Déjà Vu: A Nightmare Comes True!!
Déjà Vu: A Nightmare Comes True!! is a puzzle adventure game created by ICOM Simulations and first released on Macintosh Classic in 1985, and then ported to a bunch of different platforms including the NES by Kemco on 1988-11-22. This was the first game in the MacVenture series, and the first to use the MacVenture engine.
In the game, you awake from unconsciousness in a bathroom stall. You don't remember who you are and you have needle puncture wounds in your arm. Looking around for clues you discover a man shot to death and a whole lot of people looking for you, but you don't know why. You have to use the few objects you find to uncover your hidden past and find out what happened before the police catch you and ask you questions you can't answer.
After becoming a fan of Shadowgate which I bought from a Kroger movie rental when they were liquidating their NES games, I also picked up Uninvited and Déjà Vu. This was my least favorite of the games because I found fantasy and horror to be more interesting than hard-boiled detective stories, but I still enjoyed the game. I ended up getting stuck a fair way in on my first play, and it wasn't until many years later that I worked at it enough to beat it.
I own this game on the NES and have beaten it.
- Overall: 5/10
- Best Version: NES
— This section contains spoilers! —
- The interface is nicely intuitive.
- The script has some pretty interesting sections, and the game does a good job at keeping you in the dark for awhile as you piece together the story.
- Most of the ports of this game have great artwork.
- The NES port has wonderful music composed by Hiroyuki Masuno.
- I like how you can destroy evidence that would be incriminating to yourself so that you can alter the narrative to the police.
- Several ports lets you print a certificate upon completing the game.
- Death is far too common. Thankfully, the game is pretty forgiving with the reloading.
- Due to the style of the game, there isn't much replay value.
- There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
- The muggers impose an artificial time limit to the game which isn't necessary.
- There are a couple ways to put the game in an unwinnable state, but they're pretty obvious.
No doubt the whiskey and cigarettes had to be censored for the North American release, a unique cover was made. It shows a private detective holding a picture of the scene he's in. Two dangerous looking silhouettes are seen in the background. I really love this painting, but I don't care for the color of the title.
- youtube.com/watch?v=y01lZbrxxb0 - Longplay, Macintosh.
- youtube.com/watch?v=xwrqhsTFTVU - Longplay, Amiga.
- youtube.com/watch?v=63GZlSIyUJk - Longplay, Apple IIgs.
- youtube.com/watch?v=IG87FrQevms - Longplay, Commodore 64.
- youtube.com/watch?v=-Xl2KnETCLM - Longplay, Game Boy Color.
- youtube.com/watch?v=OwGVtYwWZs8 - Longplay, NES.
|Japanese||ディジャブ - A Nightmare Comes True!!||Dijabu||Déjà Vu|