Difference between revisions of "Déjà Vu: A Nightmare Comes True!!"

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[[Image:Deja Vu - C64 - USA.jpg|thumb|256x256px|Standard box art.]]
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{{Video Game
 +
| Title            = Déjà Vu: A Nightmare Comes True!!
 +
| SortTitle        = Deja Vu: Nightmare Comes True!!, A
 +
| Image            = Déjà Vu - Nightmare Comes True!!, A - AMI - USA.jpg
 +
| ImageDescription = Amiga - USA - 1st edition.
 +
| Developer        = {{VideoGameDeveloper|ICOM Simulations}}
 +
| Publisher        = {{VideoGamePublisher|ICOM Simulations}}
 +
| PublishedYear    = 1985
 +
| PublishedMonth  = ??
 +
| PublishedDay    = ??
 +
| Platforms        = {{Platform|Amiga}}, {{Platform|Apple IIgs}}, {{Platform|Atari ST}}, {{Platform|DOS}}, {{Platform|Macintosh Classic}}, {{Platform|NES}}, {{Platform|Windows 3}}, {{Platform|Windows Mobile}}
 +
| Genres          = {{VideoGameGenre|Adventure video game|Adventure}}, {{VideoGameGenre|Graphic adventure|Graphic adventure}}, {{VideoGameGenre|Passive puzzle video game|Passive puzzle}}, {{VideoGameGenre|Puzzle video game|Puzzle}},
 +
| Themes          = {{MediaTheme|Hard-Boiled}}, {{MediaTheme|Mystery}}
 +
| Series          = ''[[MacVenture (universe)|MacVenture]]'', ''[[Déjà Vu (universe)|Déjà Vu]]''
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
'''''Déjà Vu: A Nightmare Comes True!!''''' is a puzzle adventure game created by [[ICOM Simulations]] and first released on [[Macintosh]] in 1985, and then ported to a bunch of different platforms. This was the first game in the [[MacVenture (universe)|''MacVenture'' series]], and the first to use the [[MacVenture (video game engine)|''MacVenture'' engine]].
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'''''Déjà Vu: A Nightmare Comes True!!''''' is a [[graphic adventure]] [[puzzle video game]] created by [[ICOM Simulations]] and first released on [[Macintosh Classic]] in 1985, and then ported to a bunch of different platforms including the [[Nintendo Entertainment System|NES]] by [[Kemco]] on 1988-11-22. This was the first game in the [[MacVenture (universe)|''MacVenture'' series]], and the first to use the [[MacVenture (video game engine)|''MacVenture'' engine]].
  
 
In the game, you awake from unconsciousness in a bathroom stall. You don't remember who you are and you have needle puncture wounds in your arm. Looking around for clues you discover a man shot to death and a whole lot of people looking for you, but you don't know why. You have to use the few objects you find to uncover your hidden past and find out what happened before the police catch you and ask you questions you can't answer.
 
In the game, you awake from unconsciousness in a bathroom stall. You don't remember who you are and you have needle puncture wounds in your arm. Looking around for clues you discover a man shot to death and a whole lot of people looking for you, but you don't know why. You have to use the few objects you find to uncover your hidden past and find out what happened before the police catch you and ask you questions you can't answer.
  
After becoming a fan of ''[[Shadowgate]]'' which I bought from a Kroger movie rental when they were liquidating their NES games, I also picked up ''[[Uninvited]]'' and ''Déjà Vu''. This was my least favorite of the games because I found fantasy and horror to be more interesting than hard-boiled detective stories, but I still enjoyed the game. I ended up getting stuck a fair way in on my first play, and it wasn't until many years later that I worked at it enough to beat it.
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==Personal==
 +
{{VideoGameStatus
 +
| Own      = Yes. NES USA port. Partial box and cartridge.
 +
| CantOwn  =
 +
| Won      = Yes. NES port.
 +
| CantWin  =
 +
| Finished = 2010-03-24.
 +
}}
  
==Status==
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After becoming a fan of ''[[Shadowgate]]'' which I bought from a Kroger movie rental when they were liquidating their NES games, I also picked up ''[[Uninvited]]'' and ''Déjà Vu''. This was my least favorite of the games because I found fantasy and horror to be more interesting narratives than hard-boiled detective stories, but I still enjoyed the game. I ended up getting stuck a fair way in on my first play, and it wasn't until many years later that I worked at it enough to beat it.
I own this game on the NES and have beaten it.
 
  
 
==Review==
 
==Review==
* '''Overall:''' 5/10
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{{Video Game Review|5|4|5|6|3|NES}}
* '''Best Version:''' NES
 
  
 
{{Spoilers}}
 
{{Spoilers}}
  
 
===Good===
 
===Good===
* Most of the ports of this game have great artwork and the NES port has wonderful music composed by [[Hiroyuki Masuno]].
+
* The interface is nicely intuitive, if a bit slow to work with.
* The interface is nicely intuitive.
 
 
* The script has some pretty interesting sections, and the game does a good job at keeping you in the dark for awhile as you piece together the story.
 
* The script has some pretty interesting sections, and the game does a good job at keeping you in the dark for awhile as you piece together the story.
* I like how you can destroy evidence that would be incriminating to yourself so that you can alter the narrative to the police.
+
* Most of the ports of this game have great artwork.
* Several ports lets you print a certificate upon completing the game.
+
* The NES port has wonderful music composed by [[Hiroyuki Masuno]].
 +
* I like how you can destroy evidence that would be incriminating to yourself allowing you to present your own narrative to the police.
 +
* Several ports let you print a certificate upon completing the game.
  
 
===Bad===
 
===Bad===
 
* Death is far too common. Thankfully, the game is pretty forgiving with the reloading.
 
* Death is far too common. Thankfully, the game is pretty forgiving with the reloading.
* Due to the style of the game, there isn't much replay value.
 
 
* There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
 
* There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
 
* The muggers impose an artificial time limit to the game which isn't necessary.
 
* The muggers impose an artificial time limit to the game which isn't necessary.
 +
* There are a couple ways to put the game in an [[unwinnable state]], but they're pretty obvious.
  
 
===Ugly===
 
===Ugly===
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===Boxes===
 
===Boxes===
 
<gallery>
 
<gallery>
Deja Vu - C64 - USA.jpg|This box was used for most regions and ports. It's a photo of various objects common in detective novels with lettering similar to that of a ransom note. It's a decent box, but a little boring.
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Déjà Vu - Nightmare Comes True!!, A - AMI - USA.jpg|Home computers - World. This box was used for most regions and ports. It's a photo of various objects common in detective novels with lettering similar to that of a ransom note. It's a decent box.
Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Box Inside.jpg|The inside of the Apple IIgs box contained the full box art photograph.
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Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Box Inside.jpg|Apple IIgs - Gatefold. The gatefold contained the full photograph with the additional syringe and pills.
Deja Vu - NES - Japan.jpg|The Famicom box uses the same photo, but includes katakana title.
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Déjà Vu - Nightmare Comes True!!, A - NES - USA.jpg|NES - USA. Nintendo of America would never allow whiskey and cigarettes, so a unique cover was made. It shows a private detective holding a picture of the scene he's in. Two dangerous looking silhouettes are seen in the background. I really love this painting, but I don't care for the color of the title.
Déjà Vu - Nightmare Comes True!!, A - PC98 - Japan.jpg|The PC-9801 box actually has a completely different photo setup in the same style as the US box. It also uses a nice faded lettering for the Japanese title.
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Déjà Vu - Nightmare Comes True!!, A - NES - Japan.jpg|Famicom - Japan. Uses the computer photo, but includes a katakana title.
Deja Vu - NES - USA.jpg|No doubt the whiskey and cigarettes had to be censored for the North American release, a unique cover was made. It shows a private detective holding a picture of the scene he's in. Two dangerous looking silhouettes are seen in the background. I really love this painting, but I don't care for the color of the title.
+
Déjà Vu - Nightmare Comes True!!, A - PC98 - Japan.jpg|PC-9801 - Japan. The box actually has a completely different photo setup in the same style as the US box. It also uses a nice faded lettering for the Japanese title.
 
</gallery>
 
</gallery>
  
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
Déjà Vu - Nightmare Comes True!!, A - MAC - USA - Manual.pdf|Macintosh manual.
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Déjà Vu - Nightmare Comes True!!, A - MAC - USA - Manual.pdf|Manual - Macintosh - USA.
Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Manual.pdf|Apple IIgs manual.
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Déjà Vu - Nightmare Comes True!!, A - AMI - USA - Manual.pdf|Manual - Amiga - USA.
Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Reference Card.pdf|Apple IIgs reference card.
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Déjà Vu - Nightmare Comes True!!, A - AMI - USA - Reference Card.pdf|Reference card - Amiga - USA.
Deja Vu - NES - Manual.pdf|NES manual.
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Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Manual.pdf|Manual - Apple IIgs - USA.
Déjà Vu - Nightmare Comes True!!, A - PC98 - Japan - Manual.pdf|PC-9801 manual.
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Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Reference Card.pdf|Reference card - Apple IIgs - USA.
 +
Déjà Vu I & II - Casebooks of Ace Harding, The - GBC - USA - Manual.pdf|Manual - Game Boy Color - USA.
 +
Déjà Vu - Nightmare Comes True!!, A - NES - USA - Manual.pdf|Manual - NES - USA.
 +
Déjà Vu - Nightmare Comes True!!, A - PC98 - Japan - Manual.pdf|Manual - PC-9801 - USA.
 
Déjà Vu - Nightmare Comes True!!, A - Hint Book.pdf|Hint book.
 
Déjà Vu - Nightmare Comes True!!, A - Hint Book.pdf|Hint book.
 
</gallery>
 
</gallery>
Line 68: Line 92:
 
===Graphics===
 
===Graphics===
 
<gallery>
 
<gallery>
Deja Vu - NES - Graphic Sheet.png|Graphic sheet.
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Déjà Vu - Nightmare Comes True!!, A - NES - Graphic Sheet.png|Graphic sheet - NES.
 
</gallery>
 
</gallery>
  
 
===Videos===
 
===Videos===
* [https://www.youtube.com/watch?v=y01lZbrxxb0 youtube.com/watch?v=y01lZbrxxb0] - Longplay, Macintosh.
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{{YouTube|y01lZbrxxb0|Longplay, Macintosh.}}
* [https://www.youtube.com/watch?v=xwrqhsTFTVU youtube.com/watch?v=xwrqhsTFTVU] - Longplay, Amiga.
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{{YouTube|xwrqhsTFTVU|Longplay, Amiga.}}
* [https://www.youtube.com/watch?v=63GZlSIyUJk youtube.com/watch?v=63GZlSIyUJk] - Longplay, Apple IIgs.
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{{YouTube|63GZlSIyUJk|Longplay, Apple IIgs.}}
* [https://www.youtube.com/watch?v=IG87FrQevms youtube.com/watch?v=IG87FrQevms] - Longplay, Commodore 64.
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{{YouTube|IG87FrQevms|Longplay, Commodore 64.}}
* [https://www.youtube.com/watch?v=-Xl2KnETCLM youtube.com/watch?v=-Xl2KnETCLM] - Longplay, Game Boy Color.
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{{YouTube|-Xl2KnETCLM|Longplay, Game Boy Color.}}
* [https://www.youtube.com/watch?v=OwGVtYwWZs8 youtube.com/watch?v=OwGVtYwWZs8] - Longplay, NES.
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{{YouTube|OwGVtYwWZs8|Longplay, NES.}}
 +
 
 +
==Play Online==
 +
{{PlayOnline|https://www.retrogames.cc/nes-games/deja-vu-japan.html|Famicom}}, {{PlayOnline|https://classicreload.com/deja-vu-a-nightmare-comes-true.html|MS-DOS}}, {{PlayOnline|https://www.retrogames.cc/nes-games/deja-vu-sweden.html|NES (Sweden)}}, {{PlayOnline|https://www.retrogames.cc/nes-games/deja-vu-usa.html|NES (USA)}}
 +
 
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = There are three women, but none are very important.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = Women never speak to each other.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = Everyone in the game is white.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no queer characters.
 +
}}
  
 
==Titles==
 
==Titles==
Line 93: Line 133:
 
{{Link|StrategyWiki|https://strategywiki.org/wiki/D%C3%A9j%C3%A0_Vu}}
 
{{Link|StrategyWiki|https://strategywiki.org/wiki/D%C3%A9j%C3%A0_Vu}}
 
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=D%C3%A9j%C3%A0_Vu_(NES)}}
 
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=D%C3%A9j%C3%A0_Vu_(NES)}}
{{Link|NESHacker|2=http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Shadowgate}}
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{{Link|ROMDetectives|2=http://www.romdetectives.com/Wiki/index.php?title=D%C3%A9j%C3%A0_Vu_(NES)}}
 
{{Link|GameFAQs|https://gamefaqs.gamespot.com/nes/587224-deja-vu}}
 
{{Link|GameFAQs|https://gamefaqs.gamespot.com/nes/587224-deja-vu}}
  
  
[[Category: Games]]
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[[Category: Video Game Prime Order - Adventure, Strategy, Action]]
[[Category: Video Games]]
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[[Category: Game Mechanic - Unwinnable State]]
[[Category: Amiga Games]]
 
[[Category: Apple IIgs Games]]
 
[[Category: Atari ST Games]]
 
[[Category: DOS Games]]
 
[[Category: Macintosh Games]]
 
[[Category: NES Games]]
 
[[Category: Windows 3 Games]]
 
[[Category: Puzzle]]
 
[[Category: Adventure]]
 
[[Category: Favorite Games]]
 
[[Category: Games I've Beaten]]
 
[[Category: Mystery]]
 
[[Category: Hard-Boiled]]
 
 
[[Category: 2-bit Color Graphics]]
 
[[Category: 2-bit Color Graphics]]

Latest revision as of 15:32, 7 March 2024

Déjà Vu: A Nightmare Comes True!!

Déjà Vu - Nightmare Comes True!!, A - AMI - USA.jpg

Amiga - USA - 1st edition.

Developer ICOM Simulations
Publisher ICOM Simulations
Published 1985-??-??
Platforms Amiga, Apple IIgs, Atari ST, DOS, Macintosh Classic, NES, Windows 3, Windows Mobile
Genres Adventure, Graphic adventure, Passive puzzle, Puzzle,
Themes Hard-Boiled, Mystery
Series MacVenture, Déjà Vu
Distribution Commercial

Déjà Vu: A Nightmare Comes True!! is a graphic adventure puzzle video game created by ICOM Simulations and first released on Macintosh Classic in 1985, and then ported to a bunch of different platforms including the NES by Kemco on 1988-11-22. This was the first game in the MacVenture series, and the first to use the MacVenture engine.

In the game, you awake from unconsciousness in a bathroom stall. You don't remember who you are and you have needle puncture wounds in your arm. Looking around for clues you discover a man shot to death and a whole lot of people looking for you, but you don't know why. You have to use the few objects you find to uncover your hidden past and find out what happened before the police catch you and ask you questions you can't answer.

Personal

Own?Yes. NES USA port. Partial box and cartridge.
Won?Yes. NES port.
Finished2010-03-24.

After becoming a fan of Shadowgate which I bought from a Kroger movie rental when they were liquidating their NES games, I also picked up Uninvited and Déjà Vu. This was my least favorite of the games because I found fantasy and horror to be more interesting narratives than hard-boiled detective stories, but I still enjoyed the game. I ended up getting stuck a fair way in on my first play, and it wasn't until many years later that I worked at it enough to beat it.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
5 4 5 6 3

Best Version: NES

— This section contains spoilers! —

Good

  • The interface is nicely intuitive, if a bit slow to work with.
  • The script has some pretty interesting sections, and the game does a good job at keeping you in the dark for awhile as you piece together the story.
  • Most of the ports of this game have great artwork.
  • The NES port has wonderful music composed by Hiroyuki Masuno.
  • I like how you can destroy evidence that would be incriminating to yourself allowing you to present your own narrative to the police.
  • Several ports let you print a certificate upon completing the game.

Bad

  • Death is far too common. Thankfully, the game is pretty forgiving with the reloading.
  • There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
  • The muggers impose an artificial time limit to the game which isn't necessary.
  • There are a couple ways to put the game in an unwinnable state, but they're pretty obvious.

Ugly

  • Nothing.

Media

Boxes

Documentation

Screenshots

Graphics

Videos

Longplay, Macintosh.
Longplay, Amiga.
Longplay, Apple IIgs.
Longplay, Commodore 64.
Longplay, Game Boy Color.
Longplay, NES.

Play Online

Famicom, MS-DOS, NES (Sweden), NES (USA)

Representation

Strong female character?FailThere are three women, but none are very important.
Bechdel test?FailWomen never speak to each other.
Strong person of color character?FailEveryone in the game is white.
Queer character?FailThere are no queer characters.

Titles

Language Native Transliteration Translation
English Déjà Vu
Japanese ディジャブ - A Nightmare Comes True!! Dijabu Déjà Vu

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-VGMPF.png  Link-ROMDetectives.png  Link-GameFAQs.png