Difference between revisions of "Capcom"

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'''Capcom''' is a Japanese video game developer and publisher founded to design, create, and sell video games. The company was created under the name ''I.R.M. Corporation'' in 1979 by Kenzo Tsujimoto, who was also president of [[Irem]] at the time. I.R.M. formed a subsidiary called ''Japan Capsule Computers Co., Ltd.'' In 1981, I.R.M. changed names to ''Sambi Co., Ltd.'', and in 1983, Japan Capsule Computers was shortened to ''Capcom''. In 1989, Sambi and Capcom merged and kept the name Capcom.
 
'''Capcom''' is a Japanese video game developer and publisher founded to design, create, and sell video games. The company was created under the name ''I.R.M. Corporation'' in 1979 by Kenzo Tsujimoto, who was also president of [[Irem]] at the time. I.R.M. formed a subsidiary called ''Japan Capsule Computers Co., Ltd.'' In 1981, I.R.M. changed names to ''Sambi Co., Ltd.'', and in 1983, Japan Capsule Computers was shortened to ''Capcom''. In 1989, Sambi and Capcom merged and kept the name Capcom.
  
During the [[NES]] era, Capcom had, in my opinion, the system's best graphic work and most advanced sound engine. Also, unlike most companies, Capcom consistently released solid games, even when making 3rd party titles, which was rare. However, despite having superior art and sound, Capcom ranks as my second-favorite game designer of the era, falling short to [[Nintendo]]. There are two main reasons why Capcom isn't my favorite: their games were usually plagued by obnoxious difficulty levels, and their games were more formulaic and less intriguing than Nintendo's. I'm less familiar with Capcom's work after the 16-bit era. One of the things I definitely have to give Capcom credit for is, like [[Tecmo]], when they ported their arcade games to home consoles, they changed them to be more conducive to home play. Examples include ''[[Bionic Commando (NES)|Bionic Commando]]'', ''[[Section-Z (NES)|Section-Z]]'', and ''[[Willow (NES)|Willow]]''
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During the [[NES]] era, Capcom had, in my opinion, the system's best graphic work and most advanced sound engine. Also, unlike most companies, Capcom consistently released solid games, even when making 3rd party titles, which was rare. However, despite having superior art and sound, Capcom ranks as my second-favorite game designer of the era, falling short to [[Nintendo]]. There are two main reasons why Capcom isn't my favorite: their games were usually plagued by obnoxious difficulty levels, and their games were more formulaic and less intriguing than Nintendo's. I'm less familiar with Capcom's work after the 16-bit era. One of the things I definitely have to give Capcom credit for is, like [[Tecmo]], when they ported their arcade games to home consoles, they changed them to be more conducive to home play. Examples include ''[[Bionic Commando (NES)|Bionic Commando]]'', ''[[Section-Z (NES)|Section-Z]]'', and ''[[Willow (NES)|Willow]]''. The first four games Capcom released for the NES were ported by [[Micronics]], which produced lack-luster conversions. Thankfully, Capcom wised up and produced all their subsequent games in-house.
  
 
Capcom really had a problem with figuring out the correct level of difficulty. Even many of their games target toward children, like ''[[Little Nemo: The Dream Master]]'' were obscenely hard, even for hardened adult gamers. Occasionally the designers would go the other route and make a particularly easy game like ''[[Chip 'N Dale: Rescue Rangers (video game)|Chip 'N Dale: Rescue Rangers]]'', but only very rarely were able to dial the difficulty in just right and make a game that is challenging, but not ridiculous, like ''[[DuckTales (Capcom)|DuckTales]]''.
 
Capcom really had a problem with figuring out the correct level of difficulty. Even many of their games target toward children, like ''[[Little Nemo: The Dream Master]]'' were obscenely hard, even for hardened adult gamers. Occasionally the designers would go the other route and make a particularly easy game like ''[[Chip 'N Dale: Rescue Rangers (video game)|Chip 'N Dale: Rescue Rangers]]'', but only very rarely were able to dial the difficulty in just right and make a game that is challenging, but not ridiculous, like ''[[DuckTales (Capcom)|DuckTales]]''.

Revision as of 15:09, 6 November 2019

Capcom's logo.

Capcom is a Japanese video game developer and publisher founded to design, create, and sell video games. The company was created under the name I.R.M. Corporation in 1979 by Kenzo Tsujimoto, who was also president of Irem at the time. I.R.M. formed a subsidiary called Japan Capsule Computers Co., Ltd. In 1981, I.R.M. changed names to Sambi Co., Ltd., and in 1983, Japan Capsule Computers was shortened to Capcom. In 1989, Sambi and Capcom merged and kept the name Capcom.

During the NES era, Capcom had, in my opinion, the system's best graphic work and most advanced sound engine. Also, unlike most companies, Capcom consistently released solid games, even when making 3rd party titles, which was rare. However, despite having superior art and sound, Capcom ranks as my second-favorite game designer of the era, falling short to Nintendo. There are two main reasons why Capcom isn't my favorite: their games were usually plagued by obnoxious difficulty levels, and their games were more formulaic and less intriguing than Nintendo's. I'm less familiar with Capcom's work after the 16-bit era. One of the things I definitely have to give Capcom credit for is, like Tecmo, when they ported their arcade games to home consoles, they changed them to be more conducive to home play. Examples include Bionic Commando, Section-Z, and Willow. The first four games Capcom released for the NES were ported by Micronics, which produced lack-luster conversions. Thankfully, Capcom wised up and produced all their subsequent games in-house.

Capcom really had a problem with figuring out the correct level of difficulty. Even many of their games target toward children, like Little Nemo: The Dream Master were obscenely hard, even for hardened adult gamers. Occasionally the designers would go the other route and make a particularly easy game like Chip 'N Dale: Rescue Rangers, but only very rarely were able to dial the difficulty in just right and make a game that is challenging, but not ridiculous, like DuckTales.

Games

Here are some of the games Capcom created that are important to me.

Game Boy

NES

SNES

Box Layouts

During the NES era, Capcom redesigned their North American box layout a couple times.

Staff

These are people who worked at Capcom whose work I appreciate.

Links

Link-Wikipedia.png  Link-MobyGames.png  Link-Official.png