Difference between revisions of "Boss rush"

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[[Image:Space Harrier - ARC - Screenshot - Stage 18.png|thumb|256x256px|''[[Space Harrier]]'', released in 1985, features one of the first boss rushes in video game history.]]
 
[[Image:Space Harrier - ARC - Screenshot - Stage 18.png|thumb|256x256px|''[[Space Harrier]]'', released in 1985, features one of the first boss rushes in video game history.]]
  
A '''boss rush''' is a common trope in [[video games]] where the player is expected to defeat all the bosses from earlier in the game all over again, usually in a non-stop gauntlet. However, since the player's character is usually more powerful the second time around, the battles are more tolerable.
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A '''boss rush''' is a common trope in [[video game]]s where the player is expected to re-fight all the bosses from earlier in the game. Different games handle this in different ways, but the most common approach is to fight them all in a gauntlet without giving the player a chance to replenish their character or save the game. This trope was pioneered by companies like [[Capcom]] and [[Sega]] in the mid-1980s, but, by the late 1980s, it was commonplace among several other game developers.
  
I usually enjoy boss rushes. In most games, by the time you've reached the end, you've become a lot more powerful than when you first faced the boss, and it's illustrated by how much easier the boss is to defeat at full power. Occasionally, the bosses will be super-charged, and the battle is insanely difficult, which I don't enjoy.
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There are several variations of the boss rush. The standard form is to simply have the player re-fight all of the bosses, unchanged, in sequence, like in ''[[Space Harrier]]''. ''[[Ghosts 'N Goblins]]'', which predates ''Space Harrier'' by a few months, requires you to fight all of the game's bosses in stage 6, but they're spread out over the course of the stage, so it's not really a "rush," and there are only three bosses anyway. Some games will make the bosses weaker since they have to be defeated non-stop, like in ''[[Bad Dudes Vs. Dragon Ninja]]''. Some games make the bosses even harder to account for power-ups the player has collected through the course of the game, like in ''[[Fantasy Zone]]''. Other games leave the bosses in their original form, but they're much easier to defeat because the player has become stronger throughout the game, like in ''[[Chrono Trigger]]''. Some games give the player limited replenishment between bosses, like in ''[[Mega Man II]]''.
  
==Games==
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==Personal==
This is not meant to be an exhaustive list of games that feature a boss rush, but rather those games that are important to me.
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The first boss rush I remember seeing was from the NES port of ''[[Bad Dudes Vs. Dragon Ninja]]''. My favorite type of boss rush is when the player's character has grown more powerful and the bosses are unchanged, like in ''[[Chrono Trigger]]'', and you're able to make short work of bosses that were once difficult which serves as a reminder for how far you've progressed in the game. However, I don't care for boss rushes when your character is still just as weak as the first time you fought them, like in ''[[Space Harrier]]''. I'm indifferent with boss rushes where the bosses are supercharged to provide a better match for the more developed character, like in ''[[ActRaiser]]''. It's a bit fun, but not that impressive.
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==Examples==
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This is a list of games which are important to me that feature a boss rush, for the full list, see the [[:Category: Game Mechanic - Boss Rush|category]].
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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| ''[[ActRaiser]]'' || 1990-12-16 || Bosses are faster than before.
 
| ''[[ActRaiser]]'' || 1990-12-16 || Bosses are faster than before.
 
|-
 
|-
| ''[[Bad Dudes Vs. Dragon Ninja]]'' || 1988-04-?? || Bosses are a bit weaker, some are zombified, and the order is different. Still very difficult since the player's character doesn't become more powerful as they progress in this game.
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| ''[[Bad Dudes Vs. Dragon Ninja]]'' || 1988-04-?? || Some are zombified, and the order is different. Player's character doesn't become more powerful as they progress in this game, but the bosses are weaker than when you first encountered them.
 
|-
 
|-
| ''[[Bonk's Adventure]]'' || 1989-12-15 ||  
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| ''[[Bonk's Adventure]]'' || 1989-12-15 || Health may be replenished between bosses.
 
|-
 
|-
| ''[[Bonk's Adventure (Game Boy)]]'' || 1992-11-27 || Player can choose order, and mini bonuses are awarded after each boss.
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| ''[[Castlevania: Aria of Sorrow]]'' || 2003-05-06 || Has an unlockable boss rush mode.
|-
 
| ''[[Castlevania: Aria of Sorrow]]'' || 2003-05-06 ||  
 
 
|-
 
|-
 
| ''[[Castlevania: Harmony of Dissonance]]'' || 2002-06-06 || Has an unlockable boss rush mode.
 
| ''[[Castlevania: Harmony of Dissonance]]'' || 2002-06-06 || Has an unlockable boss rush mode.
 
|-
 
|-
| ''[[Chrono Trigger]]'' || 1995-03-11 ||  
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| ''[[Chrono Trigger]]'' || 1995-03-11 || You have to re-fight each of the bosses, in the same order, but they have the same stats from your first encounter, so they're a lot easier to defeat.
 
|-
 
|-
| ''[[Double Dragon (NES)]]'' || 1988-04-08 ||  
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| ''[[Fantasy Zone]] || 1986-03-20 || Bosses are more powerful, but you'll have more upgrades.
 
|-
 
|-
| ''[[Final Fantasy]]'' || 1987-12-18 || Just the four elemental fiends.
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| ''[[Final Fantasy]]'' || 1987-12-18 || You have to re-fight the four elemental fiends and they're even more powerful.
 
|-
 
|-
 
| ''[[Final Fantasy IV]]'' || 1991-07-19 || Just the four elemental lords.
 
| ''[[Final Fantasy IV]]'' || 1991-07-19 || Just the four elemental lords.
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|-
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| ''[[Ghosts 'N Goblins]]'' || 1985-09-19 || In stage 6 you have to fight the unicorn demon, dragon, and red guard all over again.
 
|-
 
|-
 
| ''[[Illusion of Gaia]]'' || 1993-11-27 ||  
 
| ''[[Illusion of Gaia]]'' || 1993-11-27 ||  
 
|-
 
|-
| ''[[Kirby's Adventure]]'' || 1993-03-23 ||  
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| ''[[Kirby's Adventure]]'' || 1993-03-23 || Stage 2 of Rainbow Resort has you climbing a tower where each floor has a room with one of the game's past bosses. You have to defeat them again in a single life, but all of the bosses require fewer hits this time around.
 
|-
 
|-
| ''[[Kirby's Dream Land]]'' || 1992-04-27 ||  
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| ''[[The Legend of Zelda: A Link to the Past]]'' || 1991-11-21 || Has a boss rush of just the light-world bosses in slightly more dangerous environments. However, since you have much better equipment and more life, they're much easier.
 
|-
 
|-
| ''[[Kirby's Dream Land 2]]'' || 1995-03-21 ||  
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| ''[[Mega Man]]'' || 1987-12-17 || The six robot bosses are fought in a basic square room as part of the last couple levels. They are unchanged, but you have are guaranteed to have the optimal weapon to fight them.
 
|-
 
|-
| ''[[The Legend of Zelda: A Link to the Past]]'' || 1991-11-21 || A partial boss rush of the light world bosses with more dangerous environments.
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| ''[[Mega Man II]]'' || 1988-12-24 || You have to re-fight the eight robot bosses, each in a basic square room. You can choose the order, but you have to fight them all with out weapon recharges and only a single large health boost after each boss.
|-
 
| ''[[The Legend of Zelda: Link's Awakening]]'' || 1993-06-06 || Has a miniboss rush.
 
|-
 
| ''[[Mega Man]]'' || 1987-12-17 || The 6 robot bosses in basic square rooms as part of the last couple levels.
 
|-
 
| ''[[Mega Man II]]'' || 1988-12-24 || The 8 robot bosses in basic square rooms. You can choose the order, but you have to fight them all with out weapon recharges and only a single large health boost after each boss.
 
 
|-
 
|-
 
| ''[[Mega Man III]]'' || 1990-09-28 || You have to re-fight the eight robot bosses from ''Mega Man II'', two per stage. You also have to re-fight the eight robot bosses from ''Mega Man III'' in any order with only a single large health boost after each.
 
| ''[[Mega Man III]]'' || 1990-09-28 || You have to re-fight the eight robot bosses from ''Mega Man II'', two per stage. You also have to re-fight the eight robot bosses from ''Mega Man III'' in any order with only a single large health boost after each.
 
|-
 
|-
| ''[[Mega Man IV]]'' || 1991-12-06 || The 8 robot bosses.
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| ''[[Space Harrier]]'' || 1985-12-?? || Different order, but they're unchanged, so this is quite difficult.
|-
 
| ''[[Undertale]]'' || 2015-09-15 ||
 
|-
 
| ''[[Wonder Boy In Monster World]]'' || 1991-10-25 ||
 
 
|-
 
|-
| ''[[Wrath of the Black Manta]]'' || 1989-11-17 || In the Japanese version you have to fight all bosses in any order, in the US version you only have to fight one boss of your choice.
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| ''[[Wonder Boy in Monster World]]'' || 1991-10-25 ||  
 
|}
 
|}
  
 
==Link==
 
==Link==
 
{{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/Main/BossRush}}
 
{{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/Main/BossRush}}
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* [https://www.giantbomb.com/boss-rush/3015-1465 giantbomb.com/boss-rush/3015-1465] - Giant Bomb.
  
  
 
[[Category: Game Terminology]]
 
[[Category: Game Terminology]]
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[[Category: Game Mechanics]]

Latest revision as of 22:54, 6 June 2022

Space Harrier, released in 1985, features one of the first boss rushes in video game history.

A boss rush is a common trope in video games where the player is expected to re-fight all the bosses from earlier in the game. Different games handle this in different ways, but the most common approach is to fight them all in a gauntlet without giving the player a chance to replenish their character or save the game. This trope was pioneered by companies like Capcom and Sega in the mid-1980s, but, by the late 1980s, it was commonplace among several other game developers.

There are several variations of the boss rush. The standard form is to simply have the player re-fight all of the bosses, unchanged, in sequence, like in Space Harrier. Ghosts 'N Goblins, which predates Space Harrier by a few months, requires you to fight all of the game's bosses in stage 6, but they're spread out over the course of the stage, so it's not really a "rush," and there are only three bosses anyway. Some games will make the bosses weaker since they have to be defeated non-stop, like in Bad Dudes Vs. Dragon Ninja. Some games make the bosses even harder to account for power-ups the player has collected through the course of the game, like in Fantasy Zone. Other games leave the bosses in their original form, but they're much easier to defeat because the player has become stronger throughout the game, like in Chrono Trigger. Some games give the player limited replenishment between bosses, like in Mega Man II.

Personal

The first boss rush I remember seeing was from the NES port of Bad Dudes Vs. Dragon Ninja. My favorite type of boss rush is when the player's character has grown more powerful and the bosses are unchanged, like in Chrono Trigger, and you're able to make short work of bosses that were once difficult which serves as a reminder for how far you've progressed in the game. However, I don't care for boss rushes when your character is still just as weak as the first time you fought them, like in Space Harrier. I'm indifferent with boss rushes where the bosses are supercharged to provide a better match for the more developed character, like in ActRaiser. It's a bit fun, but not that impressive.

Examples

This is a list of games which are important to me that feature a boss rush, for the full list, see the category.

Title Released Notes
ActRaiser 1990-12-16 Bosses are faster than before.
Bad Dudes Vs. Dragon Ninja 1988-04-?? Some are zombified, and the order is different. Player's character doesn't become more powerful as they progress in this game, but the bosses are weaker than when you first encountered them.
Bonk's Adventure 1989-12-15 Health may be replenished between bosses.
Castlevania: Aria of Sorrow 2003-05-06 Has an unlockable boss rush mode.
Castlevania: Harmony of Dissonance 2002-06-06 Has an unlockable boss rush mode.
Chrono Trigger 1995-03-11 You have to re-fight each of the bosses, in the same order, but they have the same stats from your first encounter, so they're a lot easier to defeat.
Fantasy Zone 1986-03-20 Bosses are more powerful, but you'll have more upgrades.
Final Fantasy 1987-12-18 You have to re-fight the four elemental fiends and they're even more powerful.
Final Fantasy IV 1991-07-19 Just the four elemental lords.
Ghosts 'N Goblins 1985-09-19 In stage 6 you have to fight the unicorn demon, dragon, and red guard all over again.
Illusion of Gaia 1993-11-27
Kirby's Adventure 1993-03-23 Stage 2 of Rainbow Resort has you climbing a tower where each floor has a room with one of the game's past bosses. You have to defeat them again in a single life, but all of the bosses require fewer hits this time around.
The Legend of Zelda: A Link to the Past 1991-11-21 Has a boss rush of just the light-world bosses in slightly more dangerous environments. However, since you have much better equipment and more life, they're much easier.
Mega Man 1987-12-17 The six robot bosses are fought in a basic square room as part of the last couple levels. They are unchanged, but you have are guaranteed to have the optimal weapon to fight them.
Mega Man II 1988-12-24 You have to re-fight the eight robot bosses, each in a basic square room. You can choose the order, but you have to fight them all with out weapon recharges and only a single large health boost after each boss.
Mega Man III 1990-09-28 You have to re-fight the eight robot bosses from Mega Man II, two per stage. You also have to re-fight the eight robot bosses from Mega Man III in any order with only a single large health boost after each.
Space Harrier 1985-12-?? Different order, but they're unchanged, so this is quite difficult.
Wonder Boy in Monster World 1991-10-25

Link

Link-TVTropes.png