Difference between revisions of "Dragon Warrior"

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'''''Dragon Warrior''''', called '''''Dragon Quest''''' in Japan, is a role-playing game for the [[NES]] developed by [[Chunsoft]] and published by [[Enix]] in 1986.
 
'''''Dragon Warrior''''', called '''''Dragon Quest''''' in Japan, is a role-playing game for the [[NES]] developed by [[Chunsoft]] and published by [[Enix]] in 1986.
  
My mother bought us Dragon Warrior and [[River City Ransom]] at a garage sale, and I found both games to be a lot of fun.
+
My mother bought us Dragon Warrior and [[River City Ransom]] at a garage sale, and I found both games to be a lot of fun. Although, by today's standards, Dragon Warrior is a pretty dull game. I spent a lot of time playing this at my cousin's house, and I remember my aunt, who is very religious, being very concerned about the game having a warlock in it.
  
 
==Status==
 
==Status==
Line 16: Line 16:
 
* Even with the game's rather poor audio driver, the music is quite good. Enix was wise to hire a professional composer.
 
* Even with the game's rather poor audio driver, the music is quite good. Enix was wise to hire a professional composer.
 
* There player sprite graphic changes when he's holding a sword, shield, and the princess. A nice touch.
 
* There player sprite graphic changes when he's holding a sword, shield, and the princess. A nice touch.
 +
* Showing the evil Charlock Castle surrounded by swamp in the distance is a nice way of letting the player imagine how awful it's going to be. Although, it create a plot hole: why doesn't Alefgard have boats?
 +
* The ending fight is really great, and, despite it's age, the game has an enjoyable cut-scene.
  
 
===Bad===
 
===Bad===
 
* There isn't much to do in the game. If grinding wasn't necessary, you could talk to every NPC, collect every items, traverse every map, and beat the game in about an hour.
 
* There isn't much to do in the game. If grinding wasn't necessary, you could talk to every NPC, collect every items, traverse every map, and beat the game in about an hour.
 
* The combat is very basic. You can only attack, run, or cast one of six spells. Although, I tend to prefer this over games where combat is a convoluted mess of options.
 
* The combat is very basic. You can only attack, run, or cast one of six spells. Although, I tend to prefer this over games where combat is a convoluted mess of options.
* The save the princess trope is wasn't quite as bad at the time, but it's embarrassing now. Especially since you have to literally carry her all the way back to the castle. Interestingly, you can actually beat the game without rescuing her!
+
* The save-the-princess trope wasn't quite as bad at the time, but it's embarrassing now. Especially since you have to literally carry Gwaelin all the way back to the castle causing her to professes her love to you (which she gives to you as a telepathic item). Interestingly, you can actually beat the game without rescuing her!
 +
* Even with only a handful of items, several of them are useless like the Fighter's Ring, Cursed Belt, and Necklace of Death.
 +
* The ending represent the only real role-playing element in the game, and it's pretty predictable.
  
 
===Ugly===
 
===Ugly===
* The game is seriously grind heavy. You would need to raise levels at about ten times the rate to make the game bearable by today's standards.
+
* The game is painfully grind heavy. The designers would need to make enemies give about 10 times the experience they do to make the game bearable by today's standards.
 +
 
 +
==Box Art==
 +
<gallery>
 +
Dragon Warrior - NES - Japan.jpg|The original Japanese box art really fits the game with its cartoonish style. The MSX port uses the same art.
 +
Dragon Warrior - NES - USA.jpg|The North American box art is much more heroic and grown up, and while Erdrick's descendant is spot on, the dragon's head looks more like an insect. Over all, I prefer the American box art.
 +
</gallery>
  
 
==Documentation==
 
==Documentation==
 
<gallery>
 
<gallery>
 
Dragon Warrior - NES - Manual.pdf|Manual.
 
Dragon Warrior - NES - Manual.pdf|Manual.
 +
Dragon Warrior - NES - Manual - Japan.pdf|Japanese manual.
 +
Dragon Warrior - NES - Manual - Japan - Translated.pdf|Japanese manual (translated).
 +
Dragon Warrior - NES - Adventure Guide.pdf|Adventure Guide.
 +
Dragon Warrior - NES - Explorer's Handbook.zip|Explorer's Handbook.
 +
Dragon Warrior - NES - Nintendo Power Guide (1st part is corrupt).pdf|Nintendo Power Guide (1st part is corrupt).
 +
Dragon Warrior - NES - Map - Alefgard - Poster.jpg|Map poster.
 +
Dragon Warrior - NES - Map - Monsters - Poster.jpg|Monster guide poster.
 +
Official Nintendo Player's Guide - 157-158.jpg|Official Nintendo Player's Guide, blurb.
 +
</gallery>
 +
 +
==Maps==
 +
<gallery>
 +
Dragon Warrior - NES - Map - Alefgard.png|Alefgard.
 +
Dragon Warrior - NES - Map - Alefgard - With Labels.png|Alefgard, with labels.
 +
Dragon Warrior - NES - Map - Monsters.jpg|Monsters.
 +
Dragon Warrior - NES - Map - Tantegel Castle.png|Tantegel Castle.
 +
Dragon Warrior - NES - Map - Brecconary.png|Brecconary.
 +
Dragon Warrior - NES - Map - Brecconary.png|Brecconary.
 +
Dragon Warrior - NES - Map - Erdrick's Cave.png|Erdrick's Cave.
 +
Dragon Warrior - NES - Map - Garinham.png|Garinham.
 +
Dragon Warrior - NES - Map - Garin's Grave.png|Garin's Grave.
 +
Dragon Warrior - NES - Map - Swamp Cave.png|Swamp Cave.
 +
Dragon Warrior - NES - Map - Mountain Cave.png|Mountain Cave.
 +
Dragon Warrior - NES - Map - Kol.png|Kol.
 +
Dragon Warrior - NES - Map - Rimuldar.png|Rimuldar.
 +
Dragon Warrior - NES - Map - Shrines.png|Shrines.
 +
Dragon Warrior - NES - Map - Hauksness.png|Hauksness.
 +
Dragon Warrior - NES - Map - Cantlin.png|Cantlin.
 +
Dragon Warrior - NES - Map - Charlock Castle.png|Charlock Castle.
 +
Dragon Warrior - NES - Map - Alefgard - Japan.png|Alefgard, Original Japanese version.
 +
Dragon Warrior - MSX - Map - Alefgard.png|Alefgard, MSX version.
 +
</gallery>
 +
 +
==Maps==
 +
<gallery>
 +
Dragon Warrior - NES - Graphics - Characters.png|Characters.
 +
Dragon Warrior - NES - Graphics - Map Tiles.png|Map Tiles.
 +
Dragon Warrior - NES - Graphics - Monsters.png|Monsters.
 
</gallery>
 
</gallery>
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 +
Zac Gorman - Dragon Warrior.gif|Fan art by Zac Gorman.
 +
Zac Gorman - Dragon Warrior - Drakee.gif|Comic by Zac Gorman.
 
</gallery>
 
</gallery>
  
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* [http://www.vgmpf.com/Wiki/index.php/Dragon_Warrior_(NES) vgmpf.com/Wiki/index.php/Dragon_Warrior_(NES)] - Music.
 
* [http://www.vgmpf.com/Wiki/index.php/Dragon_Warrior_(NES) vgmpf.com/Wiki/index.php/Dragon_Warrior_(NES)] - Music.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Dragon_Warrior thealmightyguru.com/Games/Hacking/Wiki/index.php/Dragon_Warrior] - NES Hacker Database.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Dragon_Warrior thealmightyguru.com/Games/Hacking/Wiki/index.php/Dragon_Warrior] - NES Hacker Database.
 +
* [http://www.thealmightyguru.com/Reviews/DragonWarrior/Index.html thealmightyguru.com/Reviews/DragonWarrior/Index.html] - My old Dragon Warrior site.
  
  
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[[Category: Video Games]]
 
[[Category: Video Games]]
 
[[Category: Role-Playing Game]]
 
[[Category: Role-Playing Game]]
 +
[[Category: Fantasy]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]

Latest revision as of 11:24, 17 August 2017

North American box art.

Dragon Warrior, called Dragon Quest in Japan, is a role-playing game for the NES developed by Chunsoft and published by Enix in 1986.

My mother bought us Dragon Warrior and River City Ransom at a garage sale, and I found both games to be a lot of fun. Although, by today's standards, Dragon Warrior is a pretty dull game. I spent a lot of time playing this at my cousin's house, and I remember my aunt, who is very religious, being very concerned about the game having a warlock in it.

Status

I have beat the NES game and maxed out my stats.

Review

  • Overall: 4/10
  • Best Version: NES

Good

  • The monster graphics are fantastic.
  • Even with the game's rather poor audio driver, the music is quite good. Enix was wise to hire a professional composer.
  • There player sprite graphic changes when he's holding a sword, shield, and the princess. A nice touch.
  • Showing the evil Charlock Castle surrounded by swamp in the distance is a nice way of letting the player imagine how awful it's going to be. Although, it create a plot hole: why doesn't Alefgard have boats?
  • The ending fight is really great, and, despite it's age, the game has an enjoyable cut-scene.

Bad

  • There isn't much to do in the game. If grinding wasn't necessary, you could talk to every NPC, collect every items, traverse every map, and beat the game in about an hour.
  • The combat is very basic. You can only attack, run, or cast one of six spells. Although, I tend to prefer this over games where combat is a convoluted mess of options.
  • The save-the-princess trope wasn't quite as bad at the time, but it's embarrassing now. Especially since you have to literally carry Gwaelin all the way back to the castle causing her to professes her love to you (which she gives to you as a telepathic item). Interestingly, you can actually beat the game without rescuing her!
  • Even with only a handful of items, several of them are useless like the Fighter's Ring, Cursed Belt, and Necklace of Death.
  • The ending represent the only real role-playing element in the game, and it's pretty predictable.

Ugly

  • The game is painfully grind heavy. The designers would need to make enemies give about 10 times the experience they do to make the game bearable by today's standards.

Box Art

Documentation

Maps

Maps

Gallery

Links