Difference between revisions of "Beat 'em up"
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− | A | + | A '''beat-em-up''' also spelled '''beat 'em up''' or called a '''brawler''', is a genre of [[video games|video game]] where the player controls a character who uses close-combat to defeat a multitude of opponents to achieve a goal. These games began in the mid-1980s as 2D side-scrollers and make heavy use of [[martial arts]]. Pioneers of the genre include ''[[Karateka]]'', ''[[Kung-Fu Master]]'', and ''Jackie Chan no Project A'', Over the years, the genre has expanded to include 3D environments and have incorporated many other game mechanics. |
− | + | Beat-em-ups are similar to several other video game genres like [[fighting games]], which put more emphasis on complex individual character battles than on defeating a multitude of generic opponents, and [[scrolling shooters]], which predominately use ranged weapons which changes the mechanic. Beat-em-ups which have a [[fantasy]] theme are often referred to as a hack-and-slash, and some gaming databases make a distinction between the two, but, since the play mechanics are effectively identical, I group them together. | |
+ | |||
+ | I really loved beat-em-ups when I first saw them in the late-1980s, but now I find the classic beat-em-up to be a flawed gaming mechanic. It was great in the 1980s for draining quarters in the arcade, but it doesn't create a very rewarding gaming experience. While I like the idea of beating the crap out of a bunch of thugs, I dislike having to develop perfect timing and character control which is mandatory for a lot of beat-em-ups. Instead, I prefer those which have growth and story like my favorite beat-em-up, ''[[River City Ransom]]''. | ||
==Examples== | ==Examples== | ||
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|- | |- | ||
| ''[[Bad Dudes Vs. Dragon Ninja]]'' || 1988-04-?? || [[Data East]] | | ''[[Bad Dudes Vs. Dragon Ninja]]'' || 1988-04-?? || [[Data East]] | ||
+ | |- | ||
+ | | ''[[Battletoads]]'' || 1991-06-?? || [[Rare]] | ||
|- | |- | ||
| ''[[Double Dragon]]'' || 1987-07-?? || [[Technos]] | | ''[[Double Dragon]]'' || 1987-07-?? || [[Technos]] | ||
+ | |- | ||
+ | | ''[[Double Dragon II: The Revenge]]'' || 1988-??-?? || [[Technos]] | ||
|- | |- | ||
| ''[[Golden Axe]]'' || 1989-05-?? || [[Sega]] | | ''[[Golden Axe]]'' || 1989-05-?? || [[Sega]] | ||
+ | |- | ||
+ | | ''[[Final Fight]]'' || 1989-12-?? || [[Capcom]] | ||
|- | |- | ||
| ''[[Jackie Chan's Action Kung Fu]]'' || 1990-12-?? || [[Now Production]] | | ''[[Jackie Chan's Action Kung Fu]]'' || 1990-12-?? || [[Now Production]] | ||
+ | |- | ||
+ | | ''[[Renegade]]'' || 1986-??-?? || [[Technos]] | ||
|- | |- | ||
| ''[[River City Ransom]] || 1989-04-25 || [[Technos]] | | ''[[River City Ransom]] || 1989-04-25 || [[Technos]] | ||
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|} | |} | ||
+ | ==Links== | ||
+ | {{Link|MobyGames|https://www.mobygames.com/genre/sheet/beatemup-brawler}} | ||
+ | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Beat_%27em_up}} | ||
[[Category: Video Game Genres]] | [[Category: Video Game Genres]] |
Revision as of 10:30, 23 August 2019
A beat-em-up also spelled beat 'em up or called a brawler, is a genre of video game where the player controls a character who uses close-combat to defeat a multitude of opponents to achieve a goal. These games began in the mid-1980s as 2D side-scrollers and make heavy use of martial arts. Pioneers of the genre include Karateka, Kung-Fu Master, and Jackie Chan no Project A, Over the years, the genre has expanded to include 3D environments and have incorporated many other game mechanics.
Beat-em-ups are similar to several other video game genres like fighting games, which put more emphasis on complex individual character battles than on defeating a multitude of generic opponents, and scrolling shooters, which predominately use ranged weapons which changes the mechanic. Beat-em-ups which have a fantasy theme are often referred to as a hack-and-slash, and some gaming databases make a distinction between the two, but, since the play mechanics are effectively identical, I group them together.
I really loved beat-em-ups when I first saw them in the late-1980s, but now I find the classic beat-em-up to be a flawed gaming mechanic. It was great in the 1980s for draining quarters in the arcade, but it doesn't create a very rewarding gaming experience. While I like the idea of beating the crap out of a bunch of thugs, I dislike having to develop perfect timing and character control which is mandatory for a lot of beat-em-ups. Instead, I prefer those which have growth and story like my favorite beat-em-up, River City Ransom.
Examples
This is a list of beat-em-ups that are important to me.
Title | Released | Developer |
---|---|---|
Altered Beast | 1988-08-?? | Sega |
Bad Dudes Vs. Dragon Ninja | 1988-04-?? | Data East |
Battletoads | 1991-06-?? | Rare |
Double Dragon | 1987-07-?? | Technos |
Double Dragon II: The Revenge | 1988-??-?? | Technos |
Golden Axe | 1989-05-?? | Sega |
Final Fight | 1989-12-?? | Capcom |
Jackie Chan's Action Kung Fu | 1990-12-?? | Now Production |
Renegade | 1986-??-?? | Technos |
River City Ransom | 1989-04-25 | Technos |
Teenage Mutant Ninja Turtles | 1989-??-?? | Konami |