Difference between revisions of "Doom"

From TheAlmightyGuru
Jump to: navigation, search
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Image:Doom - DOS - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Doom - DOS - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Doom''''' is a [[first-person shooter]] with a [[sci-fi]] and [[horror]] theme developed by [[id Software]] and released for [[MS-DOS]] in 1993 as [[shareware]]. It's the first game in the [[Doom (universe)|''Doom'' series]]. In the game, you play a space marine stationed on Mars. Scientists have been experimenting with dimensional travel and have accidentally opened a portal to Hell, and released hordes of demons on the planet. It's up to you to fight your way through the demons, enter Hell, and stop them from getting to Earth.
+
'''''Doom''''' is a [[first-person shooter]] with a [[science fiction]] and [[horror]] theme developed and published by [[id Software]] for [[MS-DOS]] on 1993-12-10 as [[shareware]]. It's the first game in the [[Doom (universe)|''Doom'' series]]. In the game, you play a space marine stationed on Mars. Scientists have been experimenting with dimensional travel and have accidentally opened a portal to Hell, and released hordes of demons on the planet. It's up to you to fight your way through the demons, enter Hell, and stop them from getting to Earth. ''Doom'' is considered a monumental game being the first hugely-successful multiplayer FPS and breaking ground among 3D games.
  
''Doom'' is considered a monumental game being the first hugely-successful multiplayer FPS and breaking ground among 3D games. When it came out, the computer I owned couldn't handle it, so, to make it more playable, I decreased the view port to its lowest size and bumped up turbo to its highest level, but that ruined the feel of the game. It wasn't until a couple years later that I could run the game at its intended size and speed. I really enjoyed ''Doom'', and spent a lot of time making my own levels with Waded, an editor tool.
+
==Personal==
 +
When it came out, the computer I owned couldn't handle it, so, to make it more playable, I decreased the view port to its lowest size and bumped up turbo to its highest level, but that ruined the feel of the game. It wasn't until a couple years later that I could run the game at its intended size and speed. I really enjoyed ''Doom'', and spent a lot of time making my own levels with Waded, an editor tool.
  
 
==Status==
 
==Status==
Line 9: Line 10:
  
 
==Review==
 
==Review==
{{Video Game Review|7|7|8|7|7|72%|Doom95 for Windows}}
+
{{Video Game Review|7|7|8|7|7|Doom95 for Windows}}
  
 
{{Spoilers}}
 
{{Spoilers}}
Line 41: Line 42:
 
Doom - DOS - Manual (Ultimate Doom).pdf|Game manual (Ultimate Doom).
 
Doom - DOS - Manual (Ultimate Doom).pdf|Game manual (Ultimate Doom).
 
Doom - DOS - The Ultimate Doom Poster.png|Poster from The Ultimate Doom.
 
Doom - DOS - The Ultimate Doom Poster.png|Poster from The Ultimate Doom.
 +
Masters of Doom - Hardcover - USA.jpg|''[[Masters of Doom]]''. Describes the development process.
 
</gallery>
 
</gallery>
  
 
===Graphics===
 
===Graphics===
 
<gallery>
 
<gallery>
 +
Doom - DOS - Background - Warped Bones.png
 
Doom - DOS - Texture - Warped Bones.png
 
Doom - DOS - Texture - Warped Bones.png
 
Doom - DOS - Texture - Green Marble Demon Face.png
 
Doom - DOS - Texture - Green Marble Demon Face.png
Line 51: Line 54:
 
</gallery>
 
</gallery>
  
 +
* [https://www.spriters-resource.com/pc_computer/doomdoomii spriters-resource.com/pc_computer/doomdoomii] - Sprites.
 
* [https://www.textures-resource.com/pc_computer/doom textures-resource.com/pc_computer/doom] - Textures.
 
* [https://www.textures-resource.com/pc_computer/doom textures-resource.com/pc_computer/doom] - Textures.
 +
 +
===Screenshots===
 +
<gallery>
 +
Doom - DOS - Screenshot - Title.png|Title screen.
 +
</gallery>
  
 
===Fan Art===
 
===Fan Art===
Line 60: Line 69:
  
 
===Videos===
 
===Videos===
 +
{{#ev:youtube|eBU34NZhW7I|256|inline|Postmortem.|frame}}
 +
{{#ev:youtube|-g0n8FkJb6Y|256|inline|The Game Theorists - Exploding Barrels.|frame}}
 +
{{#ev:youtube|HbjOkrrTjhc|256|inline|Boundary Break.|frame}}
 +
{{#ev:youtube|ptHurafdCoQ|256|inline|John Romero's level design rules.|frame}}
 +
{{#ev:youtube|K0nlO87evhY|256|inline|Longplay, Knee Deep In the Dead.|frame}}
 +
{{#ev:youtube|vQdsIQQpHLs|256|inline|Longplay, The Shores of Hell.|frame}}
 +
{{#ev:youtube|74uPgIMQ5eg|256|inline|Longplay, Inferno.|frame}}
 +
{{#ev:youtube|dqan5L1x7JM|256|inline|Longplay, They Flesh Consumed.|frame}}
 +
 
* [http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem gdcvault.com/play/1014627/Classic-Game-Postmortem] - Postmortem by John Romero and Tom Hall.
 
* [http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem gdcvault.com/play/1014627/Classic-Game-Postmortem] - Postmortem by John Romero and Tom Hall.
* [https://www.youtube.com/watch?v=eBU34NZhW7I youtube.com/watch?v=eBU34NZhW7I] - Postmortem by John Romero.
 
* [https://www.youtube.com/watch?v=HbjOkrrTjhc youtube.com/watch?v=HbjOkrrTjhc] - Boundary Break.
 
* [https://www.youtube.com/watch?v=ptHurafdCoQ youtube.com/watch?v=ptHurafdCoQ] - John Romero's level design rules.
 
* [https://www.youtube.com/watch?v=K0nlO87evhY youtube.com/watch?v=K0nlO87evhY] - Longplay, Knee Deep In the Dead.
 
* [https://www.youtube.com/watch?v=vQdsIQQpHLs youtube.com/watch?v=vQdsIQQpHLs] - Longplay, The Shores of Hell.
 
* [https://www.youtube.com/watch?v=74uPgIMQ5eg youtube.com/watch?v=74uPgIMQ5eg] - Longplay, Inferno.
 
* [https://www.youtube.com/watch?v=dqan5L1x7JM youtube.com/watch?v=dqan5L1x7JM] - Longplay, They Flesh Consumed.
 
  
 
==Credits==
 
==Credits==
Line 100: Line 111:
 
{{Link|TCRF|https://tcrf.net/Doom_(PC,_1993)}}
 
{{Link|TCRF|https://tcrf.net/Doom_(PC,_1993)}}
 
{{Link|ModdingWiki|http://www.shikadi.net/moddingwiki/Doom}}
 
{{Link|ModdingWiki|http://www.shikadi.net/moddingwiki/Doom}}
 +
 +
* [https://www.doomwiki.org doomwiki.org] - DOOM Wiki.
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
 +
[[Category: 1993 Video Games]]
 
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 +
[[Category: Video Game Genre - First-Person Shooter]]
 +
[[Category: Video Game Genre - Shooter]]
 +
[[Category: Media Theme - Horror]]
 +
[[Category: Media Theme - Science Fiction]]
 
[[Category: 3DO Games]]
 
[[Category: 3DO Games]]
 
[[Category: DOS Games]]
 
[[Category: DOS Games]]
Line 113: Line 131:
 
[[Category: SNES Games]]
 
[[Category: SNES Games]]
 
[[Category: Windows Games]]
 
[[Category: Windows Games]]
[[Category: First-Person Shooter]]
 
[[Category: Action]]
 
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
Line 120: Line 136:
 
[[Category: Multi-Player Co-op]]
 
[[Category: Multi-Player Co-op]]
 
[[Category: Multi-Player Versus]]
 
[[Category: Multi-Player Versus]]
[[Category: Horror]]
 
[[Category: Science Fiction]]
 
 
[[Category: Software Distribution Model - Shareware]]
 
[[Category: Software Distribution Model - Shareware]]
 
[[Category: Software Distribution Model - Open Source]]
 
[[Category: Software Distribution Model - Open Source]]

Revision as of 21:58, 14 July 2020

North American box art.

Doom is a first-person shooter with a science fiction and horror theme developed and published by id Software for MS-DOS on 1993-12-10 as shareware. It's the first game in the Doom series. In the game, you play a space marine stationed on Mars. Scientists have been experimenting with dimensional travel and have accidentally opened a portal to Hell, and released hordes of demons on the planet. It's up to you to fight your way through the demons, enter Hell, and stop them from getting to Earth. Doom is considered a monumental game being the first hugely-successful multiplayer FPS and breaking ground among 3D games.

Personal

When it came out, the computer I owned couldn't handle it, so, to make it more playable, I decreased the view port to its lowest size and bumped up turbo to its highest level, but that ruined the feel of the game. It wasn't until a couple years later that I could run the game at its intended size and speed. I really enjoyed Doom, and spent a lot of time making my own levels with Waded, an editor tool.

Status

I own The Ultimate Doom and have beaten all four episodes on Hurt Me Plenty difficulty.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
7 7 8 7 7

Best Version: Doom95 for Windows

— This section contains spoilers! —

Good

  • The game is just a lot of fun to play.
  • The addition of multi-player, while not necessary, vastly increased the enjoyment of the game.
  • There were a lot of interesting small features added to the game like monsters that would get mad and hurt each other, enemies near ledges that would fall off, flickering lights, semi-transparent demons, etc.
  • Each of the weapons has its own strengths and weaknesses. For most of them, there is no way to say that it is definitively better than another.
  • The game was really spooky at the time, and even today, when I'm playing a new map, I get apprehensive about diving into sludge or walking into a dark room.
  • The game has very fitting music including heavy metal tracks, and Bobby Prince wisely convinced the developers to include mysterious ambiance as well.

Bad

  • The game allows save scumming. Ordinarily, I appreciate this, but, since the game is meant to be terrifying, and you can save and reload every time you get ambushed, it kills a lot of the tension.
  • The earlier releases of the game had some pretty bad bugs, but id did a great job patching them over the years.

Ugly

  • Nothing.

Media

Box Art

This art was designed by Don Punchatz and used on nearly all of the boxes for all ports, just with various differences in layout. It features a space marine being rushed by the demons of Hell, some of which have been cybernetically altered. The Doom logo was also designed by Punchatz. The original painting doesn't include the Doom logo which was superimposed on it for the box design.

Documentation

Graphics

Screenshots

Fan Art

Videos

Postmortem.
The Game Theorists - Exploding Barrels.
Boundary Break.
John Romero's level design rules.
Longplay, Knee Deep In the Dead.
Longplay, The Shores of Hell.
Longplay, Inferno.
Longplay, They Flesh Consumed.

Credits

Role Staff
Design Shawn Green, Sandy Petersen, John Romero
Programming Michael Abrash, John Carmack, John Romero, Dave Taylor
Graphics, Art Adrian Carmack, Kevin Cloud
Level Design John Romero, Sandy Petersen, Shawn Green
Music & Sound Effects Robert Prince
Sound Engine Paul Radek
Tools Programming John Romero
Model Development Gregor Punchatz
Creative Director Tom Hall
Box Art Don Punchatz

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-VGMPF.png  Link-TCRF.png  Link-ModdingWiki.png