Difference between revisions of "Castlevania: Harmony of Dissonance"

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(Good)
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==Review==
 
==Review==
 +
Overall: 4/10
 +
 
===Good===
 
===Good===
 
* The game yields a lot of play time, and creating a light and dark side of the castle was a clever way to add difficulty and length, and also introduce some nice puzzles.
 
* The game yields a lot of play time, and creating a light and dark side of the castle was a clever way to add difficulty and length, and also introduce some nice puzzles.
* Some of the backgrounds had amazing graphics.
+
* Some of the backgrounds have amazing graphics.
* Some of the puzzles were challenging and took several attempts, but none seemed unfair.
+
* Some of the puzzles are challenging and took me several attempts, but none seemed unfair.
* I liked how the secondary weapons could be affected by the various spell books to create more special abilities.
+
* I liked how you secondary weapon can be affected by the various spell books to create more special abilities.
 
* Some of the monsters had a lot of work put into them, like the level 3 skeleton dragon that curled around the columns.
 
* Some of the monsters had a lot of work put into them, like the level 3 skeleton dragon that curled around the columns.
  
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* The story is pretty garbage and none of the characters are interesting.
 
* The story is pretty garbage and none of the characters are interesting.
 
* A lot of the graphics are pretty bad, especially the character sprites.
 
* A lot of the graphics are pretty bad, especially the character sprites.
* The fact that this came out ''after'' [[Castlevania: Circle of the Moon]] which is better in every way, should have been embarrassing to Konami.
+
* The fact that this came out ''after'' [[Castlevania: Circle of the Moon]] which is better in every way, is embarrassing for Konami.
 
* Most of the monsters were just repeats of earlier Castlevanias with very little originality.
 
* Most of the monsters were just repeats of earlier Castlevanias with very little originality.
 
* There are surprisingly few secrets.
 
* There are surprisingly few secrets.
 
* The game has a ''lot'' of backtracking.
 
* The game has a ''lot'' of backtracking.
 
* Using Maxim's ring to unlock one of the castle's ''many'' locked doors took forever to find!
 
* Using Maxim's ring to unlock one of the castle's ''many'' locked doors took forever to find!
* Why does Juste have an ethereal after-image from the beginning? It doesn't feel earned, and it's visually distracting.
+
* Why does Juste have an ethereal after-image right from the beginning? It doesn't feel earned, and it's visually distracting.
 
* The same weak enemies remain for most of the game making backtracking rather pointless.
 
* The same weak enemies remain for most of the game making backtracking rather pointless.
 
* I wish the developers had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
 
* I wish the developers had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
* The cross is vastly superior to the other weapons which is fine when you get it, but then it makes all the others obsolete.
+
* The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
 
* There aren't any decent hints for getting the good ending.
 
* There aren't any decent hints for getting the good ending.
  
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==Links==
 
==Links==
 
* [http://www.mobygames.com/game/castlevania-harmony-of-dissonance mobygames.com/game/castlevania-harmony-of-dissonance] - Moby Games.
 
* [http://www.mobygames.com/game/castlevania-harmony-of-dissonance mobygames.com/game/castlevania-harmony-of-dissonance] - Moby Games.
 +
  
 
[[Category: Game]]
 
[[Category: Game]]

Revision as of 17:16, 25 January 2017

Castlevania: Harmony of Dissonance is a platform adventure game for the Game Boy Advance an published by Konami. Overall it's just an okay game; worth playing, but nothing new or exciting.

Review

Overall: 4/10

Good

  • The game yields a lot of play time, and creating a light and dark side of the castle was a clever way to add difficulty and length, and also introduce some nice puzzles.
  • Some of the backgrounds have amazing graphics.
  • Some of the puzzles are challenging and took me several attempts, but none seemed unfair.
  • I liked how you secondary weapon can be affected by the various spell books to create more special abilities.
  • Some of the monsters had a lot of work put into them, like the level 3 skeleton dragon that curled around the columns.

Bad

  • The story is pretty garbage and none of the characters are interesting.
  • A lot of the graphics are pretty bad, especially the character sprites.
  • The fact that this came out after Castlevania: Circle of the Moon which is better in every way, is embarrassing for Konami.
  • Most of the monsters were just repeats of earlier Castlevanias with very little originality.
  • There are surprisingly few secrets.
  • The game has a lot of backtracking.
  • Using Maxim's ring to unlock one of the castle's many locked doors took forever to find!
  • Why does Juste have an ethereal after-image right from the beginning? It doesn't feel earned, and it's visually distracting.
  • The same weak enemies remain for most of the game making backtracking rather pointless.
  • I wish the developers had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
  • The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
  • There aren't any decent hints for getting the good ending.

Ugly

  • Nothing really.

Links