Diablo is an isometric top-down dungeon crawler with a Gothic theme.
I own this game for Windows and have beaten it as a warrior, rogue, and sorcerer.
- Ignoring the cheats and exploits, the game engine is pretty solid.
- The monster AI is varied and interesting allowing for different tactics. Fallen Ones can be scared away by killing a monster in front of them, scavengers can be delayed by making corpses for them to eat, etc.
- The ambient music is creepy and the town music is quite nice. Good sound effects too.
- The palette is nicely dark and foreboding fitting the mood of the game.
- The prefix/suffix system for items and dungeon randomizer allows for a lot of replay value.
- The dungeon generator changes based on the various environments of the game.
- The story is pretty typical.
- The pre-rendered 3D graphics are very bland. I would have preferred hand-drawn sprites.
- The cut-scene animations are rather poorly animated.
- Once you've explored the town and find it has little to offer, it becomes tedious to navigate.
- Farnham and Gillian are entirely pointless NPCs.
- Like many games that use a prefix/suffix approach to items, the vast majority of them are unwanted wasting your time.
- The map generation is a little too random, sometimes placing doors where they're unneeded, creating long dead-ends, or making numerous rooms with nothing in them.
- There is a lot of recorded dialog for quests among NPCs, almost all of which is unimportant and wastes your time.
- The later levels become an exercise in tedium for the warrior. A large portion of the enemies shoot projectiles at you and, when you try to near, run or teleport away. The game's weak follow algorithm makes things worse by often failing to take you in the most direct path, giving them time to escape.