Difference between revisions of "Castle Adventure"

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'''''Castle Adventure''''' is a text-based adventure game designed by [[Kevin Bales]] for [[DOS]] and released in 1984 under a pay-what-you-feel model.
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[[Image:Castle Adventure - DOS - Title Screen.png|thumb|256x256px|Title screen.]]
  
I first played a hacked version of the game released by [[Keypunch Software]] in the shovelware title, [[Swords and Sorcery]]. They re-titled the game "Golden Wombat," to try and confused buyers into thinking they were getting the [[Infocom]] game, [[The Golden Wombat of Destiny]]. My cousin had the game, and we did quite well at the game, but the hacked copy did not include the game's documentation, so we didn't know we could look on tables, so we missed key items. I remember my cousin called the ugly ogre and "ugly orgy," which caused my older brother to laugh, though my cousin and I didn't know why. Finally, a friend of my cousin's, who had the real Castle Adventure game, told my cousin how to find the other items, and he beat the game. I player it later myself and also beat the game.
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'''''Castle Adventure''''' is a text-based action-adventure game designed by [[Kevin Bales]] for [[MS-DOS]] and released in 1984 under a pay-what-you-feel model. It owes a lot of its display to [[Rouge]].
  
When I was younger, I spent a fair amount of time hacking the Castle Adventure data files and tried multiple times to recreate the game in [[Quick Basic]], but I always got bored with my attempts.
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I first played a hacked version of the game released by [[Keypunch Software]] in the shovelware title, [[Swords and Sorcery]]. They re-titled the game "Golden Wombat," to try and confused buyers into thinking they were getting the [[Infocom]] game, [[The Golden Wombat of Destiny]]. My cousin had the game, and we did quite well at it, but the hacked copy did not include the game's documentation which caused us to miss key items. I remember my cousin called the ugly ogre an "ugly orgy," which caused my older brother to laugh, though my cousin and I didn't know why at the time. Finally, a friend of my cousin's, who had the real Castle Adventure game, told my cousin how to find the other items, and he beat the game. After watching him show me what we were missing, I later beat the game myself.
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I have spent a fair amount of time hacking the Castle Adventure files and have successfully decoded the data. In the past, I've tried multiple times to recreate the game in [[QuickBASIC]] and even [[Visual FoxPro]], but I've always got bored with my attempts and never finished a remake.
  
 
==Status==
 
==Status==
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===Bad===
 
===Bad===
* The story is pretty lame.
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* The story is lame.
 
* There are a few bugs and typos in the game.
 
* There are a few bugs and typos in the game.
* Even with the text parser, there just isn't very much to do in the game. Even a first-time player can beat it in an hour or so.
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* Even with the text parser, there just isn't very much to do in the game. A first-time player can beat it in an hour or so.
 +
* The overly-simplified combat hurts the game.
  
 
===Ugly===
 
===Ugly===
* The overly-simplified combat hurts the game, and without a frame limiter, it's impossible to beat the game on a PC faster than what the game was designed for.
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* Without a frame limiter, it's impossible to beat the game on a PC that's even a little faster than what the game was designed for.
  
 
==Links==
 
==Links==
* [http://www.thealmightyguru.com/Reviews/CastleAdventure/Index.html thealmightyguru.com/Reviews/CastleAdventure/Index.html] - My fan site.
 
 
* [http://www.mobygames.com/game/dos/castle-adventure mobygames.com/game/dos/castle-adventure] - MobyGames.
 
* [http://www.mobygames.com/game/dos/castle-adventure mobygames.com/game/dos/castle-adventure] - MobyGames.
 
* [https://en.wikipedia.org/wiki/Castle_Adventure en.wikipedia.org/wiki/Castle_Adventure] - Wikipedia.
 
* [https://en.wikipedia.org/wiki/Castle_Adventure en.wikipedia.org/wiki/Castle_Adventure] - Wikipedia.
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* [http://www.thealmightyguru.com/Reviews/CastleAdventure/Index.html thealmightyguru.com/Reviews/CastleAdventure/Index.html] - My old site.
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* [http://www.shikadi.net/moddingwiki/Castle_Adventure shikadi.net/moddingwiki/Castle_Adventure] - Modding Wiki.
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: DOS Games]]
 
[[Category: Action]]
 
[[Category: Action]]
 
[[Category: Adventure]]
 
[[Category: Adventure]]
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[[Category: Rouge-Like]]
 
[[Category: Rouge-Like]]
 
[[Category: Dungeon Crawl]]
 
[[Category: Dungeon Crawl]]
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[[Category: Monochrome Graphics]]
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[[Category: Fantasy]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]

Revision as of 19:40, 6 February 2018

Castle Adventure is a text-based action-adventure game designed by Kevin Bales for MS-DOS and released in 1984 under a pay-what-you-feel model. It owes a lot of its display to Rouge.

I first played a hacked version of the game released by Keypunch Software in the shovelware title, Swords and Sorcery. They re-titled the game "Golden Wombat," to try and confused buyers into thinking they were getting the Infocom game, The Golden Wombat of Destiny. My cousin had the game, and we did quite well at it, but the hacked copy did not include the game's documentation which caused us to miss key items. I remember my cousin called the ugly ogre an "ugly orgy," which caused my older brother to laugh, though my cousin and I didn't know why at the time. Finally, a friend of my cousin's, who had the real Castle Adventure game, told my cousin how to find the other items, and he beat the game. After watching him show me what we were missing, I later beat the game myself.

I have spent a fair amount of time hacking the Castle Adventure files and have successfully decoded the data. In the past, I've tried multiple times to recreate the game in QuickBASIC and even Visual FoxPro, but I've always got bored with my attempts and never finished a remake.

Status

I have beaten Castle Adventure, though not with a perfect score.

Review

  • Overall: 3/10
  • Best Version: DOS

Good

  • The game has some interesting character to it. The room descriptions are a nice touch, there are some jokes, and the parser makes the game feel more interactive than a typical rouge-like.

Bad

  • The story is lame.
  • There are a few bugs and typos in the game.
  • Even with the text parser, there just isn't very much to do in the game. A first-time player can beat it in an hour or so.
  • The overly-simplified combat hurts the game.

Ugly

  • Without a frame limiter, it's impossible to beat the game on a PC that's even a little faster than what the game was designed for.

Links