Difference between revisions of "Arkandian Legends: Chapter I - Crusade"

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'''''Arkandian Crusade''''' is a casual RPG that is broken up into missions of tile-based movement with side-view combat.
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[[Image:Arkandian Legends 1 - WEB - Title.png|thumb|256x256px|Title screen.]]
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'''''Arkandian Legends: Chapter I - Crusade''''' is a turn-based casual Web browser RPG developed in [[Flash]] by [[Undefined]] and published, as far as I can tell, on [[Kongregate]] in 2010. The overworld map uses a point-and-click interface which allows you to travel to new mission locales. Missions use tile-based movement and fog of war. When you enter combat, the display switches to a side-view.
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==Personal==
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I believe I found this game while looking for new games to play on Kongregate. I played it through once and beat it, but didn't try to clear out most of the game, so later I played it again and finished all the dungeons entirely except the never-ending dungeon.
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==Status==
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I have beaten this game twice, both as a good character. In my most complete run, I finished every mission and made it through several levels of the unending dungeon.
  
 
==Review==
 
==Review==
Overall: 4/10
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{{Video Game Review|5|5|5|4|4|Flash}}
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{{Spoilers}}
  
 
===Good===
 
===Good===
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* The store doesn't upgrade its items, so it becomes pretty useless very early in the game.
 
* The store doesn't upgrade its items, so it becomes pretty useless very early in the game.
 
* The weapons and armor aren't very thematic. A wizard can wear full plate armor without any decrease to their skills.
 
* The weapons and armor aren't very thematic. A wizard can wear full plate armor without any decrease to their skills.
* All weapons, including polearms and bows, are treated a 1-handed allowing the character to still wield a huge shield.
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* All weapons, including polearms and bows, are treated as 1-handed allowing the character to still wield a huge shield.
 
* The inability of monsters to move makes them seem really superfluous when they're not placed directly in your way.
 
* The inability of monsters to move makes them seem really superfluous when they're not placed directly in your way.
 
* It's stupid that you can't cast heal outside of combat.
 
* It's stupid that you can't cast heal outside of combat.
 
* Some of the anachronistic clothes are cute, but a lot of them kind of ruin the high-fantasy vibe.
 
* Some of the anachronistic clothes are cute, but a lot of them kind of ruin the high-fantasy vibe.
* The random prefixes often don't make sense, like adding a piercing buff to pants, or alchemy increase to a bow.
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* The random prefixes often don't make sense, like adding a piercing buff to pants, or alchemy mixing increase to a bow.
 
* Item crafting is entirely unnecessary to beat the game. It should have been incorporated more.
 
* Item crafting is entirely unnecessary to beat the game. It should have been incorporated more.
 
* Other than grinding defensive stats, I couldn't see a use for the defend action during combat.
 
* Other than grinding defensive stats, I couldn't see a use for the defend action during combat.
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* While there is a story, the vast majority of the game feels like you're just min/maxing and clicking a mouse button as things happen. There is practically no emotional involvement at all.
 
* While there is a story, the vast majority of the game feels like you're just min/maxing and clicking a mouse button as things happen. There is practically no emotional involvement at all.
 
* Death has practically no down-side, just the minor cost of having to pay travel expenses again.
 
* Death has practically no down-side, just the minor cost of having to pay travel expenses again.
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==Media==
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===Screenshots===
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<gallery>
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Arkandian Legends 1 - WEB - Menu.png|The main menu.
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Arkandian Legends 1 - WEB - Playing.png|In combat.
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</gallery>
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===Videos===
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{{#ev:youtube|bzq_waYwZNk|256|inline|Longplay.|frame}}
  
 
==Links==
 
==Links==
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[[Category: Game]]
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[[Category: Games]]
[[Category: Videogame]]
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[[Category: Video Games]]
[[Category: Role-Playing Game]]
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[[Category: 2010 Video Games]]
[[Category: Games I've Beaten]]
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[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
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[[Category: Video Game Genre - Role-Playing]]
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[[Category: Video Game Genre - Strategy]]
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[[Category: Media Theme - Fantasy]]
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[[Category: Game Mechanic - Playable Female Character]]
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[[Category: Game Mechanic - Playable Non-White Character]]
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[[Category: Browser Games]]
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[[Category: Video Games I've Beaten]]
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[[Category: Software Distribution Model - Adware]]
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[[Category: Video Games With Unknown Bechdel Test Status]]

Revision as of 14:57, 26 August 2020

Title screen.

Arkandian Legends: Chapter I - Crusade is a turn-based casual Web browser RPG developed in Flash by Undefined and published, as far as I can tell, on Kongregate in 2010. The overworld map uses a point-and-click interface which allows you to travel to new mission locales. Missions use tile-based movement and fog of war. When you enter combat, the display switches to a side-view.

Personal

I believe I found this game while looking for new games to play on Kongregate. I played it through once and beat it, but didn't try to clear out most of the game, so later I played it again and finished all the dungeons entirely except the never-ending dungeon.

Status

I have beaten this game twice, both as a good character. In my most complete run, I finished every mission and made it through several levels of the unending dungeon.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
5 5 5 4 4

Best Version: Flash

— This section contains spoilers! —

Good

  • The constant skill increases are nice and give you constant positive feedback.
  • The paperdoll clothing system is very fanciful.
  • I like how the combat lets you choose what level of attack you want to risk.
  • The weapon prefixes adds a lot of variety to the game.
  • The ability to choose good or evil from an early stage is kind of nice.
  • The defense missions are a nice change of pace from regular combat.
  • Item crafting is a fun side-project.

Bad

  • Even with the various weapons, armor, and items, there is a strong sameness to the whole game.
  • Nearly all missions lack bosses, which makes beating them rather underwhelming.
  • The auto sorting of items in your backpack is obnoxious.
  • The store doesn't upgrade its items, so it becomes pretty useless very early in the game.
  • The weapons and armor aren't very thematic. A wizard can wear full plate armor without any decrease to their skills.
  • All weapons, including polearms and bows, are treated as 1-handed allowing the character to still wield a huge shield.
  • The inability of monsters to move makes them seem really superfluous when they're not placed directly in your way.
  • It's stupid that you can't cast heal outside of combat.
  • Some of the anachronistic clothes are cute, but a lot of them kind of ruin the high-fantasy vibe.
  • The random prefixes often don't make sense, like adding a piercing buff to pants, or alchemy mixing increase to a bow.
  • Item crafting is entirely unnecessary to beat the game. It should have been incorporated more.
  • Other than grinding defensive stats, I couldn't see a use for the defend action during combat.
  • The combat status icons have no tool tip, so I didn't know what half of them meant.

Ugly

  • While there is a story, the vast majority of the game feels like you're just min/maxing and clicking a mouse button as things happen. There is practically no emotional involvement at all.
  • Death has practically no down-side, just the minor cost of having to pay travel expenses again.

Media

Screenshots

Videos

Longplay.

Links