Difference between revisions of "Doom II: Hell on Earth"
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− | + | {{Video Game | |
+ | | Title = Doom II: Hell on Earth | ||
+ | | SortTitle = Doom 2: Hell on Earth | ||
+ | | Image = Doom 2 - DOS - USA.jpg | ||
+ | | ImageDescription = MS-DOS - USA - 1st edition. | ||
+ | | Developer = {{VideoGameDeveloper|id Software}} | ||
+ | | Publisher = {{VideoGamePublisher|GT Interactive}} | ||
+ | | PublishedYear = 1994 | ||
+ | | PublishedMonth = 10 | ||
+ | | PublishedDay = 10 | ||
+ | | Platforms = {{Platform|DOS}}, {{Platform|Game Boy Advance}}, {{Platform|Macintosh Classic}}, {{Platform|PC-9800}}, {{Platform|Windows}}, {{Platform|Zodiac}} | ||
+ | | Genres = {{VideoGameGenre|Action video game|Action}}, {{VideoGameGenre|First-person shooter|First-person shooter}}, {{VideoGameGenre|Shooter|Shooter}} | ||
+ | | Themes = {{MediaTheme|Horror}}, {{MediaTheme|Science Fiction}} | ||
+ | | Series = ''[[Doom (universe)|Doom]]'' | ||
+ | | Multiplayer = {{GameMultiplayer|Simultaneous co-op}}, {{GameMultiplayer|Simultaneous versus}} | ||
+ | | Distributions = {{VideoGameDistribution|Commercial}}, {{VideoGameDistribution|Open source}} | ||
+ | }} | ||
− | '''''Doom II: Hell On Earth''''' is a first-person shooter developed by [[id Software]] and published by [[GT Interactive]] for [[MS-DOS]] on 1994-10-10 and later ported to several platforms. It is the second game in the [[Doom (universe)|Doom series]] | + | '''''Doom II: Hell On Earth''''' is a [[first-person shooter]] developed by [[id Software]] and published by [[GT Interactive]] for [[MS-DOS]] on 1994-10-10 and later ported to several platforms. It is the second game in the [[Doom (universe)|''Doom'' series]]. |
− | + | In the game's story, you play the same space marine as in the first game, only the demons of Hell have reached Earth through one of the Mars portals. Now you must fight them and destroy the huge demon in charge to stop them from destroying the planet. | |
− | == | + | ==Personal== |
− | I | + | {{VideoGameStatus |
+ | | Own = Yes. Doom 95 CD port. And digital copy from ''Doom 3: BFG Edition'' on Steam. | ||
+ | | CantOwn = | ||
+ | | Won = Yes. Windows port. "Hurt Me Plenty" difficulty. | ||
+ | | CantWin = | ||
+ | | Finished = 2002-11-26. | ||
+ | }} | ||
+ | |||
+ | I bought Doom II after it was released for Windows 95 and played it all the time. I often turn on cheats just to plow though every level mindlessly while watching TV. Playing Doom II often reminds me of the music from [[Queen]]'s ''[[Sheer Heart Attack]]'' album, which I listened to a lot when I first played this game. I still occasionally use ''ZDoom'' to run various ''Doom'' WADs and play the game passively with cheats. | ||
==Review== | ==Review== | ||
− | + | {{Video Game Review|8|7|8|7|7|Doom95 for Windows}} | |
− | + | ||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
* I enjoy pretty much all of the additions to the game. Each of the new enemies have their own quirks, the new weapon is pretty sweet, and the various upgrades to the engine are quite nice. | * I enjoy pretty much all of the additions to the game. Each of the new enemies have their own quirks, the new weapon is pretty sweet, and the various upgrades to the engine are quite nice. | ||
* The new maps are very well-constructed and professional and make good use of the new features. | * The new maps are very well-constructed and professional and make good use of the new features. | ||
− | * The idea of Hell breaking loose on a futuristic Earth is a pretty awesome idea, even if it doesn't look very impressive. | + | * The idea of Hell breaking loose on a futuristic Earth is a pretty awesome idea, even if it doesn't look very impressive due to the weaker 3D of the time. |
* [[Bobby Prince]] once again composed an enjoyable and fitting soundtrack. | * [[Bobby Prince]] once again composed an enjoyable and fitting soundtrack. | ||
===Bad=== | ===Bad=== | ||
− | * | + | * There are some new features to the engine, and a couple new monsters, but there isn't really anything fundamentally new about this game. Over all, it feels like less of a sequel and more like an upgrade or mod. |
+ | * A lot of the levels are lacking polish, and some are clearly unfinished. | ||
+ | * The game allows [[save scumming]]. Ordinarily, I appreciate this, but, since the game is meant to be terrifying, and you can save and reload every time you get ambushed, it kills a lot of the tension. | ||
===Ugly=== | ===Ugly=== | ||
Line 25: | Line 52: | ||
==Media== | ==Media== | ||
+ | ===Box Art=== | ||
+ | This art was used for all ports and regions, just with minor variations to the layout. The painting with the space marine fighting the cyber-demon was painted by [[Brom]], but the Doom logo was designed by [[Don Punchatz]]. | ||
+ | |||
+ | <gallery> | ||
+ | Doom 2 - DOS - USA.jpg|MS-DOS box. | ||
+ | </gallery> | ||
+ | |||
===Documentation=== | ===Documentation=== | ||
<gallery> | <gallery> | ||
Doom II - DOS - Manual.pdf|Game manual. | Doom II - DOS - Manual.pdf|Game manual. | ||
+ | Masters of Doom - Hardcover - USA.jpg|''[[Masters of Doom]]''. Describes the development process. | ||
</gallery> | </gallery> | ||
===Graphics=== | ===Graphics=== | ||
+ | * [https://www.spriters-resource.com/pc_computer/doomdoomii spriters-resource.com/pc_computer/doomdoomii] - Sprites. | ||
* [https://www.textures-resource.com/pc_computer/pcdoom2 textures-resource.com/pc_computer/pcdoom2] - Textures. | * [https://www.textures-resource.com/pc_computer/pcdoom2 textures-resource.com/pc_computer/pcdoom2] - Textures. | ||
===Videos=== | ===Videos=== | ||
− | + | {{YouTube|jZXdYAkn4GY|Review - German Peter.}} | |
+ | {{YouTube|ip93S3mOzms|Longplay - Ultra violence difficulty, 100% secrets, fast monsters.}} | ||
+ | {{YouTube|yIxEEgEuhT4|Longplay - Nightmare difficulty, 100% secrets.}} | ||
+ | {{YouTube|5XO1n7Knh4s|Map differences across versions.}} | ||
+ | |||
+ | ==Play Online== | ||
+ | {{PlayOnline|https://classicreload.com/doom-ii-hell-on-earth.html|MS-DOS}}, {{PlayOnline|https://www.retrogames.cc/gameboyadvance-games/doom-ii-e-supplex.html|Game Boy Advance (Europe)}}, {{PlayOnline|https://www.retrogames.cc/gameboyadvance-games/doom-ii-u-mode7.html|Game Boy Advance (USA)}} | ||
+ | |||
+ | ==Representation== | ||
+ | {{Representation | ||
+ | | Media = Video games | ||
+ | | StrongFemaleCharacterStatus = Fail | ||
+ | | StrongFemaleCharacterNotes = There are no women. | ||
+ | | BechdelTestStatus = Fail | ||
+ | | BechdelTestNotes = There are no women. | ||
+ | | StrongPOCCharacterStatus = Fail | ||
+ | | StrongPOCCharacterNotes = The only human characters are white. | ||
+ | | QueerCharacterStatus = Fail | ||
+ | | QueerCharacterNotes = There are no queer characters. | ||
+ | }} | ||
+ | |||
+ | ==Credits== | ||
+ | {| class="wikitable" | ||
+ | ! Role !! Staff | ||
+ | |- | ||
+ | | Programming || [[John Carmack]], [[John Romero]], [[Dave Taylor]] | ||
+ | |- | ||
+ | | Graphics, Art || [[Adrian Carmack]], [[Kevin Cloud]] | ||
+ | |- | ||
+ | | Level Design || [[Sandy Petersen]] | ||
+ | |- | ||
+ | | 3D Modelling || [[Gregor Punchatz]] | ||
+ | |- | ||
+ | | Music & Sound Effects || [[Robert Prince]] | ||
+ | |- | ||
+ | | Support || [[Shawn Green]], [[American McGee]] | ||
+ | |- | ||
+ | | Business || [[Jay Wilbur]] | ||
+ | |- | ||
+ | | Business Assistant || [[Donna Jackson]] | ||
+ | |- | ||
+ | | Sound Engine || [[Paul Radek]] | ||
+ | |- | ||
+ | | Tools Programming || [[John Romero]] | ||
+ | |- | ||
+ | | Box Art || [[Gerald Brom]], [[Don Punchatz]] | ||
+ | |} | ||
==Links== | ==Links== | ||
Line 41: | Line 123: | ||
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/Doom_II:_Hell_On_Earth_(DOS)}} | {{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/Doom_II:_Hell_On_Earth_(DOS)}} | ||
{{Link|TCRF|https://tcrf.net/Doom_II:_Hell_on_Earth_(PC)}} | {{Link|TCRF|https://tcrf.net/Doom_II:_Hell_on_Earth_(PC)}} | ||
+ | |||
+ | * [https://www.doomwiki.org doomwiki.org] - DOOM Wiki. | ||
− | + | [[Category: Video Game Prime Order - Action, Adventure, Strategy]] | |
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[[Category: Favorite Games]] | [[Category: Favorite Games]] | ||
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Latest revision as of 10:32, 26 March 2024
Doom II: Hell on Earth | ||||||||||||||||||
MS-DOS - USA - 1st edition. |
||||||||||||||||||
|
Doom II: Hell On Earth is a first-person shooter developed by id Software and published by GT Interactive for MS-DOS on 1994-10-10 and later ported to several platforms. It is the second game in the Doom series.
In the game's story, you play the same space marine as in the first game, only the demons of Hell have reached Earth through one of the Mars portals. Now you must fight them and destroy the huge demon in charge to stop them from destroying the planet.
Contents
Personal
Own? | Yes. Doom 95 CD port. And digital copy from Doom 3: BFG Edition on Steam. |
---|---|
Won? | Yes. Windows port. "Hurt Me Plenty" difficulty. |
Finished | 2002-11-26. |
I bought Doom II after it was released for Windows 95 and played it all the time. I often turn on cheats just to plow though every level mindlessly while watching TV. Playing Doom II often reminds me of the music from Queen's Sheer Heart Attack album, which I listened to a lot when I first played this game. I still occasionally use ZDoom to run various Doom WADs and play the game passively with cheats.
Review
8 | 7 | 8 | 7 | 7 |
Best Version: Doom95 for Windows
— This section contains spoilers! —
Good
- I enjoy pretty much all of the additions to the game. Each of the new enemies have their own quirks, the new weapon is pretty sweet, and the various upgrades to the engine are quite nice.
- The new maps are very well-constructed and professional and make good use of the new features.
- The idea of Hell breaking loose on a futuristic Earth is a pretty awesome idea, even if it doesn't look very impressive due to the weaker 3D of the time.
- Bobby Prince once again composed an enjoyable and fitting soundtrack.
Bad
- There are some new features to the engine, and a couple new monsters, but there isn't really anything fundamentally new about this game. Over all, it feels like less of a sequel and more like an upgrade or mod.
- A lot of the levels are lacking polish, and some are clearly unfinished.
- The game allows save scumming. Ordinarily, I appreciate this, but, since the game is meant to be terrifying, and you can save and reload every time you get ambushed, it kills a lot of the tension.
Ugly
- Nothing.
Media
Box Art
This art was used for all ports and regions, just with minor variations to the layout. The painting with the space marine fighting the cyber-demon was painted by Brom, but the Doom logo was designed by Don Punchatz.
Documentation
Masters of Doom. Describes the development process.
Graphics
- spriters-resource.com/pc_computer/doomdoomii - Sprites.
- textures-resource.com/pc_computer/pcdoom2 - Textures.
Videos
Play Online
MS-DOS, Game Boy Advance (Europe), Game Boy Advance (USA)
Representation
Strong female character? | Fail | There are no women. |
---|---|---|
Bechdel test? | Fail | There are no women. |
Strong person of color character? | Fail | The only human characters are white. |
Queer character? | Fail | There are no queer characters. |
Credits
Role | Staff |
---|---|
Programming | John Carmack, John Romero, Dave Taylor |
Graphics, Art | Adrian Carmack, Kevin Cloud |
Level Design | Sandy Petersen |
3D Modelling | Gregor Punchatz |
Music & Sound Effects | Robert Prince |
Support | Shawn Green, American McGee |
Business | Jay Wilbur |
Business Assistant | Donna Jackson |
Sound Engine | Paul Radek |
Tools Programming | John Romero |
Box Art | Gerald Brom, Don Punchatz |
Links
- doomwiki.org - DOOM Wiki.
- Video Games
- 1994 Video Games
- Video games developed by id Software
- Video games published by GT Interactive
- DOS Games
- Game Boy Advance Games
- Macintosh Classic Games
- PC-9800 Games
- Windows Games
- Zodiac Games
- Video Game Genre - Action
- Video Game Genre - First-person shooter
- Video Game Genre - Shooter
- Media Theme - Horror
- Media Theme - Science Fiction
- Multiplayer
- Multiplayer Simultaneous co-op
- Multiplayer Simultaneous versus
- Software Distribution Model - Commercial
- Software Distribution Model - Open source
- Video Games I Own
- Video Games I've Beaten
- Video Game Rating - 8
- Video Game Graphics Rating - 8
- Video Game Sound Rating - 7
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Action, Adventure, Strategy
- Favorite Games