Difference between revisions of "Duck Hunt"
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[[Image:Duck Hunt - NES - USA.jpg|thumb|256x256px|North American box art.]] | [[Image:Duck Hunt - NES - USA.jpg|thumb|256x256px|North American box art.]] | ||
− | '''''Duck Hunt''''' | + | '''''Duck Hunt''''' is a light-gun game by [[Nintendo]] originally released on the [[NES]] in 1984 and then ported to the [[PlayChoice-10]] and the [[Vs. System]]. Strangely, in 2004, a company ported it to the long since obsolete [[MSX]]. This is the first game featuring the creative design of [[Hiroji Kiyotake]] who would late go on to create ''[[Metroid]]'' and several other Nintendo franchises. The dog and duck later showed up in [[Super Smash Bros. 4]]. |
− | I first played this game when my brother and I bought the NES Action Set around 1988 which came with a [[Super Mario Bros. / Duck Hunt]] multicart and a [[Zapper]]. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with the game and stopped playing it. | + | I first played this game when my brother and I bought the NES Action Set around 1988 which came with a [[Super Mario Bros. multicarts|Super Mario Bros. / Duck Hunt]] multicart and a [[Zapper]]. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with the game and stopped playing it. |
One interesting thing I found while playing with a debugger is the programmers actually trapped the max level to give a game over if you reach level 100 rather than having infinite play or a bugged kill screen. | One interesting thing I found while playing with a debugger is the programmers actually trapped the max level to give a game over if you reach level 100 rather than having infinite play or a bugged kill screen. | ||
==Status== | ==Status== | ||
− | I own the game in the | + | I own the game in the ''Super Mario Bros. / Duck Hunt'' multi-cart. I can play indefinitely by getting extremely close to the television, but I'm not going to sit around until I reach level 100. |
==Review== | ==Review== | ||
Line 62: | Line 62: | ||
===Videos=== | ===Videos=== | ||
+ | * [https://www.youtube.com/watch?v=Qtf1FUp-0jo youtube.com/watch?v=Qtf1FUp-0jo] - Shooting the dog in the VS System. | ||
+ | * [https://www.youtube.com/watch?v=khtTZ87amwc youtube.com/watch?v=khtTZ87amwc] - Boundary Break. | ||
+ | * [https://www.youtube.com/watch?v=dp_i3OElURE youtube.com/watch?v=dp_i3OElURE] - Played on an actual NES. | ||
* [https://www.youtube.com/watch?v=jBDNsaWiT8Q youtube.com/watch?v=jBDNsaWiT8Q] - Longplay. | * [https://www.youtube.com/watch?v=jBDNsaWiT8Q youtube.com/watch?v=jBDNsaWiT8Q] - Longplay. | ||
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{| class="wikitable" | | {| class="wikitable" | | ||
− | ! | + | ! Role !! Staff |
|- | |- | ||
− | | [[Hiroshi Yamauchi]] | + | | Executive Producer || [[Hiroshi Yamauchi]] |
|- | |- | ||
− | | [[Gunpei Yokoi]] | + | | Producer || [[Gunpei Yokoi]] |
|- | |- | ||
− | | [[Satoru Okada]] | + | | Director || [[Satoru Okada]] |
|- | |- | ||
− | | [[Hiroji Kiyotake]] | + | | Designer || [[Hiroji Kiyotake]] |
|- | |- | ||
− | | [[Yasunari Soejima]] | + | | Programmers || [[Yasunari Soejima]], [[Kenji Nakajima]] |
|- | |- | ||
− | | [[ | + | | Music, Sound Effects, Audio Programmer || [[Hirokazu Tanaka]] |
+ | |} | ||
+ | |||
+ | ==Titles== | ||
+ | {| class="wikitable" | ||
+ | ! Language !! Native !! Transliteration !! Translation | ||
|- | |- | ||
− | | | + | | English || Duck Hunt || || |
+ | |- | ||
+ | | Japanese || ダックハント || Dakku Hanto || Duck Hunt | ||
|} | |} | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|http://www.mobygames.com/game/duck-hunt}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Duck_Hun}} | |
− | + | {{Link|GameFAQs|https://www.gamefaqs.com/nes/587252-duck-hunt}} | |
− | + | {{Link|NESHacker|2=http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Duck_Hunt}} | |
− | |||
− | |||
− | |||
Revision as of 11:46, 18 February 2019
Duck Hunt is a light-gun game by Nintendo originally released on the NES in 1984 and then ported to the PlayChoice-10 and the Vs. System. Strangely, in 2004, a company ported it to the long since obsolete MSX. This is the first game featuring the creative design of Hiroji Kiyotake who would late go on to create Metroid and several other Nintendo franchises. The dog and duck later showed up in Super Smash Bros. 4.
I first played this game when my brother and I bought the NES Action Set around 1988 which came with a Super Mario Bros. / Duck Hunt multicart and a Zapper. One day, just to see how far I could get with cheating, I played the game with the gun directly in front of the TV and played long enough that the game stopped becoming more difficult. When I learned that there was no end to it, I became bored with the game and stopped playing it.
One interesting thing I found while playing with a debugger is the programmers actually trapped the max level to give a game over if you reach level 100 rather than having infinite play or a bugged kill screen.
Contents
Status
I own the game in the Super Mario Bros. / Duck Hunt multi-cart. I can play indefinitely by getting extremely close to the television, but I'm not going to sit around until I reach level 100.
Review
- Overall: 2/10
- Best Version: Vs. System
Good
- For the first few minutes you play the game, you'll probably enjoy yourself.
- The cartoon graphics are kind of nice, and there is a noticeable difference in tone between the silly duck shooting and the more serious clay pigeons.
- The game has some nice memorable jingles.
- The Vs. System adds an additional type of game play and allows you to shoot the stupid giggling dog!
Bad
- Although the game ends at round 100, the difficultly stops increasing after only a handful of rounds and then caps out and repeats itself where it becomes dull.
Ugly
- All of the game is dully similar. Although there are three total modes, you're essentially doing the exact same thing in each. There just isn't much content.
Media
Box Art
Documentation
- Duck Hunt - NES - Manual.pdf
Game manual.
Screenshots
- Duck Hunt - NES - Title.png
Title screen.
- Duck Hunt - NES - Ducks.png
Shooting ducks.
- Duck Hunt - NES - Clay.png
Clay pigeons.
Gallery
CGA mockup.
Videos
- youtube.com/watch?v=Qtf1FUp-0jo - Shooting the dog in the VS System.
- youtube.com/watch?v=khtTZ87amwc - Boundary Break.
- youtube.com/watch?v=dp_i3OElURE - Played on an actual NES.
- youtube.com/watch?v=jBDNsaWiT8Q - Longplay.
Credits
Duck Hunt was released without credits, but dedicated fans have determined the majority of the staff.
Role | Staff |
---|---|
Executive Producer | Hiroshi Yamauchi |
Producer | Gunpei Yokoi |
Director | Satoru Okada |
Designer | Hiroji Kiyotake |
Programmers | Yasunari Soejima, Kenji Nakajima |
Music, Sound Effects, Audio Programmer | Hirokazu Tanaka |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Duck Hunt | ||
Japanese | ダックハント | Dakku Hanto | Duck Hunt |