Difference between revisions of "Castlevania: Harmony of Dissonance"

From TheAlmightyGuru
Jump to: navigation, search
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
'''''Castlevania: Harmony of Dissonance''''' is a platform adventure game developed by [[Konami Tokyo]] and published by [[Konami]] for the [[Game Boy Advance]] in 2002, and one of many [[Castlevania (Universe)|Castlevania]] games.
 
'''''Castlevania: Harmony of Dissonance''''' is a platform adventure game developed by [[Konami Tokyo]] and published by [[Konami]] for the [[Game Boy Advance]] in 2002, and one of many [[Castlevania (Universe)|Castlevania]] games.
  
I played this game through and beat it around 2016. I didn't know anything about it other than it was a Castlevania game, and that was enough to get me to want to play it. Overall it's just an okay game; worth playing, but nothing new or exciting.
+
I didn't know anything about the game other than it was a later Castlevania game, and that was enough to get me to want to play it. I played it an beat it in 2016. Overall it's just an okay game; worth playing, but nothing new or exciting.
  
 
==Status==
 
==Status==
Line 21: Line 21:
 
===Bad===
 
===Bad===
 
* The story is pretty garbage and none of the characters are interesting.
 
* The story is pretty garbage and none of the characters are interesting.
* A lot of the graphics are pretty bad, especially the character sprites.
+
* A lot of the sprites are pretty bad, especially the character sprites.
 
* Most of the monsters were just repeats of earlier Castlevanias with very little originality.
 
* Most of the monsters were just repeats of earlier Castlevanias with very little originality.
 
* There are surprisingly few secrets.
 
* There are surprisingly few secrets.
Line 31: Line 31:
 
* The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
 
* The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
 
* There aren't any decent hints for getting the good ending.
 
* There aren't any decent hints for getting the good ending.
* The fact that this came out ''after'' [[Castlevania: Circle of the Moon]] which is better in every way, is embarrassing for Konami1
+
* The fact that this came out ''after'' [[Castlevania: Circle of the Moon]] which is better in every way, is embarrassing for Konami!
  
 
===Ugly===
 
===Ugly===
Line 57: Line 57:
 
[[Category: Adventure]]
 
[[Category: Adventure]]
 
[[Category: Metroidvania]]
 
[[Category: Metroidvania]]
 +
[[Category: Horror]]
 +
[[Category: Beat-Em-Up]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
[[Category: Horror]]
 

Latest revision as of 14:59, 29 September 2017

North American box art.

Castlevania: Harmony of Dissonance is a platform adventure game developed by Konami Tokyo and published by Konami for the Game Boy Advance in 2002, and one of many Castlevania games.

I didn't know anything about the game other than it was a later Castlevania game, and that was enough to get me to want to play it. I played it an beat it in 2016. Overall it's just an okay game; worth playing, but nothing new or exciting.

Status

I do not own this game, but I have beat it and seen all three endings, although I needed hints to see the best ending.

Review

  • Overall: 4/10
  • Best Version: Game Boy Advance

Good

  • Having a light and dark side of the castle was a clever way to add difficulty and length to the game as well as introduce some nice puzzles.
  • Some of the backgrounds have amazing graphics.
  • Some of the puzzles are challenging and took me several attempts, but none seemed unfair.
  • I liked how your secondary weapon can be affected by the various spell books to create more special abilities.
  • Some of the monsters had a lot of work put into them, like the level 3 skeleton dragon that curled around the columns.

Bad

  • The story is pretty garbage and none of the characters are interesting.
  • A lot of the sprites are pretty bad, especially the character sprites.
  • Most of the monsters were just repeats of earlier Castlevanias with very little originality.
  • There are surprisingly few secrets.
  • The game has a lot of backtracking.
  • Using Maxim's ring to unlock one of the castle's many locked doors took forever to find!
  • Why does Juste have an ethereal after-image right from the beginning? It doesn't feel earned, and it's visually distracting.
  • The same weak enemies remain for most of the game making backtracking rather pointless.
  • I wish the developers had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
  • The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
  • There aren't any decent hints for getting the good ending.
  • The fact that this came out after Castlevania: Circle of the Moon which is better in every way, is embarrassing for Konami!

Ugly

  • Nothing really.

Box Art

Documentation

Links