Difference between revisions of "Battletoads"

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[[Image:Battletoads - NES - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Battletoads - NES - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Battletoads''''' is a platform beat-em-up game developed by [[Rare]] and published by [[Tradewest]], originally on the [[NES]] in 1991, and then to several other platforms in the following years.
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'''''Battletoads''''' is a [[platformer]] [[beat 'em up]] game developed by [[Rare]] and published by [[Tradewest]], originally on the [[NES]] in June 1991, and then to several other platforms in the following years.
  
 
I first played Battletoads at my cousin's house. I think he was borrowing it from a friend. I thought it was really funny how the toads created giant fists and boots when they killed the enemies. It didn't take us too long to get to the Turbo Tunnel (stage 3), where we kept dying over and over again in the racing portion. Every so often we would get to the warp and jump to Karnath's Lair, or finish the stage and do the Arctic Caverns, but I gradually grew to hate the game because of its difficulty.
 
I first played Battletoads at my cousin's house. I think he was borrowing it from a friend. I thought it was really funny how the toads created giant fists and boots when they killed the enemies. It didn't take us too long to get to the Turbo Tunnel (stage 3), where we kept dying over and over again in the racing portion. Every so often we would get to the warp and jump to Karnath's Lair, or finish the stage and do the Arctic Caverns, but I gradually grew to hate the game because of its difficulty.
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==Review==
 
==Review==
* '''Overall:''' 4/10
+
{{Video Game Review|5|5|6|6|4|52%|?}}
* '''Best Version:''' ?
+
 
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
* The graphics, music, and game play are all good.
+
* The graphic art is wonderful. The backgrounds are large and detailed, and the over-exaggerated comic book character animations are hilarious.
* There is a lot of game to play, and each level is unique.
+
* [[David Wise]]'s music is not only really good, but the soundtrack works well as a cohesive score.
* There are some very creative levels and bosses. The first boss is a really interesting switch from the 2-D platformer. The riding levels are also really cool.
+
* There is a fair amount of varied game play across the levels.
* The over-exaggerated animation is hilarious.
+
* The large enemy sprites for various enemies and bosses look great.
 +
* There are some very creative levels and bosses. Fighting the first boss, for example, is a really interesting switch where you see the world from the bosses eyes. Also, the giant snakes were quite a feat for the NES.
 
* I like how the game sometimes breaks the fourth wall, like with the invaders that rob your health bar.
 
* I like how the game sometimes breaks the fourth wall, like with the invaders that rob your health bar.
* The large enemy sprites for the bosses are really nice.
 
  
 
===Bad===
 
===Bad===
* Most of the game is dedicated to riding levels. In general, I don't care for that style of game for the same reason I don't like rail shooters. You don't have much control over your character, and it doesn't really fit with the beat-em-up genre.
+
* As you get further into the game, enemies do massive amounts of damage even with their basic attacks making your health meter almost pointless.
 
* In the Turbo Tunnel, my intuition kept telling me that I needed to hit the jump button on the ground ramps, and I died countless times because of it before finally discovering I just had to line up my character with the ramp.
 
* In the Turbo Tunnel, my intuition kept telling me that I needed to hit the jump button on the ground ramps, and I died countless times because of it before finally discovering I just had to line up my character with the ramp.
* As you get further into the game, enemies do massive amounts of damage even with their basic attacks.
 
  
 
===Ugly===
 
===Ugly===
 +
* A lot of the levels are dedicated to riding where you're required to memorize much of the level and have extremely fast reflexes. I don't care for that style of game for the same reason I don't like [[rail shooter|rail shooters]]. You don't have much control over your character, and it doesn't really fit with the beat-em-up genre.
 
* The game is obnoxiously difficult. Far too hard to be enjoyable.
 
* The game is obnoxiously difficult. Far too hard to be enjoyable.
* Far too much of the game requires level memorization.
+
* By stopping progress whenever either player dies in riding levels, it makes it especially difficult to play the game with 2-players.
 +
* There are a few game-breaking glitches to the game. The big rat in level 10 sometimes falls through the floor making it impossible to progress further in the game requiring you to restart. In the US port, level 11 doesn't handle the second player's input correctly, so it makes a 2-player warp-free game impossible.
  
 
==Media==
 
==Media==
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</gallery>
 
</gallery>
  
===Gallery===
+
===Fan Art===
 
<gallery>
 
<gallery>
 
Zac Gorman - Battletoads.gif|Comic by Zac Gorman.
 
Zac Gorman - Battletoads.gif|Comic by Zac Gorman.
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==Links==
 
==Links==
* [http://www.mobygames.com/game/battletoads mobygames.com/game/battletoads] - MobyGames.
+
{{Link|MobyGames|http://www.mobygames.com/game/battletoads}}
* [https://en.wikipedia.org/wiki/Battletoads en.wikipedia.org/wiki/Battletoads] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Battletoads}}
 +
{{Link|StrategyWiki|https://strategywiki.org/wiki/Battletoads}}
 +
{{Link|TCRF|https://tcrf.net/Battletoads}}
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
 +
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 +
[[Category: Video Game Genre - Action]]
 +
[[Category: Video Game Genre - Humor]]
 +
[[Category: Video Game Genre - Platformer]]
 +
[[Category: Video Game Genre - Beat 'Em Up]]
 +
[[Category: Game Mechanic - Unwinnable State]]
 +
[[Category: Media Theme - Martial Arts]]
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[[Category: Media Theme - Science Fiction]]
 
[[Category: Amiga Games]]
 
[[Category: Amiga Games]]
 
[[Category: Amiga CD32 Games]]
 
[[Category: Amiga CD32 Games]]
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[[Category: Genesis Games]]
 
[[Category: Genesis Games]]
 
[[Category: NES Games]]
 
[[Category: NES Games]]
[[Category: Action]]
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[[Category: Trope - Damsel In Distress]]
[[Category: Platformer]]
 
[[Category: Beat-Em-Up]]
 
[[Category: Humor]]
 
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player Co-op]]
 
[[Category: Multi-Player Co-op]]

Revision as of 17:58, 11 November 2019

North American box art.

Battletoads is a platformer beat 'em up game developed by Rare and published by Tradewest, originally on the NES in June 1991, and then to several other platforms in the following years.

I first played Battletoads at my cousin's house. I think he was borrowing it from a friend. I thought it was really funny how the toads created giant fists and boots when they killed the enemies. It didn't take us too long to get to the Turbo Tunnel (stage 3), where we kept dying over and over again in the racing portion. Every so often we would get to the warp and jump to Karnath's Lair, or finish the stage and do the Arctic Caverns, but I gradually grew to hate the game because of its difficulty.

Status

I do not own this game, and I have not beaten it. Excluding warping, I think I've only ever made it to level 4.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
5 5 6 6 4

Best Version: 52%

— This section contains spoilers! —

Good

  • The graphic art is wonderful. The backgrounds are large and detailed, and the over-exaggerated comic book character animations are hilarious.
  • David Wise's music is not only really good, but the soundtrack works well as a cohesive score.
  • There is a fair amount of varied game play across the levels.
  • The large enemy sprites for various enemies and bosses look great.
  • There are some very creative levels and bosses. Fighting the first boss, for example, is a really interesting switch where you see the world from the bosses eyes. Also, the giant snakes were quite a feat for the NES.
  • I like how the game sometimes breaks the fourth wall, like with the invaders that rob your health bar.

Bad

  • As you get further into the game, enemies do massive amounts of damage even with their basic attacks making your health meter almost pointless.
  • In the Turbo Tunnel, my intuition kept telling me that I needed to hit the jump button on the ground ramps, and I died countless times because of it before finally discovering I just had to line up my character with the ramp.

Ugly

  • A lot of the levels are dedicated to riding where you're required to memorize much of the level and have extremely fast reflexes. I don't care for that style of game for the same reason I don't like rail shooters. You don't have much control over your character, and it doesn't really fit with the beat-em-up genre.
  • The game is obnoxiously difficult. Far too hard to be enjoyable.
  • By stopping progress whenever either player dies in riding levels, it makes it especially difficult to play the game with 2-players.
  • There are a few game-breaking glitches to the game. The big rat in level 10 sometimes falls through the floor making it impossible to progress further in the game requiring you to restart. In the US port, level 11 doesn't handle the second player's input correctly, so it makes a 2-player warp-free game impossible.

Media

Box Art

Documentation

Maps

Fan Art

Videos

Titles

Language Native Transliteration Translation
English Battletoads
Japanese バトルトード Batorutodo Battletoads

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-TCRF.png