Difference between revisions of "Castlevania: Harmony of Dissonance"

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[[Image:Castlevania - Harmony of Dissonance - GBA - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Castlevania - Harmony of Dissonance - GBA - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Castlevania: Harmony of Dissonance''''' is a platform adventure game developed by [[Konami Tokyo]] and published by [[Konami]] for the [[Game Boy Advance]] in 2002, and one of many [[Castlevania (Universe)|Castlevania]] games.
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'''''Castlevania: Harmony of Dissonance''''', known in Japan as '''''キャッスルヴァニア 白夜の協奏曲 [Kyassuruvania Byakuya no Koncheruto], "Castlevania: Concerto of Midnight Sun"''''', is a platform adventure game developed by [[Konami Tokyo]] and published by [[Konami]] for the [[Game Boy Advance]] on 2002-06-06. It is one of many [[Castlevania (Universe)|Castlevania]] games.
  
I didn't know anything about it other than it was a later Castlevania game, but that was enough to get me to want to play it. I played it an beat it in 2016. Overall it's just an okay game; worth playing, but nothing new or exciting.
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I didn't know anything about the game other than it was a later Castlevania game, and that was enough to get me to want to play it. I played it an beat it in 2016. Overall it's just an okay game; worth playing, but nothing new or exciting.
  
 
==Status==
 
==Status==
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* The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
 
* The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
 
* There aren't any decent hints for getting the good ending.
 
* There aren't any decent hints for getting the good ending.
* The fact that this came out ''after'' [[Castlevania: Circle of the Moon]] which is better in every way, is embarrassing for Konami1
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* The fact that this came out ''after'' [[Castlevania: Circle of the Moon]] which is better in every way, is embarrassing for Konami!
  
 
===Ugly===
 
===Ugly===
 
* Nothing really.
 
* Nothing really.
  
==Box Art==
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==Media==
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===Box Art===
 
<gallery>
 
<gallery>
 
Castlevania - Harmony of Dissonance - GBA - Japan.jpg|The original Japanese art is very well painted and certainly adds to the Gothic feel.
 
Castlevania - Harmony of Dissonance - GBA - Japan.jpg|The original Japanese art is very well painted and certainly adds to the Gothic feel.
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</gallery>
 
</gallery>
  
==Documentation==
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===Documentation===
 
<gallery>
 
<gallery>
 
Castlevania - Harmony of Dissonance - GBA - Manual.pdf|Game manual.
 
Castlevania - Harmony of Dissonance - GBA - Manual.pdf|Game manual.
 
</gallery>
 
</gallery>
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===Videos===
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* [https://www.youtube.com/watch?v=siIAivGSySs youtube.com/watch?v=siIAivGSySs] - Longplay.
  
 
==Links==
 
==Links==
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[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Game Boy Advance Games]]
 
[[Category: Platformer]]
 
[[Category: Platformer]]
 
[[Category: Action]]
 
[[Category: Action]]

Revision as of 15:16, 22 June 2018

North American box art.

Castlevania: Harmony of Dissonance, known in Japan as キャッスルヴァニア 白夜の協奏曲 [Kyassuruvania Byakuya no Koncheruto], "Castlevania: Concerto of Midnight Sun", is a platform adventure game developed by Konami Tokyo and published by Konami for the Game Boy Advance on 2002-06-06. It is one of many Castlevania games.

I didn't know anything about the game other than it was a later Castlevania game, and that was enough to get me to want to play it. I played it an beat it in 2016. Overall it's just an okay game; worth playing, but nothing new or exciting.

Status

I do not own this game, but I have beat it and seen all three endings, although I needed hints to see the best ending.

Review

  • Overall: 4/10
  • Best Version: Game Boy Advance

Good

  • Having a light and dark side of the castle was a clever way to add difficulty and length to the game as well as introduce some nice puzzles.
  • Some of the backgrounds have amazing graphics.
  • Some of the puzzles are challenging and took me several attempts, but none seemed unfair.
  • I liked how your secondary weapon can be affected by the various spell books to create more special abilities.
  • Some of the monsters had a lot of work put into them, like the level 3 skeleton dragon that curled around the columns.

Bad

  • The story is pretty garbage and none of the characters are interesting.
  • A lot of the sprites are pretty bad, especially the character sprites.
  • Most of the monsters were just repeats of earlier Castlevanias with very little originality.
  • There are surprisingly few secrets.
  • The game has a lot of backtracking.
  • Using Maxim's ring to unlock one of the castle's many locked doors took forever to find!
  • Why does Juste have an ethereal after-image right from the beginning? It doesn't feel earned, and it's visually distracting.
  • The same weak enemies remain for most of the game making backtracking rather pointless.
  • I wish the developers had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
  • The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
  • There aren't any decent hints for getting the good ending.
  • The fact that this came out after Castlevania: Circle of the Moon which is better in every way, is embarrassing for Konami!

Ugly

  • Nothing really.

Media

Box Art

Documentation

Videos

Links