Difference between revisions of "Contra"
(→Review) |
(→Box Art) |
||
Line 30: | Line 30: | ||
<gallery> | <gallery> | ||
Contra - ARC - USA.jpg|The North American arcade cabinet was pretty sparsely designed. It lacked a bezel and cabinet art, but did have a marquee, control panel, and side sticker. | Contra - ARC - USA.jpg|The North American arcade cabinet was pretty sparsely designed. It lacked a bezel and cabinet art, but did have a marquee, control panel, and side sticker. | ||
− | Contra - ARC - USA - Marquee.jpg|The marquee is a well-taken photo of two buff dudes in the jungle, one sporting a sexy mullet! | + | Contra - ARC - USA - Marquee.jpg|The marquee is a well-taken photo of two buff dudes in the jungle, one sporting a sexy mullet! Great logo art. |
Contra - ARC - USA - Side.jpg|The side are features the same dudes in the jungle. | Contra - ARC - USA - Side.jpg|The side are features the same dudes in the jungle. | ||
Contra - C64 - USA.jpg|This box was used for the North American Commodore 64 and DOS releases. It uses the same art and logo as the NES box, but reveals a bit more of the background. | Contra - C64 - USA.jpg|This box was used for the North American Commodore 64 and DOS releases. It uses the same art and logo as the NES box, but reveals a bit more of the background. |
Revision as of 12:47, 7 May 2018
Contra, known in Japan as 魂斗羅 [Kontora] and on European computers as Gryzor, is a run-and-gun action shooter developed and published by Konami for the Arcade on 1987-02-20 and is the first in the Contra series. It was later ported to various home computers and special ports that were quite a bit different were made for the NES and MSX2.
I have never actually played or even seen Contra in the arcade. My first experience was with the NES game. When I found out about MAME, I wanted to see what Contra was like for the arcade, assuming it would be like a 16-bit version of the NES game, but I was a bit disappointed.
Contents
Status
I do not own any of the port and haven't beat any.
Review
- Overall: 4/10
- Best Version: Arcade
Good
- The game is a pioneer of the run-and-gun genre and, at least for 1987, pretty impressive.
- Using Giger's art style as adapted from the movie Alien was a great idea. It gives the game an over all creepy vibe.
- Each level is pretty unique featuring new enemies, bosses, and environments.
Bad
- Survival comes less from skill, and more from level memorization. This requires you to spend a lot of quarters. Typical for 1980s arcade games, but not fun.
- The contrast in the graphics vary greatly from background to foreground objects. I presume this was done so the players would know where to concentrate their bullets, but the washed out colors of the backgrounds looks awful.
- The player's jumping animation is ridiculous looking.
- The football player robot boss is lame.
- The various ports are much worse than the arcade game.
Ugly
- Nothing.
Box Art
Documentation
Maps
Credits
Arcade
Role | Names |
---|---|
Director | Koji Hiroshita |
Programmers | Satoru Okamoto, Hideyuki Tsujimoto, Koichi Cobra |
Graphic Designer | Kengo Nakamura |
Special Designers | Takashi Jinbo, Passionate Norio |
Music and Sound | Kazuki Muraoka |
Engineer | Rom Yamamoto |
Videos
- youtube.com/watch?v=rD9G7OCmsfk - Arcade pongplay.
- youtube.com/watch?v=5stKSYNk6Z8 - Amstrad CPC longplay.
- youtube.com/watch?v=9TLzIJIKxDs - Commodore 64 longplay.
- youtube.com/watch?v=KT5sZxc0R3s - ZX Spectrum longplay.
Links
- mobygames.com/game/contra - MobyGames.
- en.wikipedia.org/wiki/Contra_(video_game) - Wikipedia.