Difference between revisions of "Contra"
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[[Image:Contra - ARC - USA.jpg|thumb|256x256px|North American arcade cabinet.]] | [[Image:Contra - ARC - USA.jpg|thumb|256x256px|North American arcade cabinet.]] | ||
− | '''''Contra''''' is a [[platform shooter|run and gun]] video game developed and published by [[Konami]] for the [[Arcade]] on 1987-02-20 and is the first in the [[Contra (universe)|Contra series]]. It was later ported to various home computers and special ports that were quite a bit different were made for the [[Contra (NES)|NES]] and [[Contra (MSX2)|MSX2]]. | + | '''''Contra''''' is a [[platform shooter|run and gun]] video game developed and published by [[Konami]] for the [[Arcade]] on 1987-02-20 and is the first in the [[Contra (universe)|''Contra'' series]]. It was later ported to various home computers and special ports that were quite a bit different were made for the [[Contra (NES)|NES]] and [[Contra (MSX2)|MSX2]]. |
− | I have never actually played or even seen Contra in the arcade. My first experience was with the [[Contra (NES)|NES game]]. When I found out about [[MAME]], I wanted to see what Contra was like for the arcade, assuming it would be like a 16-bit version of the NES game, but I was a bit disappointed. | + | ==Personal== |
+ | I have never actually played or even seen ''Contra'' in the arcade. My first experience was with the [[Contra (NES)|NES game]]. When I found out about [[MAME]], I wanted to see what ''Contra'' was like for the arcade, assuming it would be like a 16-bit version of the NES game, but I was a bit disappointed. | ||
==Status== | ==Status== | ||
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===Videos=== | ===Videos=== | ||
− | + | {{#ev:youtube|5stKSYNk6Z8|256|inline|Longplay, Amstrad CPC.|frame}} | |
− | + | {{#ev:youtube|rD9G7OCmsfk|256|inline|Longplay, arcade.|frame}} | |
− | + | {{#ev:youtube|9TLzIJIKxDs|256|inline|Longplay, Commodore 64.|frame}} | |
− | + | {{#ev:youtube|KT5sZxc0R3s|256|inline|Longplay, ZX Spectrum.|frame}} | |
==Credits== | ==Credits== | ||
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[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: 1987 Video Games]] | ||
[[Category: Video Game Prime Order - Action, Adventure, Strategy]] | [[Category: Video Game Prime Order - Action, Adventure, Strategy]] | ||
+ | [[Category: Video Game Genre - Platformer]] | ||
[[Category: Video Game Genre - Platform Shooter]] | [[Category: Video Game Genre - Platform Shooter]] | ||
+ | [[Category: Video Game Genre - Shooter]] | ||
[[Category: Game Mechanic - Boss Tease]] | [[Category: Game Mechanic - Boss Tease]] | ||
+ | [[Category: Media Theme - Science Fiction]] | ||
[[Category: Amstrad CPC Games]] | [[Category: Amstrad CPC Games]] | ||
[[Category: Arcade Games]] | [[Category: Arcade Games]] | ||
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[[Category: Multi-Player]] | [[Category: Multi-Player]] | ||
[[Category: Multi-Player Co-op]] | [[Category: Multi-Player Co-op]] | ||
− | |||
[[Category: 4-bit Color Graphics]] | [[Category: 4-bit Color Graphics]] | ||
[[Category: 2-bit Color Graphics]] | [[Category: 2-bit Color Graphics]] | ||
+ | [[Category: Video Games I Haven't Beaten]] |
Revision as of 21:55, 15 August 2020
Contra is a run and gun video game developed and published by Konami for the Arcade on 1987-02-20 and is the first in the Contra series. It was later ported to various home computers and special ports that were quite a bit different were made for the NES and MSX2.
Contents
Personal
I have never actually played or even seen Contra in the arcade. My first experience was with the NES game. When I found out about MAME, I wanted to see what Contra was like for the arcade, assuming it would be like a 16-bit version of the NES game, but I was a bit disappointed.
Status
I do not own any of the port and haven't beat any.
Review
- Overall: 4/10
- Best Version: Arcade
— This section contains spoilers! —
Good
- The game is a pioneer of the run-and-gun genre and, at least for 1987, pretty impressive.
- Using H. R. Giger's art style as adapted from the movie Alien was a great idea. It gives the game an over all creepy vibe.
- Each level is pretty unique featuring new enemies, bosses, and environments.
- I like the boss tease as you enter the alien's lair. You see a giant alien head and assume this is the final boss, only to have to face the heart.
Bad
- Survival comes less from skill, and more from level memorization. This requires you to spend a lot of quarters. Typical for 1980s arcade games, but not fun.
- The contrast in the graphics vary greatly from background to foreground objects. I presume this was done so the players would know where to concentrate their bullets, but the washed out colors of the backgrounds looks awful.
- The player's jumping animation is ridiculous looking.
- The football player robot boss is lame.
- The various ports are much worse than the arcade game.
Ugly
- Nothing.
Media
Box Art
Documentation
Maps
Graphics
- spriters-resource.com/arcade/contra - Arcade graphics.
Videos
Credits
Arcade
Role | Staff |
---|---|
Director | Koji Hiroshita |
Programmers | Satoru Okamoto, Hideyuki Tsujimoto, Koichi Cobra |
Graphic Designer | Kengo Nakamura |
Special Designers | Takashi Jinbo, Passionate Norio |
Music and Sound | Kazuki Muraoka |
Engineer | Rom Yamamoto |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English (America) | Contra | ||
English (Europe) | Gryzor | ||
Japanese | 魂斗羅 | Kontora | Contra |
Links
Categories:
- Games
- Video Games
- 1987 Video Games
- Video Game Prime Order - Action, Adventure, Strategy
- Video Game Genre - Platformer
- Video Game Genre - Platform Shooter
- Video Game Genre - Shooter
- Game Mechanic - Boss Tease
- Media Theme - Science Fiction
- Amstrad CPC Games
- Arcade Games
- Commodore 64 Games
- DoJa Games
- DOS Games
- ZX Spectrum Games
- Action
- Multi-Player
- Multi-Player Co-op
- 4-bit Color Graphics
- 2-bit Color Graphics
- Video Games I Haven't Beaten