Difference between revisions of "Déjà Vu: A Nightmare Comes True!!"

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[[Image:Deja Vu - C64 - USA.jpg|thumb|256x256px|Standard box art.]]
 
[[Image:Deja Vu - C64 - USA.jpg|thumb|256x256px|Standard box art.]]
  
'''''Déjà Vu: A Nightmare Comes True!!''''' is a puzzle adventure game created by [[ICOM Simulations]] and first released on [[Macintosh]] in 1985, and then ported to a bunch of different platforms. This was the first game to use the [[MacVenture Engine]].
+
'''''Déjà Vu: A Nightmare Comes True!!''''' is a puzzle adventure game created by [[ICOM Simulations]] and first released on [[Macintosh Classic]] in 1985, and then ported to a bunch of different platforms including the [[Nintendo Entertainment System|NES]] by [[Kemco]] on 1988-11-22. This was the first game in the [[MacVenture (universe)|''MacVenture'' series]], and the first to use the [[MacVenture (video game engine)|''MacVenture'' engine]].
  
 
In the game, you awake from unconsciousness in a bathroom stall. You don't remember who you are and you have needle puncture wounds in your arm. Looking around for clues you discover a man shot to death and a whole lot of people looking for you, but you don't know why. You have to use the few objects you find to uncover your hidden past and find out what happened before the police catch you and ask you questions you can't answer.
 
In the game, you awake from unconsciousness in a bathroom stall. You don't remember who you are and you have needle puncture wounds in your arm. Looking around for clues you discover a man shot to death and a whole lot of people looking for you, but you don't know why. You have to use the few objects you find to uncover your hidden past and find out what happened before the police catch you and ask you questions you can't answer.
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===Good===
 
===Good===
* Most of the ports of this game have great artwork and the NES port has wonderful music composed by [[Hiroyuki Masuno]].
 
 
* The interface is nicely intuitive.
 
* The interface is nicely intuitive.
 
* The script has some pretty interesting sections, and the game does a good job at keeping you in the dark for awhile as you piece together the story.
 
* The script has some pretty interesting sections, and the game does a good job at keeping you in the dark for awhile as you piece together the story.
 +
* Most of the ports of this game have great artwork.
 +
* The NES port has wonderful music composed by [[Hiroyuki Masuno]].
 
* I like how you can destroy evidence that would be incriminating to yourself so that you can alter the narrative to the police.
 
* I like how you can destroy evidence that would be incriminating to yourself so that you can alter the narrative to the police.
 +
* Several ports lets you print a certificate upon completing the game.
  
 
===Bad===
 
===Bad===
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* There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
 
* There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
 
* The muggers impose an artificial time limit to the game which isn't necessary.
 
* The muggers impose an artificial time limit to the game which isn't necessary.
 +
* There are a couple ways to put the game in an [[unwinnable state]], but they're pretty obvious.
  
 
===Ugly===
 
===Ugly===
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<gallery>
 
<gallery>
 
Deja Vu - C64 - USA.jpg|This box was used for most regions and ports. It's a photo of various objects common in detective novels with lettering similar to that of a ransom note. It's a decent box, but a little boring.
 
Deja Vu - C64 - USA.jpg|This box was used for most regions and ports. It's a photo of various objects common in detective novels with lettering similar to that of a ransom note. It's a decent box, but a little boring.
 +
Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Box Inside.jpg|The inside of the Apple IIgs box contained the full box art photograph.
 +
Deja Vu - NES - USA.jpg|No doubt the whiskey and cigarettes had to be censored for the North American release, a unique cover was made. It shows a private detective holding a picture of the scene he's in. Two dangerous looking silhouettes are seen in the background. I really love this painting, but I don't care for the color of the title.
 
Deja Vu - NES - Japan.jpg|The Famicom box uses the same photo, but includes katakana title.
 
Deja Vu - NES - Japan.jpg|The Famicom box uses the same photo, but includes katakana title.
Deja Vu - NES - USA.jpg|No doubt the whiskey and cigarettes had to be censored for the North American release, a unique cover was made. It shows a private detective holding a picture of the scene he's in. Two dangerous looking silhouettes are seen in the background. I really love this painting, but I don't care for the color of the title.
+
Déjà Vu - Nightmare Comes True!!, A - PC98 - Japan.jpg|The PC-9801 box actually has a completely different photo setup in the same style as the US box. It also uses a nice faded lettering for the Japanese title.
 
</gallery>
 
</gallery>
  
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
Deja Vu - MAC - Manual.pdf|Macintosh manual.
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Déjà Vu - Nightmare Comes True!!, A - MAC - USA - Manual.pdf|Macintosh manual.
 +
Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Manual.pdf|Apple IIgs manual.
 +
Déjà Vu - Nightmare Comes True!!, A - A2GS - USA - Reference Card.pdf|Apple IIgs reference card.
 
Deja Vu - NES - Manual.pdf|NES manual.
 
Deja Vu - NES - Manual.pdf|NES manual.
 +
Déjà Vu - Nightmare Comes True!!, A - PC98 - Japan - Manual.pdf|PC-9801 manual.
 +
Déjà Vu - Nightmare Comes True!!, A - Hint Book.pdf|Hint book.
 +
</gallery>
 +
 +
===Screenshots===
 +
<gallery>
 +
Déjà Vu - Nightmare Comes True!!, A - MAC - Screenshot - Bathroom Stall.png|Macintosh.
 +
Déjà Vu - Nightmare Comes True!!, A - AMI - Screenshot - Bathroom Stall.png|Amiga.
 +
Déjà Vu - Nightmare Comes True!!, A - AST - Screenshot - Bathroom Stall.png|Atari ST.
 +
Déjà Vu - Nightmare Comes True!!, A - C64 - Screenshot - Bathroom Stall.png|Commodore 64.
 +
Déjà Vu - Nightmare Comes True!!, A - DOS - Screenshot - Bathroom Stall.png|MS-DOS.
 +
Déjà Vu - Nightmare Comes True!!, A - A2GS - Screenshot - Bathroom Stall.png|Apple IIgs.
 +
Déjà Vu - Nightmare Comes True!!, A - NES - Screenshot - Bathroom Stall.png|NES.
 +
Déjà Vu - Nightmare Comes True!!, A - PC98 - Screenshot - Bathroom Stall.png|PC-9801.
 +
Déjà Vu - Nightmare Comes True!!, A - WIN3 - Screenshot - Bathroom Stall.png|Windows 3.
 +
Déjà Vu - Nightmare Comes True!!, A - GBC - Screenshot - Bathroom Stall.png|Game Boy Color.
 
</gallery>
 
</gallery>
  
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===Videos===
 
===Videos===
 +
* [https://www.youtube.com/watch?v=y01lZbrxxb0 youtube.com/watch?v=y01lZbrxxb0] - Longplay, Macintosh.
 
* [https://www.youtube.com/watch?v=xwrqhsTFTVU youtube.com/watch?v=xwrqhsTFTVU] - Longplay, Amiga.
 
* [https://www.youtube.com/watch?v=xwrqhsTFTVU youtube.com/watch?v=xwrqhsTFTVU] - Longplay, Amiga.
 
* [https://www.youtube.com/watch?v=63GZlSIyUJk youtube.com/watch?v=63GZlSIyUJk] - Longplay, Apple IIgs.
 
* [https://www.youtube.com/watch?v=63GZlSIyUJk youtube.com/watch?v=63GZlSIyUJk] - Longplay, Apple IIgs.
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[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Video Game Prime Order - Adventure, Strategy, Action]]
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[[Category: Game Mechanic - Unwinnable State]]
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[[Category: Media Theme - Mystery]]
 
[[Category: Amiga Games]]
 
[[Category: Amiga Games]]
 
[[Category: Apple IIgs Games]]
 
[[Category: Apple IIgs Games]]
 
[[Category: Atari ST Games]]
 
[[Category: Atari ST Games]]
 
[[Category: DOS Games]]
 
[[Category: DOS Games]]
[[Category: Macintosh Games]]
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[[Category: Macintosh Classic Games]]
 
[[Category: NES Games]]
 
[[Category: NES Games]]
 
[[Category: Windows 3 Games]]
 
[[Category: Windows 3 Games]]
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[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
[[Category: Mystery]]
 
 
[[Category: Hard-Boiled]]
 
[[Category: Hard-Boiled]]
 
[[Category: 2-bit Color Graphics]]
 
[[Category: 2-bit Color Graphics]]

Latest revision as of 16:17, 11 November 2019

Standard box art.

Déjà Vu: A Nightmare Comes True!! is a puzzle adventure game created by ICOM Simulations and first released on Macintosh Classic in 1985, and then ported to a bunch of different platforms including the NES by Kemco on 1988-11-22. This was the first game in the MacVenture series, and the first to use the MacVenture engine.

In the game, you awake from unconsciousness in a bathroom stall. You don't remember who you are and you have needle puncture wounds in your arm. Looking around for clues you discover a man shot to death and a whole lot of people looking for you, but you don't know why. You have to use the few objects you find to uncover your hidden past and find out what happened before the police catch you and ask you questions you can't answer.

After becoming a fan of Shadowgate which I bought from a Kroger movie rental when they were liquidating their NES games, I also picked up Uninvited and Déjà Vu. This was my least favorite of the games because I found fantasy and horror to be more interesting than hard-boiled detective stories, but I still enjoyed the game. I ended up getting stuck a fair way in on my first play, and it wasn't until many years later that I worked at it enough to beat it.

Status

I own this game on the NES and have beaten it.

Review

  • Overall: 5/10
  • Best Version: NES

— This section contains spoilers! —

Good

  • The interface is nicely intuitive.
  • The script has some pretty interesting sections, and the game does a good job at keeping you in the dark for awhile as you piece together the story.
  • Most of the ports of this game have great artwork.
  • The NES port has wonderful music composed by Hiroyuki Masuno.
  • I like how you can destroy evidence that would be incriminating to yourself so that you can alter the narrative to the police.
  • Several ports lets you print a certificate upon completing the game.

Bad

  • Death is far too common. Thankfully, the game is pretty forgiving with the reloading.
  • Due to the style of the game, there isn't much replay value.
  • There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
  • The muggers impose an artificial time limit to the game which isn't necessary.
  • There are a couple ways to put the game in an unwinnable state, but they're pretty obvious.

Ugly

  • Nothing.

Media

Boxes

Documentation

Screenshots

Graphics

Videos

Titles

Language Native Transliteration Translation
English Déjà Vu
Japanese ディジャブ - A Nightmare Comes True!! Dijabu Déjà Vu

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-VGMPF.png  Link-NESHacker.png  Link-GameFAQs.png