Contra, known in Japan as 魂斗羅 [Kontora] and on European computers as Gryzor, is a run-and-gun action shooter developed and published by Konami for the Arcade on 1987-02-20 and is the first in the Contra series. It was later ported to various home computers and special ports that were quite a bit different were made for the NES and MSX2.
I have never actually played or even seen Contra in the arcade. My first experience was with the NES game. When I found out about MAME, I wanted to see what Contra was like for the arcade, assuming it would be like a 16-bit version of the NES game, but I was a bit disappointed.
I do not own any of the port and haven't beat any.
- Overall: 4/10
- Best Version: Arcade
- The game is a pioneer of the run-and-gun genre and, at least for 1987, pretty impressive.
- Using Giger's art style as adapted from the movie Alien was a great idea. It gives the game an over all creepy vibe.
- Each level is pretty unique featuring new enemies, bosses, and environments.
- Survival comes less from skill, and more from level memorization. This requires you to spend a lot of quarters. Typical for 1980s arcade games, but not fun.
- The contrast in the graphics vary greatly from background to foreground objects. I presume this was done so the players would know where to concentrate their bullets, but the washed out colors of the backgrounds looks awful.
- The player's jumping animation is ridiculous looking.
- The football player robot boss is lame.
- The various ports are much worse than the arcade game.
- youtube.com/watch?v=rD9G7OCmsfk - Arcade longplay.
- youtube.com/watch?v=5stKSYNk6Z8 - Amstrad CPC longplay.
- youtube.com/watch?v=9TLzIJIKxDs - Commodore 64 longplay.
- youtube.com/watch?v=KT5sZxc0R3s - ZX Spectrum longplay.
|Programmers||Satoru Okamoto, Hideyuki Tsujimoto, Koichi Cobra|
|Graphic Designer||Kengo Nakamura|
|Special Designers||Takashi Jinbo, Passionate Norio|
|Music and Sound||Kazuki Muraoka|