Difference between revisions of "Color Graphics Adapter"

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By the time I got into computers, EGA was already standard, and VGA graphics had just been introduced, so the games that used CGA looked pretty dated, and I wasn't very interested in them. However, there were some that were just so fun, I saw past the poor color quality.
 
By the time I got into computers, EGA was already standard, and VGA graphics had just been introduced, so the games that used CGA looked pretty dated, and I wasn't very interested in them. However, there were some that were just so fun, I saw past the poor color quality.
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I did a little bit of programming with CGA graphics in [[Quick BASIC]] where it was screen 2, but I mostly preferred the superior screens 7, 12, and 13.
  
 
==Games==
 
==Games==

Revision as of 16:10, 15 January 2018

The Color Graphics Adapter (CGA) is a piece of hardware developed by IBM and first sold in 1981 which gives an IBM personal computer limited color graphics capabilities. It was superseded in 1984 by the Enhanced Graphics Adapter (EGA) which added superior color graphic capabilities.

CGA supports two text modes with 4-bit color, and three graphics modes: 160x100 at 4-bit color, 320x200 at 2-bit color, and 640x200 at 1-bit color. Also, CGA graphics could be sent to an NTSC television. Although the poor color handling of the NTSC signal caused artifacting, this could be manipulated to allow hundreds of colors beyond CGA specifications.

By the time I got into computers, EGA was already standard, and VGA graphics had just been introduced, so the games that used CGA looked pretty dated, and I wasn't very interested in them. However, there were some that were just so fun, I saw past the poor color quality.

I did a little bit of programming with CGA graphics in Quick BASIC where it was screen 2, but I mostly preferred the superior screens 7, 12, and 13.

Games

All games that used 2-bit Color

These are games I liked that utilized CGA graphics:

Links