Difference between revisions of "Castlevania: Symphony of the Night"

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'''''Castlevania: Symphony of the Night''''' is an action adventure game released by [[Konami]] on the [[PlayStation]] in 1997.
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[[Image:Castlevania - Symphony of the Night - PS1 - USA.jpg|thumb|256x256px|North American jewel case.]]
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'''''Castlevania: Symphony of the Night''''' is an action adventure game released by [[Konami]] on the [[PlayStation]] in 1997, and one of many [[Castlevania (Universe)|Castlevania]] games.
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Knowing I was a fan of [[Castlevania: Circle of the Moon]] a couple of my friends kept suggesting I play Symphony of the Night because it was a where Circle of the Moon got most of its ideas. I played and beat three other Castlevania games before finally trying Symphony of the Night, and now I really like it.
  
 
==Status==
 
==Status==
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===Bad===
 
===Bad===
 
* The voice acting is just terrible.
 
* The voice acting is just terrible.
* The items aren't very balanced. The cross and Agunea are far better than the rebound stone of Bibuti. So, the weaker ones just get in the way. And the way item changing is handled is annoying. It's common to accidentally hit a candle with a weapon you do not want, and, if it's near a pit, you lose your desired weapon.
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* The items aren't very balanced. The cross and Agunea are far better than the rebound stone or Bibuti. So, the weaker ones just get in the way. And the way item changing is handled is annoying. It's common to accidentally hit a candle with a weapon you do not want, and, if it's near a pit, you lose your desired weapon.
* Having to equip potions and food items to use them was a poor design choice.
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* Having to equip potions and food items to use them was a poor design choice. You should just used them in the menu.
* Some of the items are humorous, but totally out of place, like a snorkel, a corn dog, etc.
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* Some of the items are humorous, like a snorkel, a corn dog, etc., but totally out of place, and hurt immersion.
 
* It's annoying that your inventory gets filled with old weapons and armor. Since you can't sell them, you should at least be able to drop them.  
 
* It's annoying that your inventory gets filled with old weapons and armor. Since you can't sell them, you should at least be able to drop them.  
 
* Alucard's spells are annoying to have to input for as little as they do.
 
* Alucard's spells are annoying to have to input for as little as they do.
* Having to jump to reach most of the candles and duck in the reverse castle is annoying.
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* Having to jump to reach a lot of the candles (and duck in the reverse castle) is annoying.
 
* A couple of the enemies are a pain in the ass, like the gremlins, imps, and balloon pods.
 
* A couple of the enemies are a pain in the ass, like the gremlins, imps, and balloon pods.
* The traps in the reverse castle are annoying.
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* The floor traps in the reverse castle are annoying.
* The gear puzzle in the clock tower is really annoying.
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* With the freedom to roam the entire reverse castle, it kind of makes the second half of the game dull.
* A lot of the items you get are useless. Either a weapon/armor that's weaker than what you already have.
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* The gear puzzle in the clock tower is really annoying and difficult to trigger.
* The display of the item you get and monster you kill sometimes gets in the way of the action.
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* The majority of the items you get from monsters are useless. Either a weapon/armor that's weaker than what you already have or a healing item that only accounts for 1-2% of your health.
* The menu system is bland looking.
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* The blue and white menu system is quite bland and doesn't fit with the Gothic theme.
* The CD icon at the top of the rooms when you change sections is out of place.
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* The CD icon at the top of the rooms when you change sections is entirely out of place.
  
 
===Ugly===
 
===Ugly===
 
* Nothing.
 
* Nothing.
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==Box Art==
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<gallery>
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Castlevania - Symphony of the Night - PS1 - Japan.jpg|The original Japanese art is a very impressive painting of Alucard.
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Castlevania - Symphony of the Night - PS1 - USA.jpg|The North American art is just a dull silhouette of a mansion. Very unimpressive.
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Castlevania - Symphony of the Night - PS1 - EU.jpg|European markets wisely re-used the Japanese art, but I like their version slightly more because of the coloration on the title text.
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</gallery>
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==Documentation==
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<gallery>
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Castlevania - Symphony of the Night - PS1 - Manual.pdf|Game manual.
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</gallery>
  
 
==Links==
 
==Links==
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[[Category: Metroidvania]]
 
[[Category: Metroidvania]]
 
[[Category: Horror]]
 
[[Category: Horror]]
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[[Category: Beat-Em-Up]]

Latest revision as of 22:37, 27 July 2017

North American jewel case.

Castlevania: Symphony of the Night is an action adventure game released by Konami on the PlayStation in 1997, and one of many Castlevania games.

Knowing I was a fan of Castlevania: Circle of the Moon a couple of my friends kept suggesting I play Symphony of the Night because it was a where Circle of the Moon got most of its ideas. I played and beat three other Castlevania games before finally trying Symphony of the Night, and now I really like it.

Status

I do not own the game, but have beaten it and seen the ending where you kill Richter.

Review

  • Overall:
  • Best Version: PlayStation

Good

  • The background art is really beautiful, and the designers mesh pixel art very well with polygons.
  • The character animation is amazingly detailed. In addition to movement consisting of numerous frames, there is even a lot of dialog animation.
  • The game has a solid soundtrack. The music keeps a Gothic sound while incorporating a contemporary sound.
  • There are a wide variety of interesting monsters.
  • It's kind of interesting to have to collect items for things that are normally commonplace in Castlevania games, like obtaining items from candles, or seeing a monster's name.
  • Gaining vampire-like powers (turn into wolf, bat, mist) is a really cool idea.
  • The familiars are a great system.
  • The inverted castle is a wonderful addition to the game.
  • The fake Trevor, Grant, and Sypha boss was a good homage.
  • The many icons used in the save card are a nice touch.

Bad

  • The voice acting is just terrible.
  • The items aren't very balanced. The cross and Agunea are far better than the rebound stone or Bibuti. So, the weaker ones just get in the way. And the way item changing is handled is annoying. It's common to accidentally hit a candle with a weapon you do not want, and, if it's near a pit, you lose your desired weapon.
  • Having to equip potions and food items to use them was a poor design choice. You should just used them in the menu.
  • Some of the items are humorous, like a snorkel, a corn dog, etc., but totally out of place, and hurt immersion.
  • It's annoying that your inventory gets filled with old weapons and armor. Since you can't sell them, you should at least be able to drop them.
  • Alucard's spells are annoying to have to input for as little as they do.
  • Having to jump to reach a lot of the candles (and duck in the reverse castle) is annoying.
  • A couple of the enemies are a pain in the ass, like the gremlins, imps, and balloon pods.
  • The floor traps in the reverse castle are annoying.
  • With the freedom to roam the entire reverse castle, it kind of makes the second half of the game dull.
  • The gear puzzle in the clock tower is really annoying and difficult to trigger.
  • The majority of the items you get from monsters are useless. Either a weapon/armor that's weaker than what you already have or a healing item that only accounts for 1-2% of your health.
  • The blue and white menu system is quite bland and doesn't fit with the Gothic theme.
  • The CD icon at the top of the rooms when you change sections is entirely out of place.

Ugly

  • Nothing.

Box Art

Documentation

Links