]]
+
[[Category: PlayChoice-10 Games]]
 +
[[Category: VS. System Games]]
 
[[Category: Light Gun Games]]
 
[[Category: Light Gun Games]]
 
[[Category: Single-Screen]]
 
[[Category: Single-Screen]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player]]
 +
[[Category: Video Games That Can't Be Beaten]]

Revision as of 00:13, 14 February 2021

North American box art.

Duck Hunt is a light-gun game by Nintendo originally released on the NES in 1984 and then ported to the PlayChoice-10 and the VS. System. Strangely, in 2004, a company ported it to the long since obsolete MSX. This is the first game featuring the creative design of Hiroji Kiyotake who would later go on to create Metroid and several other Nintendo franchises. The dog and duck later showed up in Super Smash Bros. 4.

Personal

I first played this game when my brother and I bought the NES Action Set around 1988 which came with a Super Mario Bros. / Duck Hunt multicart and a Zapper. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with the game and stopped playing it.

One interesting thing I found while playing with a debugger is the programmers actually trapped the max level to give a game over if you reach level 100 rather than having infinite play or a bugged kill screen.

Status

I own the game in the Super Mario Bros. / Duck Hunt multi-cart. I can play indefinitely by getting extremely close to the television, but I'm not going to sit around until I reach level 100.

Review

  • Overall: 2/10
  • Best Version: VS. System

— This section contains spoilers! —

Good

  • For the first few minutes you play the game, you'll probably enjoy yourself.
  • The cartoon graphics are kind of nice, and there is a noticeable difference in tone between the silly duck shooting and the more serious clay pigeons.
  • The game has some nice memorable jingles.
  • The VS. System adds an additional type of game play and allows you to shoot the stupid giggling dog!

Bad

  • Although the game ends at round 100, the difficultly stops increasing after only a handful of rounds and then caps out and repeats itself where it becomes dull.

Ugly

  • All of the game is dully similar. Although there are three total modes, you're essentially doing the exact same thing in each. There just isn't much content.

Media

Box Art

Documentation

Screenshots

Gallery

Videos

NES Works, review.
Shooting the dog in the VS System.
Boundary Break.
Played on an actual NES.
Longplay.

Credits

Duck Hunt was released without credits, but dedicated fans have determined the majority of the staff.

Role Staff
Executive Producer Hiroshi Yamauchi
Producer Gunpei Yokoi
Director Satoru Okada
Designer Hiroji Kiyotake
Programmers Yasunari Soejima, Kenji Nakajima
Music, Sound Effects, Audio Programmer Hirokazu Tanaka

Titles

Language Native Transliteration Translation
English Duck Hunt
Japanese ダックハント Dakku Hanto Duck Hunt

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-GameFAQs.png  Link-ROMDetectives.png