Difference between revisions of "Capcom"

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[[Image:Capcom - Logo.svg|thumb|256x256px|Capcom's logo.]]
 
[[Image:Capcom - Logo.svg|thumb|256x256px|Capcom's logo.]]
  
'''''Capcom''''' is a Japanese video game developer and publisher founded to design, create, and sell video games. The company was created under the name ''I.R.M. Corporation'' in 1979 by Kenzo Tsujimoto, who was also president of [[Irem]] at the time. I.R.M. formed a subsidiary called ''Japan Capsule Computers Co., Ltd.'' In 1981, I.R.M. changed names to ''Sambi Co., Ltd.'', and in 1983, Japan Capsule Computers was shortened to ''Capcom''. In 1989, Sambi and Capcom merged and kept the name Capcom.
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'''Capcom''' is a Japanese video game developer and publisher founded to design, create, and sell video games. The company was created under the name ''I.R.M. Corporation'' in 1979 by Kenzo Tsujimoto, who was also president of [[Irem]] at the time. I.R.M. formed a subsidiary called ''Japan Capsule Computers Co., Ltd.'' In 1981, I.R.M. changed names to ''Sambi Co., Ltd.'', and in 1983, Japan Capsule Computers was shortened to ''Capcom''. In 1989, Sambi and Capcom merged and kept the name Capcom.
  
During the [[NES]] era, Capcom had, what I believe to be, the system's best artwork and most advanced sound engine, and, unlike most companies, consistently released good games. However, despite having superior art and sound, Capcom ranks as my second-favorite game designer of the era, falling short to [[Nintendo]]. When I consider the reasons why Capcom wasn't my number one, there are two main reasons: their games were usually plagued my obnoxious difficulty levels, and their games were more formulaic and less intriguing than Nintendo's. I'm less familiar with Capcom's work in the [[SNES]] and later eras.
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Capcom really had a problem with figuring out the correct level of difficulty. Even many of their games target toward children, like ''[[Little Nemo: The Dream Master]]'' were obscenely hard, even for veteran gamers. Occasionally the designers would go the other route and make a particularly easy game like ''[[Chip 'N Dale: Rescue Rangers (video game)|Chip 'N Dale: Rescue Rangers]]'', but only very rarely were able to dial the difficulty in just right and make a game that is challenging, but not ridiculous, like ''[[DuckTales (video game)|DuckTales]]''. Capcom also had a problem with their early NES games where they made horrible manuals.
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==Personal==
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During the [[NES]] era, Capcom had, in my opinion, had the system's best graphic work and most advanced sound engine. Also, unlike most companies, Capcom consistently released solid games, even when making 3rd party titles, which was rare. However, despite having superior art and sound, Capcom ranks as my second-favorite game designer of the era, falling short to [[Nintendo]]. There are two main reasons why Capcom isn't my favorite: their games were usually plagued by obnoxious difficulty levels, and their games were more formulaic and less intriguing than Nintendo's. I'm less familiar with Capcom's work after the 16-bit era. One of the things I definitely have to give Capcom credit for is, like [[Tecmo]], when they ported their arcade games to home consoles, they changed them to be more conducive to home play. Examples include ''[[Bionic Commando (NES)|Bionic Commando]]'', ''[[Section-Z (NES)|Section-Z]]'', and ''[[Willow (NES)|Willow]]''. The first four games Capcom released for the NES were ported by [[Micronics]], which produced lack-luster conversions. Thankfully, Capcom wised up and produced all their subsequent games in-house.
  
 
==Games==
 
==Games==
Here are some of the games Capcom created that are important to me.
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These are the games Capcom worked on that are important to me. For all Capcom games, see the categories for games [[:Category:Video games developed by Capcom|developed]] or [[:Category:Video games published by Capcom|published]].
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<gallery>
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Bionic Commando - ARC - USA - Marquee.jpg|''[[Bionic Commando]]''
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Bionic Commando - NES - USA.jpg|''[[Bionic Commando (NES)|Bionic Commando]]''
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Bionic Commando - GB - USA.jpg|''[[Bionic Commando (Game Boy)|Bionic Commando]]''
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Breath of Fire - SNES - USA.jpg|''[[Breath of Fire]]''
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Chip 'N Dale - Rescue Rangers - NES - USA.jpg|''[[Chip 'N Dale: Rescue Rangers (video game)|Chip 'N Dale: Rescue Rangers]]''
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Chip 'n Dale - Rescue Rangers 2 - NES - USA.jpg|''[[Chip 'N Dale: Rescue Rangers 2]]''
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Demon's Crest - SNES - USA.jpg|''[[Demon's Crest]]''
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DuckTales - NES - USA.jpg|''[[DuckTales (video game)|DuckTales]]''
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Legend of Zelda, The - Oracle of Ages - GBC - USA.jpg|''[[The Legend of Zelda: Oracle of Ages]]''
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Legend of Zelda, The - Oracle of Seasons - GBC - USA.jpg|''[[The Legend of Zelda: Oracle of Seasons]]''
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Little Nemo - Dream Master, The - NES - USA.jpg|''[[Little Nemo: The Dream Master]]''
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Mega Man - NES - USA.jpg|''[[Mega Man]]''
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Mega Man II - NES - USA.jpg|''[[Mega Man II]]''
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Mega Man III - NES - USA.jpg|''[[Mega Man III]]''
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Mega Man IV - NES - USA.jpg|''[[Mega Man IV]]''
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Quiz & Dragons - ARC - USA - Marquee.jpg|''[[Quiz & Dragons]]''
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Section-Z - NES - USA.jpg|''[[Section-Z (NES)|Section-Z]]''
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Street Fighter II - ARC - USA - Marquee.jpg|''[[Street Fighter II: The World Warrior]]''
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Street Fighter II - World Warrior, The - SNES - USA.jpg|''[[Street Fighter II: The World Warrior]]''
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Street Fighter II - Turbo - SNES - USA.jpg|''[[Street Fighter II: Turbo - Hyper Fighting]]''
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</gallery>
  
==Game Boy==
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==Media==
* [[Bionic Commando (Game Boy)|Bionic Commando]]
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===Box Layouts===
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During the NES era, Capcom released all of their North American games with a standardized box design which was redesigned a couple times.
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<gallery>
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1942 - NES - USA.jpg|1986-1987. The neon grid just screams 1980s. It's actually quite good looking for action games, which accounted for every game that used this layout, but it reduces the amount of visible art.
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Bionic Commando - NES - USA.jpg|1988. This was only used for two games. It shows more art, but it's rather dull.
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Mega Man II - NES - USA.jpg|1988-1993. The purple border is probably the most iconic Capcom NES box because it was used for the longest period and included their biggest hits. The layout is simple, but it's instantly recognizable.
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Chip 'n Dale - Rescue Rangers 2 - NES - USA.jpg|1993-1994. The purple layout was redesigned at the end of 1993 when Nintendo of America demanded all games be published through them and required a red "Nintendo Entertainment System" line at the top of each box. I think this is the best layout.
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</gallery>
  
==NES==
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===Documentation===
* [[Bionic Commando (NES)|Bionic Commando]]
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<gallery>
* [[DuckTales (NES)|DuckTales]]
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Capcom - Flyer - Final Fight - 1941 - UK - Front.jpg|Arcade flyer for ''[[Final Fight]]'' and ''[[1941]]''.
* [[Little Nemo: The Dream Master]]
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</gallery>
* [[Mega Man]]
 
* [[Mega Man II]]
 
* [[Mega Man III]]
 
  
==SNES==
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===Videos===
* [[Street Fighter II]]
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{{YouTube|LHfPA4n0TRo|Displaced Gamers - Aspect ratio of CPS1 and CPS2 arcade games.}}
  
 
==Staff==
 
==Staff==
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==Links==
 
==Links==
* [http://www.capcom.com capcom.com] - Official.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Capcom}}
* [https://en.wikipedia.org/wiki/Capcom en.wikipedia.org/wiki/Capcom] - Wikipedia.
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{{Link|MobyGames|http://www.mobygames.com/company/capcom-co-ltd}}
* [http://www.mobygames.com/company/capcom-co-ltd mobygames.com/company/capcom-co-ltd] - MobyGames.
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{{Link|SegaRetro|https://segaretro.org/Capcom}}
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{{Link|GameFAQs|https://gamefaqs.gamespot.com/company/2324-capcom}}
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{{Link|Official|http://www.capcom.com}}
  
  
 
[[Category: Companies]]
 
[[Category: Companies]]
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[[Category: Game Companies]]
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[[Category: Video Game Companies]]

Latest revision as of 18:00, 14 February 2024

Capcom's logo.

Capcom is a Japanese video game developer and publisher founded to design, create, and sell video games. The company was created under the name I.R.M. Corporation in 1979 by Kenzo Tsujimoto, who was also president of Irem at the time. I.R.M. formed a subsidiary called Japan Capsule Computers Co., Ltd. In 1981, I.R.M. changed names to Sambi Co., Ltd., and in 1983, Japan Capsule Computers was shortened to Capcom. In 1989, Sambi and Capcom merged and kept the name Capcom.

Capcom really had a problem with figuring out the correct level of difficulty. Even many of their games target toward children, like Little Nemo: The Dream Master were obscenely hard, even for veteran gamers. Occasionally the designers would go the other route and make a particularly easy game like Chip 'N Dale: Rescue Rangers, but only very rarely were able to dial the difficulty in just right and make a game that is challenging, but not ridiculous, like DuckTales. Capcom also had a problem with their early NES games where they made horrible manuals.

Personal

During the NES era, Capcom had, in my opinion, had the system's best graphic work and most advanced sound engine. Also, unlike most companies, Capcom consistently released solid games, even when making 3rd party titles, which was rare. However, despite having superior art and sound, Capcom ranks as my second-favorite game designer of the era, falling short to Nintendo. There are two main reasons why Capcom isn't my favorite: their games were usually plagued by obnoxious difficulty levels, and their games were more formulaic and less intriguing than Nintendo's. I'm less familiar with Capcom's work after the 16-bit era. One of the things I definitely have to give Capcom credit for is, like Tecmo, when they ported their arcade games to home consoles, they changed them to be more conducive to home play. Examples include Bionic Commando, Section-Z, and Willow. The first four games Capcom released for the NES were ported by Micronics, which produced lack-luster conversions. Thankfully, Capcom wised up and produced all their subsequent games in-house.

Games

These are the games Capcom worked on that are important to me. For all Capcom games, see the categories for games developed or published.

Media

Box Layouts

During the NES era, Capcom released all of their North American games with a standardized box design which was redesigned a couple times.

Documentation

Videos

Displaced Gamers - Aspect ratio of CPS1 and CPS2 arcade games.

Staff

These are people who worked at Capcom whose work I appreciate.

Links

Link-Wikipedia.png  Link-MobyGames.png  Link-SegaRetro.png  Link-GameFAQs.png  Link-Official.png