Difference between revisions of "Crusader of Centy"

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* The story is lame. Monsters have recently got worse, so let's send a 14-year-old boy, and only the boy, to figure out why?
 
* The story is lame. Monsters have recently got worse, so let's send a 14-year-old boy, and only the boy, to figure out why?
 
* The player control could be better. It never feels entirely fluid, and I always bump into things that I don't feel like I should be bumping into.
 
* The player control could be better. It never feels entirely fluid, and I always bump into things that I don't feel like I should be bumping into.
* Many times throughout the game I was at a loss for where to go next. I'm fine with dialogue that doesn't hold your hand, but this game often doesn't even give you a clue where to go next. Also, a lot of the clues require talking to people multiple times before they give you hints.
+
* Many times throughout the game I was at a loss for where to go next. Part of this is from the large winding maps full of dead-ends and useless areas, but the other part is a lack of cues pointing you where to go. Sometimes you have to talk to the same person multiple times before they will give you information necessary to progress. There is even one case where to have to read a sign after a specific event to progress (even if you've read it already).
* Although the sword swings a large arc, it only hits things directly in front of you. This is very apparent when trying to cut down grass, and hitting monsters isn't much easier.
+
* Although you swing your sword in a large arc, it only hits things directly in front of you. This is very apparent when trying to cut down grass, and hitting monsters isn't much easier.
* The map design leaves a lot to be desired. Most grass and crates aren't worth cutting, and the maps are large and empty. I would prefer the maps to either be smaller or more populated.
+
* The map design leaves a lot to be desired. nearly all of the grass and crates aren't worth cutting open, and the maps are large and empty. I would prefer the maps to either be smaller or more populated.
 
* I don't get why your animal helpers hover behind you where ever you go. It's rather distracting.
 
* I don't get why your animal helpers hover behind you where ever you go. It's rather distracting.
 
* You mass a lot of gold, but there are very few things to spend it on.
 
* You mass a lot of gold, but there are very few things to spend it on.
 
* Some of the hidden objects are a bit too hidden like the fence post that requires you to jump on it over 30 times before the secret is revealed.
 
* Some of the hidden objects are a bit too hidden like the fence post that requires you to jump on it over 30 times before the secret is revealed.
* I like the idea of being able to speak to plants and animals, but, by taking away the player's ability to speak to humans at the same time, it ends up forcing the player revisit a lot of areas they already did to see what the humans would have said.
+
* I like the idea of being able to speak to plants and animals, but, by taking away the player's ability to speak to humans so early in the game, and for such a long time, causes problems.The player is forced to revisit a lot of areas to see what the humans would have said.
 
* Dippy takes a lot of the skill out of the game by allowing you to be immune to spikes and conveyors. It wouldn't be as bad if he were optional, but he's a mandatory companion.
 
* Dippy takes a lot of the skill out of the game by allowing you to be immune to spikes and conveyors. It wouldn't be as bad if he were optional, but he's a mandatory companion.
 
* In the American release, there are a fair amount of typos in the dialogue including improper word-wrapping, incorrect scrolling, and inconsistent spacing after punctuation.
 
* In the American release, there are a fair amount of typos in the dialogue including improper word-wrapping, incorrect scrolling, and inconsistent spacing after punctuation.
 
* By allowing the player to save pretty much anywhere in the game, [[save scumming]] becomes a problem.
 
* By allowing the player to save pretty much anywhere in the game, [[save scumming]] becomes a problem.
 
* All of the spike jumping in Camillia Desert is pretty annoying.
 
* All of the spike jumping in Camillia Desert is pretty annoying.
* Bosses don't flash or knock-back when you injure them, so you have to watch their apple counter to tell when you're actually able to hit them.
+
* Bosses don't flash or knock-back when you injure them, so you have to watch their apple counter to tell when you're actually hitting them.
* When you go into the past, in order to keep players limited to just specific areas of the game, the developers just don't like the player leave certain areas. It would have been nicer if they made a barrier on the map so it didn't look so silly.
+
* When you're in the past, in order to keep players limited to just specific areas of the game, the developers just don't let the player leave certain areas. It would have been nicer if they made a barrier on the map so it didn't look so silly.
 
* For some reason, the penguin has a duck's bill.
 
* For some reason, the penguin has a duck's bill.
  

Revision as of 22:43, 17 May 2020

Crusader of Centy

Review

Good

  • The art is bright and colorful with very cheerful characters, and the developers used a lot of tricks to create great visual effects.
  • The game's music if very good. Lots of fun track, but moody music as well.
  • I like the special animation for diagonal movement.
  • The cheetah race is a nice mini-game.
  • The game has several nice touches added to it, like footprints in the sand.

Bad

  • The story is lame. Monsters have recently got worse, so let's send a 14-year-old boy, and only the boy, to figure out why?
  • The player control could be better. It never feels entirely fluid, and I always bump into things that I don't feel like I should be bumping into.
  • Many times throughout the game I was at a loss for where to go next. Part of this is from the large winding maps full of dead-ends and useless areas, but the other part is a lack of cues pointing you where to go. Sometimes you have to talk to the same person multiple times before they will give you information necessary to progress. There is even one case where to have to read a sign after a specific event to progress (even if you've read it already).
  • Although you swing your sword in a large arc, it only hits things directly in front of you. This is very apparent when trying to cut down grass, and hitting monsters isn't much easier.
  • The map design leaves a lot to be desired. nearly all of the grass and crates aren't worth cutting open, and the maps are large and empty. I would prefer the maps to either be smaller or more populated.
  • I don't get why your animal helpers hover behind you where ever you go. It's rather distracting.
  • You mass a lot of gold, but there are very few things to spend it on.
  • Some of the hidden objects are a bit too hidden like the fence post that requires you to jump on it over 30 times before the secret is revealed.
  • I like the idea of being able to speak to plants and animals, but, by taking away the player's ability to speak to humans so early in the game, and for such a long time, causes problems.The player is forced to revisit a lot of areas to see what the humans would have said.
  • Dippy takes a lot of the skill out of the game by allowing you to be immune to spikes and conveyors. It wouldn't be as bad if he were optional, but he's a mandatory companion.
  • In the American release, there are a fair amount of typos in the dialogue including improper word-wrapping, incorrect scrolling, and inconsistent spacing after punctuation.
  • By allowing the player to save pretty much anywhere in the game, save scumming becomes a problem.
  • All of the spike jumping in Camillia Desert is pretty annoying.
  • Bosses don't flash or knock-back when you injure them, so you have to watch their apple counter to tell when you're actually hitting them.
  • When you're in the past, in order to keep players limited to just specific areas of the game, the developers just don't let the player leave certain areas. It would have been nicer if they made a barrier on the map so it didn't look so silly.
  • For some reason, the penguin has a duck's bill.

Ugly

Media

Box Art

Documentation

Videos

Longplay.

Links

Link-MobyGames.png  Link-GameFAQs.png