Difference between revisions of "Doom"

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[[Image:Doom - DOS - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Doom - DOS - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Doom''''' is a first-person shooter developed by [[id Software]] and released for [[MS-DOS]] in 1993. It's the first game in the [[Doom (Universe)|Doom series]]. In the game, you play a space marine stationed on Mars. Scientists have been experimenting with dimensional travel and have accidentally opened a portal to Hell, and released hordes of demons on the planet. It's up to you to fight your way through the demons, enter Hell, and stop them from getting to Earth.
+
'''''Doom''''' is a [[first-person shooter]] with a [[science fiction]] and [[horror]] theme developed and published by [[id Software]] for [[MS-DOS]] on 1993-12-10 as [[shareware]]. It's the first game in the [[Doom (universe)|''Doom'' series]]. In the game, you play a space marine stationed on Mars. Scientists have been experimenting with dimensional travel and have accidentally opened a portal to Hell, and released hordes of demons on the planet. It's up to you to fight your way through the demons, enter Hell, and stop them from getting to Earth. ''Doom'' is considered a monumental game being the first hugely-successful multiplayer FPS and breaking ground among 3D games.
  
Doom is considered a monumental game being the first hugely-successful multiplayer FPS and breaking ground among 3D games. When it came out, the computer I owned couldn't handle it, so, to make it more playable, I decreased the view port to its lowest size and bumped up turbo to its highest level, but that ruined the feel of the game. It wasn't until a couple years later that I could run the game at its intended size and speed. I really enjoyed Doom, and spent a lot of time making my own levels with Waded, an editor tool.
+
==Personal==
 +
When it came out, the computer I owned couldn't handle it, so, to make it more playable, I decreased the view port to its lowest size and bumped up turbo to its highest level, but that ruined the feel of the game. It wasn't until a couple years later that I could run the game at its intended size and speed. I really enjoyed ''Doom'', and spent a lot of time making my own levels with Waded, an editor tool.
  
 
==Status==
 
==Status==
I own The Ultimate Doom and have beaten all four episodes on Hurt Me Plenty difficulty.
+
I own ''The Ultimate Doom'' and have beaten all four episodes on Hurt Me Plenty difficulty.
  
 
==Review==
 
==Review==
* '''Overall:''' 7/10
+
{{Video Game Review|7|7|8|7|7|Doom95 for Windows}}
* '''Best Version:''' Doom95 for Windows
+
 
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
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* Each of the weapons has its own strengths and weaknesses. For most of them, there is no way to say that it is definitively better than another.
 
* Each of the weapons has its own strengths and weaknesses. For most of them, there is no way to say that it is definitively better than another.
 
* The game was really spooky at the time, and even today, when I'm playing a new map, I get apprehensive about diving into sludge or walking into a dark room.
 
* The game was really spooky at the time, and even today, when I'm playing a new map, I get apprehensive about diving into sludge or walking into a dark room.
* The game has very fitting music from heavy metal to mysterious ambiance.
+
* The game has very fitting music including heavy metal tracks, and [[Bobby Prince]] wisely convinced the developers to include mysterious ambiance as well.
  
 
===Bad===
 
===Bad===
 +
* The game allows [[save scumming]]. Ordinarily, I appreciate this, but, since the game is meant to be terrifying, and you can save and reload every time you get ambushed, it kills a lot of the tension.
 
* The earlier releases of the game had some pretty bad bugs, but id did a great job patching them over the years.
 
* The earlier releases of the game had some pretty bad bugs, but id did a great job patching them over the years.
  
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* Nothing.
 
* Nothing.
  
==Documentation==
+
==Media==
 +
===Box Art===
 +
This art was designed by [[Don Punchatz]] and used on nearly all of the boxes for all ports, just with various differences in layout. It features a space marine being rushed by the demons of Hell, some of which have been cybernetically altered. The Doom logo was also designed by Punchatz. The original painting doesn't include the Doom logo which was superimposed on it for the box design.
 +
 
 +
<gallery>
 +
Doom - DOS - USA.jpg|DOS.
 +
</gallery>
 +
 
 +
===Documentation===
 
<gallery>
 
<gallery>
 
Doom - DOS - Manual.pdf|Game manual.
 
Doom - DOS - Manual.pdf|Game manual.
 
Doom - DOS - Manual (Ultimate Doom).pdf|Game manual (Ultimate Doom).
 
Doom - DOS - Manual (Ultimate Doom).pdf|Game manual (Ultimate Doom).
 
Doom - DOS - The Ultimate Doom Poster.png|Poster from The Ultimate Doom.
 
Doom - DOS - The Ultimate Doom Poster.png|Poster from The Ultimate Doom.
 +
Masters of Doom - Hardcover - USA.jpg|''[[Masters of Doom]]''. Describes the development process.
 +
</gallery>
 +
 +
===Graphics===
 +
<gallery>
 +
Doom - DOS - Background - Warped Bones.png
 +
Doom - DOS - Texture - Warped Bones.png
 +
Doom - DOS - Texture - Green Marble Demon Face.png
 +
Doom - DOS - Texture - Green Marble Alien Face.png
 +
Doom - DOS - Texture - Warped Faces.png
 +
</gallery>
 +
 +
* [https://www.spriters-resource.com/pc_computer/doomdoomii spriters-resource.com/pc_computer/doomdoomii] - Sprites.
 +
* [https://www.textures-resource.com/pc_computer/doom textures-resource.com/pc_computer/doom] - Textures.
 +
 +
===Screenshots===
 +
<gallery>
 +
Doom - DOS - Screenshot - Title.png|Title screen.
 
</gallery>
 
</gallery>
  
==Gallery==
+
===Fan Art===
 
<gallery>
 
<gallery>
 
Doom On a Fingernail.jpg|Doom painted on a fingernail.
 
Doom On a Fingernail.jpg|Doom painted on a fingernail.
 +
Doom - DOS - Windows 3 Mockup.png|[[Windows 3]] mockup.
 
</gallery>
 
</gallery>
 +
 +
===Videos===
 +
{{#ev:youtube|eBU34NZhW7I|256|inline|Postmortem.|frame}}
 +
{{#ev:youtube|-g0n8FkJb6Y|256|inline|The Game Theorists - Exploding Barrels.|frame}}
 +
{{#ev:youtube|HbjOkrrTjhc|256|inline|Boundary Break.|frame}}
 +
{{#ev:youtube|ptHurafdCoQ|256|inline|John Romero's level design rules.|frame}}
 +
{{#ev:youtube|K0nlO87evhY|256|inline|Longplay, Knee Deep In the Dead.|frame}}
 +
{{#ev:youtube|vQdsIQQpHLs|256|inline|Longplay, The Shores of Hell.|frame}}
 +
{{#ev:youtube|74uPgIMQ5eg|256|inline|Longplay, Inferno.|frame}}
 +
{{#ev:youtube|dqan5L1x7JM|256|inline|Longplay, They Flesh Consumed.|frame}}
 +
 +
* [http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem gdcvault.com/play/1014627/Classic-Game-Postmortem] - Postmortem by John Romero and Tom Hall.
 +
 +
==Credits==
 +
{| class="wikitable"
 +
! Role !! Staff
 +
|-
 +
| Design || [[Shawn Green]], [[Sandy Petersen]], [[John Romero]]
 +
|-
 +
| Programming || [[Michael Abrash]], [[John Carmack]], [[John Romero]], [[Dave Taylor]]
 +
|-
 +
| Graphics, Art || [[Adrian Carmack]], [[Kevin Cloud]]
 +
|-
 +
| Level Design || [[John Romero]], [[Sandy Petersen]], [[Shawn Green]]
 +
|-
 +
| Music & Sound Effects || [[Robert Prince]]
 +
|-
 +
| Sound Engine || [[Paul Radek]]
 +
|-
 +
| Tools Programming || [[John Romero]]
 +
|-
 +
| Model Development || [[Gregor Punchatz]]
 +
|-
 +
| Creative Director || [[Tom Hall]]
 +
|-
 +
| Box Art || [[Don Punchatz]]
 +
|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/doom mobygames.com/game/doom] - MobyGames.
+
{{Link|MobyGames|http://www.mobygames.com/game/doom}}
* [https://en.wikipedia.org/wiki/Doom_%281993_video_game%29 en.wikipedia.org/wiki/Doom_%281993_video_game%29] - Wikipedia.
+
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Doom_%281993_video_game%29}}
* [http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem gdcvault.com/play/1014627/Classic-Game-Postmortem] - Postmortem by John Romero and Tom Hall.
+
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/Doom_(DOS)}}
* [http://www.vgmpf.com/Wiki/index.php/Doom_(DOS) vgmpf.com/Wiki/index.php/Doom_(DOS)] - Music.
+
{{Link|TCRF|https://tcrf.net/Doom_(PC,_1993)}}
* [https://www.textures-resource.com/pc_computer/doom textures-resource.com/pc_computer/doom] - Textures.
+
{{Link|ModdingWiki|http://www.shikadi.net/moddingwiki/Doom}}
* [https://www.youtube.com/watch?v=HbjOkrrTjhc youtube.com/watch?v=HbjOkrrTjhc] - Boundary Break.
+
 
 +
* [https://www.doomwiki.org doomwiki.org] - DOOM Wiki.
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
 +
[[Category: 1993 Video Games]]
 +
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 +
[[Category: Video Game Genre - First-Person Shooter]]
 +
[[Category: Video Game Genre - Shooter]]
 +
[[Category: Media Theme - Horror]]
 +
[[Category: Media Theme - Science Fiction]]
 
[[Category: 3DO Games]]
 
[[Category: 3DO Games]]
 
[[Category: DOS Games]]
 
[[Category: DOS Games]]
Line 57: Line 131:
 
[[Category: SNES Games]]
 
[[Category: SNES Games]]
 
[[Category: Windows Games]]
 
[[Category: Windows Games]]
[[Category: First-Person Shooter]]
 
[[Category: Action]]
 
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
Line 64: Line 136:
 
[[Category: Multi-Player Co-op]]
 
[[Category: Multi-Player Co-op]]
 
[[Category: Multi-Player Versus]]
 
[[Category: Multi-Player Versus]]
[[Category: Horror]]
+
[[Category: Software Distribution Model - Shareware]]
[[Category: Science Fiction]]
+
[[Category: Software Distribution Model - Open Source]]

Revision as of 21:58, 14 July 2020

North American box art.

Doom is a first-person shooter with a science fiction and horror theme developed and published by id Software for MS-DOS on 1993-12-10 as shareware. It's the first game in the Doom series. In the game, you play a space marine stationed on Mars. Scientists have been experimenting with dimensional travel and have accidentally opened a portal to Hell, and released hordes of demons on the planet. It's up to you to fight your way through the demons, enter Hell, and stop them from getting to Earth. Doom is considered a monumental game being the first hugely-successful multiplayer FPS and breaking ground among 3D games.

Personal

When it came out, the computer I owned couldn't handle it, so, to make it more playable, I decreased the view port to its lowest size and bumped up turbo to its highest level, but that ruined the feel of the game. It wasn't until a couple years later that I could run the game at its intended size and speed. I really enjoyed Doom, and spent a lot of time making my own levels with Waded, an editor tool.

Status

I own The Ultimate Doom and have beaten all four episodes on Hurt Me Plenty difficulty.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
7 7 8 7 7

Best Version: Doom95 for Windows

— This section contains spoilers! —

Good

  • The game is just a lot of fun to play.
  • The addition of multi-player, while not necessary, vastly increased the enjoyment of the game.
  • There were a lot of interesting small features added to the game like monsters that would get mad and hurt each other, enemies near ledges that would fall off, flickering lights, semi-transparent demons, etc.
  • Each of the weapons has its own strengths and weaknesses. For most of them, there is no way to say that it is definitively better than another.
  • The game was really spooky at the time, and even today, when I'm playing a new map, I get apprehensive about diving into sludge or walking into a dark room.
  • The game has very fitting music including heavy metal tracks, and Bobby Prince wisely convinced the developers to include mysterious ambiance as well.

Bad

  • The game allows save scumming. Ordinarily, I appreciate this, but, since the game is meant to be terrifying, and you can save and reload every time you get ambushed, it kills a lot of the tension.
  • The earlier releases of the game had some pretty bad bugs, but id did a great job patching them over the years.

Ugly

  • Nothing.

Media

Box Art

This art was designed by Don Punchatz and used on nearly all of the boxes for all ports, just with various differences in layout. It features a space marine being rushed by the demons of Hell, some of which have been cybernetically altered. The Doom logo was also designed by Punchatz. The original painting doesn't include the Doom logo which was superimposed on it for the box design.

Documentation

Graphics

Screenshots

Fan Art

Videos

Postmortem.
The Game Theorists - Exploding Barrels.
Boundary Break.
John Romero's level design rules.
Longplay, Knee Deep In the Dead.
Longplay, The Shores of Hell.
Longplay, Inferno.
Longplay, They Flesh Consumed.

Credits

Role Staff
Design Shawn Green, Sandy Petersen, John Romero
Programming Michael Abrash, John Carmack, John Romero, Dave Taylor
Graphics, Art Adrian Carmack, Kevin Cloud
Level Design John Romero, Sandy Petersen, Shawn Green
Music & Sound Effects Robert Prince
Sound Engine Paul Radek
Tools Programming John Romero
Model Development Gregor Punchatz
Creative Director Tom Hall
Box Art Don Punchatz

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-VGMPF.png  Link-TCRF.png  Link-ModdingWiki.png