Difference between revisions of "Castlevania: Harmony of Dissonance"

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(Created page with "'''''Castlevania: Harmony of Dissonance''''' is a platform adventure game for the Game Boy Advance an published by Konami. ==Review== ===Good=== * The game yields a lot o...")
 
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'''''Castlevania: Harmony of Dissonance''''' is a platform adventure game for the Game Boy Advance an published by [[Konami]].
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'''''Castlevania: Harmony of Dissonance''''' is a platform adventure game for the Game Boy Advance an published by [[Konami]]. Overall it's just an okay game; worth playing, but nothing new or exciting.
  
 
==Review==
 
==Review==
 
===Good===
 
===Good===
 
* The game yields a lot of play time, and creating a light and dark side of the castle was a clever way to add difficulty and length, but also introduce some nice puzzles.
 
* The game yields a lot of play time, and creating a light and dark side of the castle was a clever way to add difficulty and length, but also introduce some nice puzzles.
 +
* Some of the backgrounds had amazing graphics.
 
* Some of the puzzles were challenging and took several attempts, but none seemed unfair.
 
* Some of the puzzles were challenging and took several attempts, but none seemed unfair.
* I liked how the secondary weapons should be affected by the various spell books to create more special abilities.
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* I liked how the secondary weapons could be affected by the various spell books to create more special abilities.
 +
* Some of the monsters were quite clever, like the level 3 skeleton dragon that curled around the columns.
  
 
===Bad===
 
===Bad===
Line 15: Line 17:
 
* The game has a ''lot'' of backtracking.
 
* The game has a ''lot'' of backtracking.
 
* Using Maxim's ring to unlock one of the doors took forever to find!
 
* Using Maxim's ring to unlock one of the doors took forever to find!
* Why does Juste have an ethereal after-image from the beginning? It's just distracting.
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* Why does Juste have an ethereal after-image from the beginning? It doesn't feel earned, and it's visually distracting.
 
* The same weak enemies remain for most of the game making backtracking rather pointless.
 
* The same weak enemies remain for most of the game making backtracking rather pointless.
 
* I wish they had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
 
* I wish they had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
 
* The cross is vastly superior to the other weapons.
 
* The cross is vastly superior to the other weapons.
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* There aren't any decent hints for getting the good ending.
  
 
===Ugly===
 
===Ugly===
* Nothing.
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* Nothing really.
  
 
==Links==
 
==Links==
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[[Category: Action]]
 
[[Category: Action]]
 
[[Category: Adventure]]
 
[[Category: Adventure]]
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[[Category: Games I've Beaten]]

Revision as of 17:39, 7 September 2016

Castlevania: Harmony of Dissonance is a platform adventure game for the Game Boy Advance an published by Konami. Overall it's just an okay game; worth playing, but nothing new or exciting.

Review

Good

  • The game yields a lot of play time, and creating a light and dark side of the castle was a clever way to add difficulty and length, but also introduce some nice puzzles.
  • Some of the backgrounds had amazing graphics.
  • Some of the puzzles were challenging and took several attempts, but none seemed unfair.
  • I liked how the secondary weapons could be affected by the various spell books to create more special abilities.
  • Some of the monsters were quite clever, like the level 3 skeleton dragon that curled around the columns.

Bad

  • The story is pretty garbage and none of the characters are interesting.
  • A lot of the graphics are pretty bad, especially the character sprites.
  • The fact that this came out after Circle of the Moon should have been embarrassing to Konami.
  • Most of the monsters were just repeats of earlier Castlevanias with very little originality.
  • There are surprisingly few secrets.
  • The game has a lot of backtracking.
  • Using Maxim's ring to unlock one of the doors took forever to find!
  • Why does Juste have an ethereal after-image from the beginning? It doesn't feel earned, and it's visually distracting.
  • The same weak enemies remain for most of the game making backtracking rather pointless.
  • I wish they had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
  • The cross is vastly superior to the other weapons.
  • There aren't any decent hints for getting the good ending.

Ugly

  • Nothing really.

Links