Difference between revisions of "Diablo"
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Revision as of 21:34, 29 January 2017
Diablo is an isometric top-down dungeon crawler with a Gothic theme.
I own this game for Windows and have beaten it as a warrior, rogue, and sorcerer.
- Ignoring the cheats and exploits, the game engine is pretty solid.
- The monster AI is varied and interesting allowing for different tactics. Fallen Ones can be scared away by killing a monster in front of them, scavengers can be delayed by making corpses for them to eat, etc.
- The ambient music is creepy and the town music is quite nice.
- The palette is nicely dark and foreboding fitting the mood of the game.
- The prefix/suffix system for items and dungeon randomizer allows for a lot of replay value.
- The dungeon generator is nicely designed for various environments.
- The story is pretty lame.
- The pre-rendered 3D graphics aren't very good. I would have preferred hand-drawn sprites.
- The cut-scene animations aren't very realistic.
- Once you've explored the town and find it has little to offer, it becomes tedious to navigate.
- Farnham and Gillian are entirely pointless NPCs.
- There is a lot of recorded dialog for quests among NPCs, almost all of which is unimportant and wastes your time.
- The later levels become an exercise in tedium if you're a melee class. A large portion of the enemies shoot projectiles at you and, when you try to near, run or teleport away, and the game's poor follow algorithm often fails to take you in the most direct path, giving them a way to escape.