Difference between revisions of "Double Dribble"

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'''''Double Dribble''''' is a [[basketball]] video game developed and published by [[Konami]], originally for the arcade in 1986, ported to [[Famicom Disk System]], [[Nintendo Entertainment System|NES]], and [[PlayChoice-10]] in 1987, the [[Amiga]], [[Commodore 64]], and [[MS-DOS]] in 1990, and the [[Game Boy]] in 1991. In the game, the player plays a game of basketball against another person or the computer's AI while viewing the court from a slightly raised side-view perspective. The game's gimmick is to show a large zoomed-in graphic of players when they dunk the ball.
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[[Image:Double Dribble - ARC - USA - Flyer.jpg|thumb|256x256px|US arcade flyer.]]
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'''''Double Dribble''''' is a [[basketball]] video game developed and published by [[Konami]], originally for the arcade in 1986, ported to [[Famicom Disk System]], [[Nintendo Entertainment System|NES]], and [[PlayChoice-10]] in 1987, the [[Amiga]], [[Commodore 64]], and [[MS-DOS]] in 1990, and the [[Game Boy]] in 1991. In the game, the player controls a team of basketball players as they try to defeat another person or the computer's AI. The player views the court from a slightly raised side-view perspective, and the game's gimmick is to show a large zoomed-in graphic of players when they dunk the ball.
  
 
==Personal==
 
==Personal==
My older brother was a fan of basketball growing up, so he got this game for our NES. I remember playing him in 2-player vs mode, and uncharacteristically doing better than him at it. I had discovered that, if you hold down the shoot button longer while you're in the air, it increases your likelihood to make a basket. My brother, on the other hand, would simply press the button and frequently miss. I remember silently hoping that he wouldn't notice my slower, but more accurate, shooting ability, and kept racking up baskets. He eventually got so frustrated rage-quit the game. Later, I practiced the game on my own and got good enough to beat the bronze level AI. I tried several times to beat the silver level AI, but failed every time. One day, on a lark, I tried bumping the AI up to gold level just to see how bad it would beat me, and I ended up winning! After that, I kept trying to beat the silver level AI until I eventually did just to say I could beat all three difficulties. I did this sometime in the early 1990s.
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My older brother was a fan of basketball growing up, so he got a used copy of this game for our NES. I remember playing him in 2-player vs mode, and uncharacteristically doing better than him at it. I had discovered that, if you hold down the shoot button longer while you're in the air, it increases your likelihood to make a basket. My brother, on the other hand, would simply press the button and frequently miss. I remember silently hoping that he wouldn't notice my slower, but more accurate, shooting ability, which allowed me to keep swishing baskets while he bricked them. He eventually got so frustrated he rage-quit the game. Later, I practiced the game on my own and got good enough to beat the bronze level AI. I tried several times to beat the silver level AI, but failed every time. One day, on a lark, I tried bumping the AI up to gold level just to see how bad it would beat me, and I ended up winning! After that, just to say I could beat all difficulty levels, I played the silver difficulty until I beat it. I did this sometime in the early 1990s.
  
 
==Status==
 
==Status==
Line 8: Line 10:
  
 
==Review==
 
==Review==
{{Video Game Review|4|5|3|3|5|NES?}}
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{{Video Game Review|4|5|3|4|5|NES?}}
  
 
{{Spoilers}}
 
{{Spoilers}}
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===Good===
 
===Good===
 
* The large player animations during dunk shots were pretty impressive at the time.
 
* The large player animations during dunk shots were pretty impressive at the time.
* Having speech in a game was still interesting at the time.
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* Having speech in a game was still a selling point at the time.
 +
* The game plays several short musical themes commonly heard at basketball games, which helps create a professional basketball vibe.
 +
* The ways the designers handled the jump ball and free-throws adds some strategy to the game.
  
 
===Bad===
 
===Bad===
* At least in the NES port, the AI cheats by having the ability to pass the ball to players that are not on the screen, something human players cannot do. This gives them a big advantage by allowing them to pass the ball all the way to their basket before any of your defenders can block them.
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* The graphics aren't very good across every port. The human animation is very stiff, especially with the cheerleaders and mascots, and the backgrounds are ugly.
 +
* For the arcade game, play length is based entirely on how many quarters you spend, not your skill, which I find poor design.
 +
* In the NES port, the [[cheating artificial intelligence|AI cheats]] by having the ability to pass the ball to players that are not on the screen, something human players cannot do. This gives them a advantage by allowing them to pass the ball all the way down the court to their own basket before any of your defenders can block them.
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* The music is quite lackluster in all versions, and mostly absent in the NES port.
 +
* The squeak of the shoes gets annoying after awhile, as does the dribble sound in the NES port.
 +
* It would have been nice to have 2-player co-op.
  
 
===Ugly===
 
===Ugly===
* Nothing.
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* Nothing, but I don't find the game very enjoyable.
  
 
===Media===
 
===Media===
 
===Box Art===
 
===Box Art===
 
<gallery>
 
<gallery>
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Double Dribble - ARC - USA - Cabinet.jpg|North American arcade cabinet.
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Double Dribble - ARC - USA - Marquee.jpg|North American arcade marquee. Two white men... sure.
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Double Dribble - ARC - USA - Side Art.jpg|North American arcade side art.
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Double Dribble - FDS - Japan.jpg|The Famicom Disk System cover uses Western art style, which isn't too unusual considering basketball was still primarily an American game at the time. The painting is adequate, the lettering is pretty good, but why is the white guy towering over the black guy?
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Double Dribble - NES - USA.jpg|The NES box has a skillfully painted depiction of another white guy dunking over a black guy. The lettering is hard to read, but I appreciate what they were going for.
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Double Dribble - PC10 - USA.jpg|The US PlayChoice-10 topper finally puts the focus on a black man. It's a bit boring, and the logo is still hard to read.
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Double Dribble - DOS - USA.jpg|The design used for the Amiga, Commodore 64, and DOS uses the same art as the NES release, but simplifies the logo.
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Double Dribble - GB - Japan.jpg|The Japanese Game Boy cover uses an Eastern cartoon style with two Asian players. The lettering is a bit dull.
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Double Dribble - GB - USA.jpg|The North American cover has a painting of deformed basketball players roughly playing. What the hell happened to his wrist? The flag on the logo is done right on this layout.
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Double Dribble - GB - EU.jpg|The European Game Boy box has a black man dunking over his opponents and shattering the glass. This is probably my favorite cover.
 
</gallery>
 
</gallery>
  
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
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Double Dribble - ARC - USA - Manual.pdf|Arcade manual, USA.
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Double Dribble - ARC - Japan - Flyer - Front.jpg|Arcade flyer, Japan, front.
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Double Dribble - ARC - Japan - Flyer - Back.jpg|Arcade flyer, Japan, back.
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Double Dribble - NES - USA - Manual.pdf|NES manual, USA.
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Double Dribble - GB - USA - Manual.pdf|Game Boy manual, USA.
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Double Dribble - DOS - USA - Ad.jpg|MS-DOS ad.
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Konami - Ad - Sports Games.jpg|Konami ad for sports games.
 
</gallery>
 
</gallery>
  

Latest revision as of 09:10, 3 June 2020

US arcade flyer.

Double Dribble is a basketball video game developed and published by Konami, originally for the arcade in 1986, ported to Famicom Disk System, NES, and PlayChoice-10 in 1987, the Amiga, Commodore 64, and MS-DOS in 1990, and the Game Boy in 1991. In the game, the player controls a team of basketball players as they try to defeat another person or the computer's AI. The player views the court from a slightly raised side-view perspective, and the game's gimmick is to show a large zoomed-in graphic of players when they dunk the ball.

Personal

My older brother was a fan of basketball growing up, so he got a used copy of this game for our NES. I remember playing him in 2-player vs mode, and uncharacteristically doing better than him at it. I had discovered that, if you hold down the shoot button longer while you're in the air, it increases your likelihood to make a basket. My brother, on the other hand, would simply press the button and frequently miss. I remember silently hoping that he wouldn't notice my slower, but more accurate, shooting ability, which allowed me to keep swishing baskets while he bricked them. He eventually got so frustrated he rage-quit the game. Later, I practiced the game on my own and got good enough to beat the bronze level AI. I tried several times to beat the silver level AI, but failed every time. One day, on a lark, I tried bumping the AI up to gold level just to see how bad it would beat me, and I ended up winning! After that, just to say I could beat all difficulty levels, I played the silver difficulty until I beat it. I did this sometime in the early 1990s.

Status

I don't own this game, but I have beaten the NES port on all difficulty levels.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
4 5 3 4 5

Best Version: NES?

— This section contains spoilers! —

Good

  • The large player animations during dunk shots were pretty impressive at the time.
  • Having speech in a game was still a selling point at the time.
  • The game plays several short musical themes commonly heard at basketball games, which helps create a professional basketball vibe.
  • The ways the designers handled the jump ball and free-throws adds some strategy to the game.

Bad

  • The graphics aren't very good across every port. The human animation is very stiff, especially with the cheerleaders and mascots, and the backgrounds are ugly.
  • For the arcade game, play length is based entirely on how many quarters you spend, not your skill, which I find poor design.
  • In the NES port, the AI cheats by having the ability to pass the ball to players that are not on the screen, something human players cannot do. This gives them a advantage by allowing them to pass the ball all the way down the court to their own basket before any of your defenders can block them.
  • The music is quite lackluster in all versions, and mostly absent in the NES port.
  • The squeak of the shoes gets annoying after awhile, as does the dribble sound in the NES port.
  • It would have been nice to have 2-player co-op.

Ugly

  • Nothing, but I don't find the game very enjoyable.

Media

Box Art

Documentation

Videos

Longplay - Arcade, hardest difficulty.
Longplay - DOS, easiest difficulty.
Longplay - Famicom Disk System, hardest difficulty.
Longplay - Game Boy, USA, hardest difficulty.
Longplay - NES, hardest difficulty.
Game play - Amiga.
Review - PlayChoice-10.

Titles

Language Native Transliteration Translation
English Double Dribble
English (Game Boy, Europe) Hyper Dunk
English (Game Boy, North America) Double Dribble: 5 On 5
Japanese エキサイティング バスケット Ekisaitingu Basuketto Exciting Basket
Japanese (Game Boy) コナミックバスケット Konamikku Basuketto Konamic Basket

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-GameFAQs.png  Link-NESHacker.png  Link-TCRF.png